Tweak NativeLib description to mention supported plugins (#202)

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DrMoriarty
2021-05-20 15:26:08 +03:00
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parent 10b678e7d4
commit 9e1c85e613

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@@ -204,7 +204,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Mono).
- [Mitigate-IK](https://github.com/Kylogias/godot-mitigate-ik) - Mitigates the scaling effects of SkeletonIK.
- [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor.
- [NativeLib](https://github.com/DrMoriarty/nativelib) - Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating.
- [NativeLib](https://github.com/DrMoriarty/nativelib) - Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
- [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design.
- [Scatter](https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes.
- [Shell Fur](https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot.