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Add Mitigate-IK by @Kylogias (#149)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -182,6 +182,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
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- [InGrid](https://github.com/Larpon/ingrid) - Infinite scrolling grid (Godot 3.x).
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- [Level of Detail (LOD)](https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes (Godot 3.2).
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- [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Godot 3.2 Mono).
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- [Mitigate-IK](https://github.com/Kylogias/godot-mitigate-ik) - Mitigates the scaling effects of SkeletonIK (Godot 3.2).
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- [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor (Godot 3.2).
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- [Polygon Merge](https://github.com/ScyDev/Godot-Scripts) - Merge polygons.
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- [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. (Godot 3.2).
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