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v0.12.5-pre1
FBX2GLTF
Change skinning-weights to 4 if your engine does not support that feature.
Change the default import of the engine to be different from 30 fps if needed.
There are artifacts in the Github Actions for Windows, MacOS and Linux.
You need to install the MVSC redistributable on Windows. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads.
Build Instructions
Reference the Github workflow.
Description
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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