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033e2b94318503d7ada2efcd53b2a606bd41148a
Since commit 5ffafd2353 (grub2: bump up version), grub2 needs a
toolchain with WCHAR support. However, the defconfigs that use grub2
were not updated at the time.
Add BR2_TOOLCHAIN_BUILDROOT_WCHAR=y to minnowboard_max_defconfig.
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Cc: Erico Nunes <nunes.erico@gmail.com>
Cc: Peter Korsgaard <peter@korsgaard.com>
Cc: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
Cc: Vincent Stehlé <vincent.stehle@intel.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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