Fabrice Fontaine 06735b085f package/nodejs: bump to version 14.18.2
This bump will fix the following build failure raised since bump of
python3 to version 3.10.1 in commit
25b1fc2898:

Please use python3.9 or python3.8 or python3.7 or python3.6 or python3.5 or python2.7.
	/usr/bin/python3.7 ./configure
	/usr/bin/python3.5 ./configure
	/home/peko/autobuild/instance-1/output-1/host/bin/python2.7 ./configure
Node.js configure: Found Python 3.10.1...

https://github.com/nodejs/node/releases/tag/v14.18.2

Fixes:
 - http://autobuild.buildroot.org/results/9e2ebb9c3681ec0485eaa042fa838c8ee62f649b

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Tested-by: James Hilliard <james.hilliard1@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2022-01-01 11:26:49 +01:00
2021-12-14 23:25:34 +01:00
2016-09-08 22:15:15 +02:00
2021-12-14 23:22:57 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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If you would like to contribute patches, please read
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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