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Add Godot GamePad, SmartShape2D and Godex (#181)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -225,6 +225,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [GDGotm](https://github.com/PlayGotm/GDGotm/tree/master/gotm) - GDScript API for [gotm.io](https://gotm.io/).
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- [godotccd](https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd.
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- [godotdetour](https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library.
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- [Godot GamePad](https://github.com/ACB-prgm/Godot_GamePad) - Allows players to use their mobile devices as controllers.
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- [Godot NExt](https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions.
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- [Godot Mixing Desk](https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
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- [GodotRx](https://github.com/semickolon/GodotRx) - Reactive extensions for Godot C# (Mono).
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@@ -237,6 +238,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [NativeLib](https://github.com/DrMoriarty/nativelib) - Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating.
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- [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design.
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- [Scatter](https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes.
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- [SmartShape2D](https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool.
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- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.
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- [Volumetrics](https://github.com/SIsilicon/Godot-Volumetrics-Plugin) - Voxel-based volumetric lighting and fog plugin.
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- [Voxel-Core](https://github.com/ClarkThyLord/Voxel-Core) - GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game
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@@ -284,6 +286,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime (Godot 3.2, 4.0).
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- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability (Godot 3.2, 4.0).
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#### Godot 4.0
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- [Godex](https://github.com/GodotECS/godex) - An entity component system library.
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#### Godot 3.2
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- [godotcord](https://github.com/drachenfrucht1/godotcord) - A wrapper for the [Discord Game SDK](https://discord.com/developers/docs/game-sdk/sdk-starter-guide).
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