mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-02 21:48:20 +03:00
sdl_net: rename back to SDL_net
It turns out that renaming SDL_net to sdl_net (688c388ce7) isn't
such a good idea, as the name is also used for the tarball filename to
download.
Instead go back to use SDL_net again, and simply add an sdl_net alias.
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
#############################################################
|
||||
PRBOOM_VERSION:=2.4.7
|
||||
|
||||
PRBOOM_DEPENDENCIES = sdl sdl_net sdl_mixer
|
||||
PRBOOM_DEPENDENCIES = sdl SDL_net sdl_mixer
|
||||
|
||||
$(eval $(call AUTOTARGETS,package/games,prboom))
|
||||
|
||||
|
||||
@@ -14,4 +14,6 @@ SDL_NET_INSTALL_STAGING = YES
|
||||
|
||||
SDL_NET_DEPENDENCIES = sdl
|
||||
|
||||
$(eval $(call AUTOTARGETS,package,sdl_net))
|
||||
$(eval $(call AUTOTARGETS,package,SDL_net))
|
||||
|
||||
sdl_net: SDL_net
|
||||
|
||||
Reference in New Issue
Block a user