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Specifying only a branch like '2019-08' is problematic if upstream commits something between the builds of two containers. We could make a tarball in the first container build and reuse that, but we need the flexibility of Git for some patching in the Android and JavaScript builds, so instead we allow specifying a git tree-ish as the third argument. We can therefore also give a pretty version string to use for the image name as second argument, e.g. 6.6.0.160 for bef1e6335812d32f8eab648c0228fc624b9f8357. As we can't `git clone` a commit hash directly, we still need to provide both branch name and then commit hash for this use case.
Godot engine build containers
This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.
Building
There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.
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