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Back in 2014, about 6 years ago now, in my infinite wisdom, I decided that extracting the tzdata source was not necessary for the target variant, because we would be installing the files generated by the host variant, in commit7aad5daa5d(package/tzdata: only compile the zoneinfo once). However, that did not account for the fact that we would eventually like to have the licensing information for tzdata, later added in 2019, in commit60889ccdf0(package/tzdata: bump to version 2019b). However, that last comit only added the license file to the host variant, without explanations why that was so. It turns out that the reason it was not added to the target variant is, probably, that he source code for the target variant is not extracted, and thus saving the license file fails. But we really want the license file for what goes on into the target. So, do extract the source code for the target variant, even if only to get the license file. Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr> Cc: Richard Braun <rbraun@sceen.net> Cc: Martin Bark <martin@barkynet.com> Cc: Christopher McCrory <chrismcc@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com> (cherry picked from commit5c0c4861be) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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