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06735b085fd595ffc233e48cc5a57f4fa555b02c
This bump will fix the following build failure raised since bump of
python3 to version 3.10.1 in commit
25b1fc2898:
Please use python3.9 or python3.8 or python3.7 or python3.6 or python3.5 or python2.7.
/usr/bin/python3.7 ./configure
/usr/bin/python3.5 ./configure
/home/peko/autobuild/instance-1/output-1/host/bin/python2.7 ./configure
Node.js configure: Found Python 3.10.1...
https://github.com/nodejs/node/releases/tag/v14.18.2
Fixes:
- http://autobuild.buildroot.org/results/9e2ebb9c3681ec0485eaa042fa838c8ee62f649b
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Tested-by: James Hilliard <james.hilliard1@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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