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If libbsd is found by the configuration process, mtools unnecessarily
adds a NEEDED field with libbsd to its dynamic section, but it does not
actually use anything from libbsd under Linux. The same may happen to
host-mtools if some libbsd package is installed on the host machine.
Prevent this by forcing configure to bypass the checking for the
existence of a gethostbyname function in libbsd.
I stumbled on this problem when I built host-mtools and later removed
libbsd to upgrade to Fedora 27, due to Bug 1504831[1]. The previously
built host/bin/mtools started to fail due to the missing libbsd.so.0.
1. https://bugzilla.redhat.com/show_bug.cgi?id=1504831
Signed-off-by: Carlos Santos <casantos@datacom.ind.br>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit f5ef363732)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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