Andrey Yurovsky 065a57eb2e mtd: restore installation of libmtd to staging
Commit 67117adc89 backed out the
deployment of libmtd headers (libmtd.h, libubi.h, ubi-media.h) to
staging and these may be needed by packages that work directly with MTD,
for example swupdate. mtd also produces libmtd.a and libubi.a which are
needed by those packages.

Tested by configuring swupdate to use MTD and verifying that swupdate
now compiles and links.

Signed-off-by: Andrey Yurovsky <yurovsky@gmail.com>
[Thomas: change to a post-install staging hook, and add comment.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-07-01 18:34:07 +02:00
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2017-07-01 16:52:40 +02:00
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2013-05-04 12:41:55 +02:00
2017-06-02 15:15:07 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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