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https://github.com/godotengine/FBX2glTF.git
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Merge pull request #24 from V-Sekai/animation-fixes
Revert animation changes to fix bug.
This commit is contained in:
@@ -17,7 +17,7 @@
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#include <Windows.h>
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#endif
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#define FBX2GLTF_VERSION std::string("0.12.9")
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#define FBX2GLTF_VERSION std::string("0.13.0")
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#include <fmt/printf.h>
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@@ -182,10 +182,7 @@ static void ReadMesh(
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const FbxVector4 meshTranslation = pNode->GetGeometricTranslation(FbxNode::eSourcePivot);
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const FbxVector4 meshRotation = pNode->GetGeometricRotation(FbxNode::eSourcePivot);
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const FbxVector4 meshScaling = pNode->GetGeometricScaling(FbxNode::eSourcePivot);
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FbxAMatrix meshTransform(meshTranslation, meshRotation, meshScaling);
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const FbxVector4 meshRotationPivot = pNode->GetRotationPivot(FbxNode::eSourcePivot);
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const FbxAMatrix meshPivotTransform(-meshRotationPivot, FbxVector4(0, 0, 0, 0), FbxVector4(1, 1, 1, 1));
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meshTransform *= meshPivotTransform;
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const FbxAMatrix meshTransform(meshTranslation, meshRotation, meshScaling);
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const FbxMatrix transform = meshTransform;
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// Remove translation & scaling from transforms that will bi applied to normals, tangents &
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@@ -686,23 +683,6 @@ static FbxVector4 computeLocalScale(FbxNode* pNode, FbxTime pTime = FBXSDK_TIME_
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return FbxVector4(1, 1, 1, 1);
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}
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/**
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* Compute the local position incorporating the rotation pivot offset, and subtracting out the pivot
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* of the parent node.
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*/
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static FbxVector4 computeLocalTranslation(FbxNode* pNode, FbxTime pTime = FBXSDK_TIME_INFINITE) {
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const FbxVector4 meshRotationPivot = pNode->GetRotationPivot(FbxNode::eSourcePivot);
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const FbxAMatrix meshPivotTransform(meshRotationPivot, FbxVector4(0, 0, 0, 0), FbxVector4(1, 1, 1, 1));
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FbxAMatrix localTransform = pNode->EvaluateLocalTransform(pTime);
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localTransform *= meshPivotTransform;
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FbxVector4 lTranslation = localTransform.GetT();
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FbxNode* parent = pNode->GetParent();
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if (pNode->GetParent() != nullptr) {
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lTranslation -= parent->GetRotationPivot(FbxNode::eSourcePivot);
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}
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return lTranslation;
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}
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static void ReadNodeHierarchy(
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RawModel& raw,
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FbxScene* pScene,
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@@ -745,9 +725,9 @@ static void ReadNodeHierarchy(
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// Set the initial node transform.
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const FbxAMatrix localTransform = pNode->EvaluateLocalTransform();
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FbxVector4 localTranslation = computeLocalTranslation(pNode);
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FbxQuaternion localRotation = localTransform.GetQ();
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FbxVector4 localScaling = computeLocalScale(pNode);
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const FbxVector4 localTranslation = localTransform.GetT();
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const FbxQuaternion localRotation = localTransform.GetQ();
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const FbxVector4 localScaling = computeLocalScale(pNode);
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node.translation = toVec3f(localTranslation) * scaleFactor;
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node.rotation = toQuatf(localRotation);
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@@ -782,6 +762,7 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
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eMode = FbxTime::eFrames60;
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break;
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}
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const double epsilon = 1e-5f;
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const int animationCount = pScene->GetSrcObjectCount<FbxAnimStack>();
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for (size_t animIx = 0; animIx < animationCount; animIx++) {
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@@ -855,9 +836,13 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
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for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) {
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FbxNode* pNode = pScene->GetNode(nodeIndex);
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const FbxAMatrix baseTransform = pNode->EvaluateLocalTransform();
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const FbxVector4 baseTranslation = computeLocalTranslation(pNode);
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const FbxVector4 baseTranslation = baseTransform.GetT();
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const FbxQuaternion baseRotation = baseTransform.GetQ();
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const FbxVector4 baseScaling = computeLocalScale(pNode);
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bool hasTranslation = false;
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bool hasRotation = false;
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bool hasScale = false;
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bool hasMorphs = false;
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RawChannel channel;
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channel.nodeIndex = raw.GetNodeById(pNode->GetUniqueID());
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@@ -867,10 +852,24 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
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pTime.SetFrame(frameIndex, eMode);
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const FbxAMatrix localTransform = pNode->EvaluateLocalTransform(pTime);
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const FbxVector4 localTranslation = computeLocalTranslation(pNode, pTime);
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const FbxVector4 localTranslation = localTransform.GetT();
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const FbxQuaternion localRotation = localTransform.GetQ();
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const FbxVector4 localScale = computeLocalScale(pNode, pTime);
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hasTranslation |=
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(fabs(localTranslation[0] - baseTranslation[0]) > epsilon ||
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fabs(localTranslation[1] - baseTranslation[1]) > epsilon ||
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fabs(localTranslation[2] - baseTranslation[2]) > epsilon);
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hasRotation |=
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(fabs(localRotation[0] - baseRotation[0]) > epsilon ||
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fabs(localRotation[1] - baseRotation[1]) > epsilon ||
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fabs(localRotation[2] - baseRotation[2]) > epsilon ||
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fabs(localRotation[3] - baseRotation[3]) > epsilon);
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hasScale |=
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(fabs(localScale[0] - baseScaling[0]) > epsilon ||
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fabs(localScale[1] - baseScaling[1]) > epsilon ||
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fabs(localScale[2] - baseScaling[2]) > epsilon);
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channel.translations.push_back(toVec3f(localTranslation) * scaleFactor);
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channel.rotations.push_back(toQuatf(localRotation));
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channel.scales.push_back(toVec3f(localScale));
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@@ -925,6 +924,7 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
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if (!std::isnan(result)) {
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// we're transitioning into targetIx
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channel.weights.push_back(result);
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hasMorphs = true;
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continue;
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}
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if (targetIx != targetCount - 1) {
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@@ -932,6 +932,7 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
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if (!std::isnan(result)) {
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// we're transitioning AWAY from targetIx
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channel.weights.push_back(1.0f - result);
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hasMorphs = true;
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continue;
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}
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}
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@@ -945,12 +946,27 @@ static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& o
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}
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}
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animation.channels.emplace_back(channel);
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if (hasTranslation || hasRotation || hasScale || hasMorphs) {
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if (!hasTranslation) {
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channel.translations.clear();
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}
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if (!hasRotation) {
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channel.rotations.clear();
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}
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if (!hasScale) {
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channel.scales.clear();
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}
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if (!hasMorphs) {
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channel.weights.clear();
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}
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totalSizeInBytes += channel.translations.size() * sizeof(channel.translations[0]) +
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channel.rotations.size() * sizeof(channel.rotations[0]) +
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channel.scales.size() * sizeof(channel.scales[0]) +
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channel.weights.size() * sizeof(channel.weights[0]);
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animation.channels.emplace_back(channel);
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totalSizeInBytes += channel.translations.size() * sizeof(channel.translations[0]) +
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channel.rotations.size() * sizeof(channel.rotations[0]) +
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channel.scales.size() * sizeof(channel.scales[0]) +
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channel.weights.size() * sizeof(channel.weights[0]);
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}
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if (verboseOutput) {
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fmt::printf(
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