Merge pull request #24 from V-Sekai/animation-fixes

Revert animation changes to fix bug.
This commit is contained in:
K. S. Ernest (iFire) Lee
2022-11-17 06:40:23 -08:00
committed by GitHub
2 changed files with 48 additions and 32 deletions

View File

@@ -17,7 +17,7 @@
#include <Windows.h>
#endif
#define FBX2GLTF_VERSION std::string("0.12.9")
#define FBX2GLTF_VERSION std::string("0.13.0")
#include <fmt/printf.h>

View File

@@ -182,10 +182,7 @@ static void ReadMesh(
const FbxVector4 meshTranslation = pNode->GetGeometricTranslation(FbxNode::eSourcePivot);
const FbxVector4 meshRotation = pNode->GetGeometricRotation(FbxNode::eSourcePivot);
const FbxVector4 meshScaling = pNode->GetGeometricScaling(FbxNode::eSourcePivot);
FbxAMatrix meshTransform(meshTranslation, meshRotation, meshScaling);
const FbxVector4 meshRotationPivot = pNode->GetRotationPivot(FbxNode::eSourcePivot);
const FbxAMatrix meshPivotTransform(-meshRotationPivot, FbxVector4(0, 0, 0, 0), FbxVector4(1, 1, 1, 1));
meshTransform *= meshPivotTransform;
const FbxAMatrix meshTransform(meshTranslation, meshRotation, meshScaling);
const FbxMatrix transform = meshTransform;
// Remove translation & scaling from transforms that will bi applied to normals, tangents &
@@ -686,23 +683,6 @@ static FbxVector4 computeLocalScale(FbxNode* pNode, FbxTime pTime = FBXSDK_TIME_
return FbxVector4(1, 1, 1, 1);
}
/**
* Compute the local position incorporating the rotation pivot offset, and subtracting out the pivot
* of the parent node.
*/
static FbxVector4 computeLocalTranslation(FbxNode* pNode, FbxTime pTime = FBXSDK_TIME_INFINITE) {
const FbxVector4 meshRotationPivot = pNode->GetRotationPivot(FbxNode::eSourcePivot);
const FbxAMatrix meshPivotTransform(meshRotationPivot, FbxVector4(0, 0, 0, 0), FbxVector4(1, 1, 1, 1));
FbxAMatrix localTransform = pNode->EvaluateLocalTransform(pTime);
localTransform *= meshPivotTransform;
FbxVector4 lTranslation = localTransform.GetT();
FbxNode* parent = pNode->GetParent();
if (pNode->GetParent() != nullptr) {
lTranslation -= parent->GetRotationPivot(FbxNode::eSourcePivot);
}
return lTranslation;
}
static void ReadNodeHierarchy(
RawModel& raw,
FbxScene* pScene,
@@ -745,9 +725,9 @@ static void ReadNodeHierarchy(
// Set the initial node transform.
const FbxAMatrix localTransform = pNode->EvaluateLocalTransform();
FbxVector4 localTranslation = computeLocalTranslation(pNode);
FbxQuaternion localRotation = localTransform.GetQ();
FbxVector4 localScaling = computeLocalScale(pNode);
const FbxVector4 localTranslation = localTransform.GetT();
const FbxQuaternion localRotation = localTransform.GetQ();
const FbxVector4 localScaling = computeLocalScale(pNode);
node.translation = toVec3f(localTranslation) * scaleFactor;
node.rotation = toQuatf(localRotation);
@@ -782,6 +762,7 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
eMode = FbxTime::eFrames60;
break;
}
const double epsilon = 1e-5f;
const int animationCount = pScene->GetSrcObjectCount<FbxAnimStack>();
for (size_t animIx = 0; animIx < animationCount; animIx++) {
@@ -855,9 +836,13 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) {
FbxNode* pNode = pScene->GetNode(nodeIndex);
const FbxAMatrix baseTransform = pNode->EvaluateLocalTransform();
const FbxVector4 baseTranslation = computeLocalTranslation(pNode);
const FbxVector4 baseTranslation = baseTransform.GetT();
const FbxQuaternion baseRotation = baseTransform.GetQ();
const FbxVector4 baseScaling = computeLocalScale(pNode);
bool hasTranslation = false;
bool hasRotation = false;
bool hasScale = false;
bool hasMorphs = false;
RawChannel channel;
channel.nodeIndex = raw.GetNodeById(pNode->GetUniqueID());
@@ -867,10 +852,24 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
pTime.SetFrame(frameIndex, eMode);
const FbxAMatrix localTransform = pNode->EvaluateLocalTransform(pTime);
const FbxVector4 localTranslation = computeLocalTranslation(pNode, pTime);
const FbxVector4 localTranslation = localTransform.GetT();
const FbxQuaternion localRotation = localTransform.GetQ();
const FbxVector4 localScale = computeLocalScale(pNode, pTime);
hasTranslation |=
(fabs(localTranslation[0] - baseTranslation[0]) > epsilon ||
fabs(localTranslation[1] - baseTranslation[1]) > epsilon ||
fabs(localTranslation[2] - baseTranslation[2]) > epsilon);
hasRotation |=
(fabs(localRotation[0] - baseRotation[0]) > epsilon ||
fabs(localRotation[1] - baseRotation[1]) > epsilon ||
fabs(localRotation[2] - baseRotation[2]) > epsilon ||
fabs(localRotation[3] - baseRotation[3]) > epsilon);
hasScale |=
(fabs(localScale[0] - baseScaling[0]) > epsilon ||
fabs(localScale[1] - baseScaling[1]) > epsilon ||
fabs(localScale[2] - baseScaling[2]) > epsilon);
channel.translations.push_back(toVec3f(localTranslation) * scaleFactor);
channel.rotations.push_back(toQuatf(localRotation));
channel.scales.push_back(toVec3f(localScale));
@@ -925,6 +924,7 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
if (!std::isnan(result)) {
// we're transitioning into targetIx
channel.weights.push_back(result);
hasMorphs = true;
continue;
}
if (targetIx != targetCount - 1) {
@@ -932,6 +932,7 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
if (!std::isnan(result)) {
// we're transitioning AWAY from targetIx
channel.weights.push_back(1.0f - result);
hasMorphs = true;
continue;
}
}
@@ -945,12 +946,27 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
}
}
animation.channels.emplace_back(channel);
if (hasTranslation || hasRotation || hasScale || hasMorphs) {
if (!hasTranslation) {
channel.translations.clear();
}
if (!hasRotation) {
channel.rotations.clear();
}
if (!hasScale) {
channel.scales.clear();
}
if (!hasMorphs) {
channel.weights.clear();
}
totalSizeInBytes += channel.translations.size() * sizeof(channel.translations[0]) +
channel.rotations.size() * sizeof(channel.rotations[0]) +
channel.scales.size() * sizeof(channel.scales[0]) +
channel.weights.size() * sizeof(channel.weights[0]);
animation.channels.emplace_back(channel);
totalSizeInBytes += channel.translations.size() * sizeof(channel.translations[0]) +
channel.rotations.size() * sizeof(channel.rotations[0]) +
channel.scales.size() * sizeof(channel.scales[0]) +
channel.weights.size() * sizeof(channel.weights[0]);
}
if (verboseOutput) {
fmt::printf(