Oleg Lyovin 0b9efc991f linux: use BR2_MAKE
Since kernel version 6.2, the minimum GNU Make version is 3.82 [1]. We
have an optional host-make 4.0 minimum dependency, so we can use it as
is. It's a bit unfortunate that we have to apply this even to older
kernel versions, but make itself builds fairly fast compared to the
kernel.

Use BR2_MAKE and BR2_MAKE1 for linux, and depend on
BR2_MAKE_HOST_DEPENDENCY. In addition, we need to set LINUX_MAKE to
BR2_MAKE for use in the kconfig infrastructure.

Signed-off-by: Oleg Lyovin <ovlevin@sberdevices.ru>
Signed-off-by: Arnout Vandecappelle <arnout@mind.be>
2023-04-10 17:24:15 +02:00
2023-03-12 22:45:36 +01:00
2023-04-10 17:24:15 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2023-03-19 14:58:53 +01:00
2023-03-12 22:45:36 +01:00
2023-04-09 23:11:41 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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