Thomas Petazzoni 06b555b6d5 btrfs-progs: don't use <execinfo.h> with uClibc
This commit adds a patch to btrfs-progs that fixes the build of
docker-engine, and possibly other packages including kerncompat.h from
btrfs-progs.

For the btrfs-progs build itself, a --disable-backtrace option allows to
indicate whether backtrace()/<execinfo.h> support should be used or
not. However, once btrfs-progs is installed, it simply looks at whether
__GLIBC__ is defined or not to decide to use backtrace() or not.

However, uClibc defines __GLIBC__ but does not provide backtrace()
functionality. The additional patch tweaks the kerncompat.h to look at
__UCLIBC__ and not use backtrace() functionality in this case.

Fixes:

  http://autobuild.buildroot.net/results/9dc9370a79c5c44e6c92be6a44334842c211d923/

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-02-23 22:34:55 +01:00
2016-12-28 10:13:21 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-02-21 00:20:50 +01:00
2017-02-18 22:08:53 +01:00
2017-02-21 00:20:50 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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