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Linux: New container based on Fedora using Godot SDKs
We now provide pre-built toolchains for Linux with old glibc and the required Godot dependencies, which can be used to build portable Godot binaries without having to be on an extremely old Linux distro. So we can retire the old Ubuntu 14.04 containers and instead do our portable builds directly on Fedora 34, like for other platforms. This commit also makes use of `godot-mono-builds` to build Mono and the BCL for Linux, instead of doing it manually. The same will be done for Windows and macOS in the next commit.
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@@ -21,9 +21,8 @@ fi
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$podman push godot-export:${img_version} ${registry}/godot/export
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$podman push godot-mono-glue:${img_version} ${registry}/godot/mono-glue
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$podman push godot-linux:${img_version} ${registry}/godot/linux
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$podman push godot-windows:${img_version} ${registry}/godot/windows
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$podman push godot-ubuntu-32:${img_version} ${registry}/godot/ubuntu-32
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$podman push godot-ubuntu-64:${img_version} ${registry}/godot/ubuntu-64
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$podman push godot-javascript:${img_version} ${registry}/godot/javascript
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$podman push godot-xcode-packer:${img_version} ${registry}/godot/xcode-packer
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