Thomas Petazzoni 04a052d908 support/config-fragments/autobuild: update all Buildroot pre-built toolchains
This commit updates all the pre-built Buildroot toolchains, which have
all been rebuilt with Buildroot as of commit 046c5e2. The initial
motivation for this update is that an upcoming bump of procps-ng uses
fopencookie(), which has only been introduced in musl 1.1.19, which
itself started being used in Buildroot after the 2018.02 release.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-04-21 14:52:56 +02:00
2018-04-12 18:42:04 +02:00
2018-04-09 11:29:46 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-04-12 18:37:41 +02:00
2018-04-17 14:54:45 +02:00
2018-04-20 10:56:19 +02:00
2018-04-15 22:03:41 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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