Yann E. MORIN 0cba056b9c package/tzdata: do extract to get the license file
Back in 2014, about 6 years ago now, in my infinite wisdom, I
decided that extracting the tzdata source was not necessary for
the target variant, because we would be installing the files
generated by the host variant, in commit 7aad5daa5d (package/tzdata:
only compile the zoneinfo once).

However, that did not account for the fact that we would eventually
like to have the licensing information for tzdata, later added in
2019, in commit 60889ccdf0 (package/tzdata: bump to version 2019b).

However, that last comit only added the license file to the host
variant, without explanations why that was so. It turns out that the
reason it was not added to the target variant is, probably, that he
source code for the target variant is not extracted, and thus saving
the license file fails.

But we really want the license file for what goes on into the target.

So, do extract the source code for the target variant, even if only to
get the license file.

Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Richard Braun <rbraun@sceen.net>
Cc: Martin Bark <martin@barkynet.com>
Cc: Christopher McCrory <chrismcc@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 5c0c4861be)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-05-10 19:56:50 +02:00
2020-04-08 13:33:36 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-04-10 22:42:41 +02:00
2020-04-10 22:42:41 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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