Add gd2cs.py to convert GDScript to C# code (#160)

This commit is contained in:
Independent-Eye
2021-01-20 17:34:28 +01:00
committed by GitHub
parent 25554e1306
commit fd3b6aa3a8

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@@ -329,6 +329,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [build-godot](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot) and [build-godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono) - Scripts that build and run Godot, attempting to install dependencies if needed.
- [codetranslator](https://github.com/HaSa1002/codetranslator) - Translates GDScript to C# (WIP).
- [gd2cs.py](https://github.com/kiriri/gd2cs.py) - Python script that converts GDScript code to C# (WIP).
- [gdscript-pp](https://github.com/nonunknown/gdscript-pp) - Translates GDScript to GDNative C++ (WIP).
- [`gd-com` npm package](https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js.
- [godot-ci](https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example.