mirror of
https://github.com/celisej567/wiki.git
synced 2025-12-31 01:49:32 +03:00
More elaboration
This commit is contained in:
@@ -33,7 +33,13 @@ for root, subdirs, files in os.walk(src):
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fpath = os.path.join(root, file)
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with open(fpath,"r") as f:
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with open(dst+fpath[len(src):].replace(".md",".html"), "w") as r:
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converted = mark.convert(f.read())
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rawmarkdown = f.read().replace("\r\n","\n")
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smalls = re.findall(r"^\S+\n[( )\t]",rawmarkdown,re.MULTILINE)
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for small in smalls:
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smallstring = small.strip()
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whitespace = small[len(smallstring):]
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rawmarkdown = rawmarkdown.replace(small, "<small style=\"position:relative; top:16px;\">"+smallstring+"</small>\n"+whitespace)
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converted = mark.convert(rawmarkdown)
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links = re.findall(r'\[\[.+\]\]', converted)
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for link in links:
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converted = converted.replace(link, "<a href=\"/wiki/"+link[2:-2]+".html\">"+link[2:-2].split("/")[-1]+"</a>")
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -44,7 +44,11 @@ pre {
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<div style="margin-left:200px;">
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<h1>Lua Classes</h1>
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<p>If you want to create a class, you first call the <code>class()</code> function like this:</p>
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<p>Let's start with an analogy. Imagine you want to make star-shaped cookies. You could of course, manually cut the baked cookie and then be left with a mess, or you could use a cookie cutter before baking it. In this analogy, the cookie is an object, the manual cutting method is using tables, and the cookie cutter is a class.</p>
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<p>Before explaining what an object is, let's first take a look at how you even make a class.</p>
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<p>To create a class, you first call the <code>class()</code> function like this:</p>
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<pre><code>my_class = class() -- Creates a class creator
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</code></pre>
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@@ -72,17 +76,16 @@ end
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<pre><code>another_class = class(my_class) -- Inherits from my_class
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another_class.MyVar = 20.0 -- Overrides the built-in variable
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function another_class.NewFunc(self,b)
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another_class.MyVar = 20.0 -- Changes the existing variable
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function another_class.NewFunc(self,b) -- Makes a new function
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return self.MyVar-b
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end
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finish(another_class) -- Finishes it
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another_class.MyFunc(5) -- Will return 25
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another_class.NewFunc(5) -- Will return 15
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</code></pre>
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<p>We can now move on to objects.</p>
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<hr />
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<p><a href="/wiki/QScript/Lua/Objects.html">Next -></a></p>
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -69,6 +69,8 @@ export(my_class)
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export(my_object)
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</code></pre>
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<p>That's great but now what can you do with the exported variables? That's the thing. You don't! Other scripts use the exported variables. See how and why in the next page.</p>
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<hr />
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<p><a href="/wiki/QScript/Lua/Objects.html"><- Prev</a> |
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -48,8 +48,9 @@ pre {
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<p>Let's say that you have made a file called "MyLib.lua" inside a mod called "MyMod". These are the contents of it:</p>
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<pre><code>-- MyMod/MyLib.lua
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function add(a,b)
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<p><small style="position:relative; top:16px;">MyMod/MyLib.lua</small></p>
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<pre><code>function add(a,b)
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return a + b
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end
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@@ -65,6 +66,8 @@ MyLib.add(5,7) -- Will return 12
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<p>Importing works between other languages. So you don't need to worry about a library being written in a different language than you would like. (You could even use multiple languages in one project! Think about that!)</p>
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<p>The reason why you can't use tables, is because objects, are actually shared! One script can modify it (like set a variable), and every other script will also see the change. Tables differ between languages, meaning that having to manually sync them between eachother would be a bad idea. Here, you only get a "reference" to the object. Meaning that every script sees the <em>same</em> object, not copies of it.</p>
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<hr />
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<p><a href="/wiki/QScript/Lua/Exports.html"><- Prev</a></p>
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51
dst/QScript/Lua/Intro.html
Normal file
51
dst/QScript/Lua/Intro.html
Normal file
@@ -0,0 +1,51 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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var res = [];
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var searchresults = document.getElementById("searchresults")
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searchresults.innerHTML = ""
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if(searchtext === "")
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return;
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for (var i = 0; i < namelist.length; i++)
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{
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if(!namelist[i].toLowerCase().includes(searchtext)) continue;
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var searchelement = document.createElement("li");
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var link = document.createElement("a");
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searchelement.appendChild(link);
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link.setAttribute("href", documentlist[i]);
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link.innerHTML = namelist[i];
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searchresults.appendChild(searchelement);
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}
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}
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</script>
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<style>
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pre {
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margin-left:16px;
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background-color: #EEE;
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border-color: #CCC;
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border-style:solid;
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border-width:1px;
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}
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</style>
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<div style="position:fixed; display:block; top: 0px; left: 0px; height:100%; width:200px;border-color: black; border-width: 1px; border-style:solid;">
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<input type="text" placeholder="search..." autocomplete="off" id="searchbox" oninput="updateSearch();" style="width:192px;">
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<nav>
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<ul id="searchresults">
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</ul>
