hu-xd 7937f9eb4d Add boost::nowide for utf8 support.
use UTF-8 in boost::filesystem
Use UTF-8 in stb_image
Use UTF-8 in GltfModel.cpp
Use UTF-8 in FileUtils::CopyFile
Fix typo in File_Utils.cpp
Use UTF-8 in output path
Use UTF-8 in Raw2Gltf
Fix typo in Raw2Gltf
Fix Raw2Gltf.hpp
Expose NativeToUTF8 in Fbx2Raw.cpp
Use UTF-8 in fbxTempDir
Use UTF-8 in TextureBuilder
2024-04-28 01:08:17 -07:00
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2024-04-28 01:08:17 -07:00
2019-05-14 07:16:28 -07:00
2021-11-28 11:14:31 -08:00
2021-06-06 18:48:47 -07:00
2024-03-22 23:10:52 +01:00
2021-06-06 18:50:23 -07:00
2021-06-06 21:37:42 -07:00
2023-04-22 21:09:24 -07:00

FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

Change skinning-weights to 4 with --skinning-weights 4, if your engine does not support the 8 bone weights feature.

Change the default import of the engine to be different from 30 fps if needed, with --anim-framerate (bake24|bake30|bake60).

License

The FBX2glTF command line tool is distributed under the 3-clause BSD license.

Precompiled binaries include proprietary code from the Autodesk FBX SDK 2020, which is distributed under the Autodesk LICENSE AND SERVICES AGREEMENT.

By downloading and using this tool, you agree to the terms of that Autodesk proprietary license.

Platform binaries

Check the latest release for the last precompiled binaries for Linux, macOS, and Windows.

There are also artifacts of the latest commit for Linux, macOS, and Windows in the GitHub Actions tab.

Build instructions

Reference the GitHub workflow.

Description
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Readme BSD-3-Clause 9.2 MiB
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