Thomas Petazzoni 02e11d02f4 uboot: add option to optionally depend on host-openssl
Some U-Boot board configurations have CONFIG_FIT_SIGNATURE=y. In this
case, when U-Boot builds its tools, it requires OpenSSL support on the
host system.

Since we clearly don't want to unconditionally depend on host-openssl,
we introduce a new option to explicitly enable the dependency on
host-openssl. This is exactly identical to the existing
BR2_TARGET_UBOOT_NEEDS_DTC, for the dependency on host-dtc. It is
therefore the responsibility of the user to enable this option if his
board configuration uses CONFIG_FIT_SIGNATURE=y.

Necessary to fix bug #9316.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-10-20 23:31:09 +02:00
2016-10-19 23:31:29 +02:00
2016-10-20 23:26:21 +02:00
2016-10-13 08:06:11 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2016-10-19 23:34:11 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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