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</nav>
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</div>
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<div style="margin-left:200px;">
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<h1>Lua Intro</h1>
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<p>The tutorial will assume that you already know the basics of Lua. If you do not know anything about it, then you can go to <a href="https://www.lua.org/pil/contents.html">the official PIL</a></p>
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<p>First, let's learn about <a href="/wiki/QScript/Lua/Classes.html">Lua Classes</a></p>
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</div>
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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||||
<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -59,6 +59,8 @@ finish(my_class) -- Finish the class
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my_object = object(my_class) -- Make the object
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</code></pre>
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<p>Why would you use an object instead of a table? Well, you'll soon see why.</p>
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<hr />
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<p><a href="/wiki/QScript/Lua/Classes.html"><- Prev</a> |
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -44,4 +44,14 @@ pre {
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<div style="margin-left:200px;">
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<h1>QScript Tutorial Chapter 1</h1>
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<p>Currently, only a short documentation of Lua is available. </p>
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<p>Languages:</p>
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<ul>
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<li><p><a href="/wiki/QScript/Lua/Intro.html">Lua</a></p></li>
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<li><p>Squirrel</p></li>
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<li><p>Python</p></li>
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</ul>
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</div>
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Objects', 'QScript Tutorial Chapter 1']
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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@@ -1,6 +1,10 @@
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# Lua Classes
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If you want to create a class, you first call the `class()` function like this:
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Let's start with an analogy. Imagine you want to make star-shaped cookies. You could of course, manually cut the baked cookie and then be left with a mess, or you could use a cookie cutter before baking it. In this analogy, the cookie is an object, the manual cutting method is using tables, and the cookie cutter is a class.
|
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|
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Before explaining what an object is, let's first take a look at how you even make a class.
|
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To create a class, you first call the `class()` function like this:
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my_class = class() -- Creates a class creator
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@@ -31,15 +35,14 @@ In simple terms, every function and variable from the other class, will be copie
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another_class = class(my_class) -- Inherits from my_class
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another_class.MyVar = 20.0 -- Overrides the built-in variable
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function another_class.NewFunc(self,b)
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another_class.MyVar = 20.0 -- Changes the existing variable
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function another_class.NewFunc(self,b) -- Makes a new function
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return self.MyVar-b
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end
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finish(another_class) -- Finishes it
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another_class.MyFunc(5) -- Will return 25
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another_class.NewFunc(5) -- Will return 15
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We can now move on to objects.
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---
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@@ -23,6 +23,8 @@ Exporting classes and objects works the same way.
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export(my_class)
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export(my_object)
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|
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That's great but now what can you do with the exported variables? That's the thing. You don't! Other scripts use the exported variables. See how and why in the next page.
|
||||
|
||||
---
|
||||
|
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[<- Prev][QScript/Lua/Objects] |
|
||||
|
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@@ -4,7 +4,8 @@ Now that you have exported some variables, something's gotta import them! As alw
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|
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Let's say that you have made a file called "MyLib.lua" inside a mod called "MyMod". These are the contents of it:
|
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|
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-- MyMod/MyLib.lua
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MyMod/MyLib.lua
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function add(a,b)
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return a + b
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end
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@@ -19,6 +20,8 @@ Now you want to import it inside another file. You call the `import()` function
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|
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Importing works between other languages. So you don't need to worry about a library being written in a different language than you would like. (You could even use multiple languages in one project! Think about that!)
|
||||
|
||||
The reason why you can't use tables, is because objects, are actually shared! One script can modify it (like set a variable), and every other script will also see the change. Tables differ between languages, meaning that having to manually sync them between eachother would be a bad idea. Here, you only get a "reference" to the object. Meaning that every script sees the *same* object, not copies of it.
|
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|
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---
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[<- Prev][QScript/Lua/Exports]
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5
src/QScript/Lua/Intro.md
Normal file
5
src/QScript/Lua/Intro.md
Normal file
@@ -0,0 +1,5 @@
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# Lua Intro
|
||||
|
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The tutorial will assume that you already know the basics of Lua. If you do not know anything about it, then you can go to [the official PIL](https://www.lua.org/pil/contents.html)
|
||||
|
||||
First, let's learn about [Lua Classes][QScript/Lua/Classes]
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@@ -14,6 +14,8 @@ To create a new object, simply call the `object()` function with a class, and it
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|
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my_object = object(my_class) -- Make the object
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|
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Why would you use an object instead of a table? Well, you'll soon see why.
|
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|
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---
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[<- Prev][QScript/Lua/Classes] |
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@@ -1,2 +1,11 @@
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# QScript Tutorial Chapter 1
|
||||
|
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Currently, only a short documentation of Lua is available.
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|
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Languages:
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|
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* [Lua][QScript/Lua/Intro]
|
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|
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* Squirrel
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|
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* Python
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Reference in New Issue
Block a user