Alejandro González b60d28572c Assorted dependency updates
These updates fix building the project on my up to date Linux box due to
missing cstdint headers on the older Draco versions it was pinned to,
and bumps Conan 1.x to the latest semver-compatible release, which also
introduces support for newer GCC compilers.

While at it, I've also bumped the GitHub Actions checkout version tag to
v4, from v3, and the runner image versions. The Ubuntu runner version
was purposefully not updated to avoid the risk of making binaries less
portable than before due to a bump in the `glibc` version that the
compiler will link to.
2024-03-22 23:10:52 +01:00
2024-03-22 23:10:52 +01:00
2023-06-13 12:58:56 +02:00
2019-05-14 07:16:28 -07:00
2021-11-28 11:14:31 -08:00
2024-03-22 23:10:52 +01:00
2021-06-06 18:48:47 -07:00
2024-03-22 23:10:52 +01:00
2021-06-06 18:50:23 -07:00
2021-06-06 21:37:42 -07:00
2023-04-22 21:09:24 -07:00

FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

Change skinning-weights to 4 with --skinning-weights 4, if your engine does not support the 8 bone weights feature.

Change the default import of the engine to be different from 30 fps if needed, with --anim-framerate (bake24|bake30|bake60).

License

The FBX2glTF command line tool is distributed under the 3-clause BSD license.

Precompiled binaries include proprietary code from the Autodesk FBX SDK 2020, which is distributed under the Autodesk LICENSE AND SERVICES AGREEMENT.

By downloading and using this tool, you agree to the terms of that Autodesk proprietary license.

Platform binaries

Check the latest release for the last precompiled binaries for Linux, macOS, and Windows.

There are also artifacts of the latest commit for Linux, macOS, and Windows in the GitHub Actions tab.

Build instructions

Reference the GitHub workflow.

Description
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Readme BSD-3-Clause 9.2 MiB
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