Remove Windows build option

Nobody downloaded the pre-build SDKs for Windows and cross-compiling
GCC-13 is proving to be a bit of a problem.
This commit is contained in:
HP van Braam
2023-11-01 14:23:20 +01:00
committed by Hein-Pieter van Braam
parent 552ff0d1b3
commit 288f6f1a48

View File

@@ -3,7 +3,7 @@ set -e
function usage() {
echo "usage: $0 host target"
echo " where host is one of linux-x86_64, windows-x86_64"
echo " where host is one of linux-x86_64"
echo " where target is one of i686, x86_64, armv7"
exit 1
}
@@ -16,9 +16,6 @@ case $1 in
linux-x86_64)
host=$1
;;
windows-x86_64)
host=$1
;;
*)
echo "unknown SDK host \"$1\""
usage
@@ -79,24 +76,6 @@ function build_linux_sdk() {
popd
}
function build_windows_sdk() {
${container} build -f Dockerfile.windows-builder -t godot-buildroot-builder-windows
if [ ! -e godot-toolchains/${toolchain_prefix}_sdk-buildroot.tar.bz2 ]; then
build_linux_sdk
fi
${container} run -it --rm -v $(pwd):/tmp/buildroot:z -w /tmp/buildroot --userns=keep-id godot-buildroot-builder-windows bash -x /usr/local/bin/build-windows.sh ${toolchain_prefix}
}
if [ "${host}" == "linux-x86_64" ]; then
build_linux_sdk
fi
if [ "${host}" == "windows-x86_64" ]; then
build_windows_sdk
fi
echo
echo "***************************************"
echo "Build succesful your toolchain is in the godot-toolchains directory"
echo "Build succesful your toolchain is in ehe godot-toolchains directory"