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https://github.com/godotengine/build-containers.git
synced 2025-12-31 21:48:41 +03:00
Syncs with the config of the current `main` branch (as used for 4.2+) as far as possible (backports the last couple of years of PRs, minus the removal of some platforms and of the Mono builds). Notably backports #128 and #131, giving us these toolchains: - Base image: Fedora 39 - Mono version: 6.12.0.198 - SCons: 4.5.2 - Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot) - Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40 - HTML5: Emscripten 3.1.39 (standard builds), Emscripten 1.39.9 (Mono builds) - Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 11 - macOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.0 - iOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.0 - UWP: Unchanged, current Dockerfile still unsupported
22 lines
930 B
Docker
22 lines
930 B
Docker
ARG img_version
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FROM godot-mono:${img_version}
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ARG mono_version
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RUN dnf -y install --setopt=install_weak_deps=False \
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mingw32-gcc mingw32-gcc-c++ mingw32-winpthreads-static mingw64-gcc mingw64-gcc-c++ mingw64-winpthreads-static && \
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cp -a /root/files/${mono_version} /root && \
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export MONO_SOURCE_ROOT=/root/${mono_version} && \
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cd /root/${mono_version}/godot-mono-builds && \
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python3 windows.py configure -j --target=x86_64 --target=x86 --mxe-prefix=/usr && \
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python3 windows.py make -j --target=x86_64 --target=x86 --mxe-prefix=/usr && \
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# 'desktop' bcl needed to build 'desktop-win32', then we can remove it.
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python3 bcl.py make -j --product=desktop && \
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python3 bcl.py make -j --product=desktop-win32 && \
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rm -rf /root/mono-installs/desktop-bcl && \
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python3 windows.py copy-bcl --target=x86_64 --target=x86 && \
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cd /root && \
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rm -rf /root/${mono_version}
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CMD /bin/bash
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