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01aef13b4bdd16c61a8bcc64efc9f2bf1bb0769e
The package includes some target-specific code that is irrelevant
in a host package but gets built anyway. The target for this code
must be one of the supported ChromeOS targets.
Supplied Makefile apparently relies on the environment to provide
a valid target, with a simple fallback to host arch. This breaks
the build if no value is provided and the host arch is not among
the supported ones.
Should fix
http://autobuild.buildroot.net/results/d118a83b6c4f7f910d0d44c279f36251d7ba29e8/
and similar failures.
Signed-off-by: Alex Suykov <alex.suykov@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit bbb25c3ad7)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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