mirror of
https://github.com/godotengine/buildroot.git
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075494dd3f5f6b4012a77979067fa2f3065a93e6
The two added patches allow building WebKitGTK+ when the compiler
scpecifically targets ARMv8-A, and reports as such be pre-defining
__ARCH_ARM_8A__ instead of just __ARCH_ARM_8__. Both patches were
pulled from the corresponding upstream bug reports and edited to
remove the conflicting parts which edit the ChangeLog files.
Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit 3e4efb30f3)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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