Alex Suykov 01aef13b4b vboot-utils: fix ARCH detection
The package includes some target-specific code that is irrelevant
in a host package but gets built anyway. The target for this code
must be one of the supported ChromeOS targets.

Supplied Makefile apparently relies on the environment to provide
a valid target, with a simple fallback to host arch. This breaks
the build if no value is provided and the host arch is not among
the supported ones.

Should fix
http://autobuild.buildroot.net/results/d118a83b6c4f7f910d0d44c279f36251d7ba29e8/
and similar failures.

Signed-off-by: Alex Suykov <alex.suykov@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit bbb25c3ad7)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-11-26 22:28:02 +01:00
2017-11-26 22:28:02 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-10-23 23:41:14 +02:00
2017-08-30 22:16:37 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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