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0910ada70b7194596c6ace0cb06b303173c13de7
Since upstream commit
07f3b487f9
(which first appeared in version 7.1.0-47), ImageMagick forces the
need of a C++ compiler to build its utilities. Despite the request of
Bernd Kuhls to revert this change, upstream declined.
Since this change is causing build failures in our autobuilders, our
only choice is to follow the choice of upstream, and disable building
the utilities when C++ support is not available.
Fixes:
http://autobuild.buildroot.net/results/4283235d697408cf2e70be5e3769dbe6ebb9ddae/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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