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We force using Emscripten 1.38.47 as there is a regression in 1.38.48 and 1.39.x which makes the generation of our .wasm file fail. Up until now we used the desktop BCL (compiled with desktop Mono) for both desktop and Android, but that does not work for WebAssembly (and we suspect Android issues related to it). So we now build the Android and WebAssembly BCLs in the relevant containers, which are later copied in the templates directory to include on export. We already have the desktop BCL from the regular build.
Godot engine build containers
This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.
Building
There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.
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