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07bbf1b4dd1fc97e31950b5ba827af7807386179
Make the builder able to call 'VAR1=1 make VAR2=2 target'. Allow sending extra parameters to be added to the end of make command line. Uses for these purposes: - to configure a br2-external, using the 'BR2_EXTERNAL="dir" variable. - to specify a make target, such as 'foo-source.' Allow adding variables to the environment when calling make. These added variables allow a user to override default values from BuildRoot, such as 'BR2_DL_DIR="dl"'. Signed-off-by: Ricardo Martincoski <ricardo.martincoski@datacom.ind.br> Cc: Arnout Vandecappelle <arnout@mind.be> Signed-off-by: Matt Weber <matthew.weber@rockwellcollins.com> Signed-off-by: Daniel J. Leach <dleach@belcan.com> Signed-off-by: Adam Duskett <Aduskett@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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