Fabrice Fontaine 07552de23b tinydtls: fix issue on u_intXX_t being undefined when building with musl
Fixes:
  http://autobuild.buildroot.net/results/928be69f90476e6b04be3a1afd3b74112bcac0a0

As mentioned in sha2/README, by default, tinydtls uses u_intXX_t data types
for 8 bit, 32 bit, and 64 bit unsigned integer type definitions.  To use
uintXX_t data types as defined by recent ANSI C standards and as included in
the inttypes.h header file, SHA2_USE_INTTYPES_H has to be define at compile
time.

[Peter: reword/simplify]
Signed-off-by: Fabrice Fontaine <fabrice.fontaine@orange.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2016-08-29 17:23:41 +02:00
2016-08-16 08:05:05 +02:00
2016-08-20 22:33:11 +02:00
2016-08-14 16:11:46 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-08-17 08:49:38 +02:00
2016-08-17 08:49:38 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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