mirror of
https://github.com/godotengine/build-containers.git
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Syncs with the config of the current `main` branch (as used for 4.2+) as far as possible (backports the last couple of years of PRs, minus the removal of some platforms and of the Mono builds). Notably backports #128 and #131, giving us these toolchains: - Base image: Fedora 39 - Mono version: 6.12.0.198 - SCons: 4.5.2 - Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot) - Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40 - HTML5: Emscripten 3.1.39 (standard builds), Emscripten 1.39.9 (Mono builds) - Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 11 - macOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.0 - iOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.0 - UWP: Unchanged, current Dockerfile still unsupported
39 lines
1.5 KiB
Docker
39 lines
1.5 KiB
Docker
ARG img_version
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FROM godot-mono:${img_version}
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ARG mono_version
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RUN dnf -y install --setopt=install_weak_deps=False \
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automake autoconf bzip2-devel cmake gcc gcc-c++ libdispatch libicu-devel libtool \
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libxml2-devel openssl-devel uuid-devel yasm && \
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git clone --progress https://github.com/tpoechtrager/osxcross && \
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cd /root/osxcross && \
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git checkout 5e1b71fcceb23952f3229995edca1b6231525b5b && \
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ln -s /root/files/MacOSX14.0.sdk.tar.xz /root/osxcross/tarballs && \
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export UNATTENDED=1 && \
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# Custom build Apple Clang to ensure compatibility.
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# Find the equivalent LLVM version for the SDK from:
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# https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
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CLANG_VERSION=16.0.0 ENABLE_CLANG_INSTALL=1 INSTALLPREFIX=/usr ./build_apple_clang.sh && \
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./build.sh && \
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./build_compiler_rt.sh && \
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rm -rf /root/osxcross/build
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ENV OSXCROSS_ROOT=/root/osxcross
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ENV PATH="/root/osxcross/target/bin:${PATH}"
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RUN cp -a /root/files/${mono_version} /root && \
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cd /root/${mono_version} && \
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patch -p1 < /root/files/patches/mono-btls-cmake-wrapper.patch && \
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export MONO_SOURCE_ROOT=/root/${mono_version} && \
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export OSXCROSS_SDK=23 && \
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cd /root/${mono_version}/godot-mono-builds && \
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python3 osx.py configure -j --target=x86_64 --target=arm64 && \
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python3 osx.py make -j --target=x86_64 --target=arm64 && \
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python3 bcl.py make --product=desktop && \
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python3 osx.py copy-bcl --target=x86_64 --target=arm64 && \
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cd /root && \
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rm -rf /root/${mono_version}
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CMD /bin/bash
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