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Several directories and files are currently not installed during the
target installation, these include:
- conf
Several configuration files, including security configuration files which
may be necessary for running various java applications.
- legal
This directory contains legal notices that some java applications may
require, as they may print legal information and will throw exceptions at
runtime if the legal files are not present on the system.
- release
This file contains a list of modules included in the image.
Because these directories take up less than of megabyte extra, it is not an
issue to install all of them.
Signed-off-by: Adam Duskett <Aduskett@gmail.com>
Reviewed-by: Ryan Barnett <ryan.barnett@rockwellcollins.com>
Tested-by: Ryan Barnett <ryan.barnett@rockwellcollins.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 63b576095b)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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