Yann E. MORIN 01e0fec161 package/gettext-tiny: fix build of libintl.a
Since libintl.a can be pulled in during the build of other shared libs,
it must be compiled with -fPIC, which is what gettext-tiny's Makefile
would do.

Since we provide our own CFLAGS, they override those in the Makefile.

Fix that by ensuring that -fPIC is used when building the static
library.

Fixes:
    http://autobuild.buildroot.org/results/a38/a3800fd4ef2536cc2b82d38ea752baa2b227bc64/

Also, since GETTEXT_TINY_OPTS is used only once and contains a single
definition, get rid of it altogether.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Vadim Kochan <vadim4j@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-03-31 20:54:43 +02:00
2019-03-30 09:18:11 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2019-03-30 09:14:19 +01:00
2019-03-31 14:04:30 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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