Commit Graph
323 Commits
Author SHA1 Message Date
Alexander 'z33ky' Hirsch b95c72eb3f Fix viewmodel flip on zoom
The fabs() was incorrectly applied only to the viewmodel's FOV instead
of the result of that subtracted by the FOV offset.

Further it doesn't seem to make sense to use the absolute value of that
subtraction; Yes, it does prevent flipping, but it will zoom out again
as the FOV decreases.
Instead just limit the result of the subtraction to non-negative
numbers.
2021-04-29 18:36:58 +02:00
Blixibon 8bf258eb75 Updated README to reflect recent contributions 2021-04-27 11:08:46 -05:00
Blixibon 59cb73d1c1 Clarified what happens when the contributing guidelines are violated 2021-04-27 11:08:17 -05:00
Blixibon 3cd50a6ed4 Added sound pitch scaling and env_microphone detection for sentences 2021-04-27 10:59:39 -05:00
Blixibon 54c43dd6ce Fixed unreliable string pointer in CLogicPlayerProxy::AcceptInput() 2021-04-27 10:55:33 -05:00
Blixibon 0f6fd0a5a4 Merge pull request #117 from z33ky/mb/gcc-linux
gcc/Linux update
2021-04-26 20:47:46 -05:00
Alexander 'z33ky' Hirsch d0b6998637 Simplify CBreakableGibShooter::GetRandomTemplateModelIndex
MapEntity_ExtractValue(), as opposed to CEntityMapData, does not require
a mutable string.
2021-04-26 09:44:12 +02:00
Alexander 'z33ky' Hirsch 036fbda906 Fix strdup() leaks 2021-04-26 09:26:21 +02:00
Alexander 'z33ky' Hirsch a75b0b7d58 Fix spacing 2021-04-25 23:06:19 +02:00
Alexander 'z33ky' Hirsch dddcf642aa Fix gcc build errors & warnings 2021-04-25 23:06:19 +02:00
Blixibon 5e2d1cccca Merge pull request #116 from Alivebyte/master
Sound support for vgui_movie_display
2021-04-25 14:27:24 -05:00
Alivebyte 5782574711 Added constructor for movie_display to mute sound by default 2021-04-25 18:56:49 +03:00
Alivebyte 5bc2d7cb83 Added missing movie_display.cpp 2021-04-25 17:35:45 +03:00
rzkid f458ac1223 removed stopallsounds 2021-04-25 17:27:26 +03:00
Alivebyte ae4e26f03b Added sound support for vgui_movie_display 2021-04-25 15:48:29 +03:00
Blixibon 5eda2f692f Had to change mat_slopescaledepthbias_shadowmap back to 16 due to issues with objects like citizens looking strange up close 2021-04-24 11:47:41 -05:00
Blixibon a92ca7ceac Added weakref() and getclass() for Vector and other C++ instances in VScript 2021-04-24 11:44:51 -05:00
Blixibon 7f423759d5 Added new and experimental clientside worldlight iteration method 2021-04-23 22:58:16 -05:00
Blixibon 425057453b Fixed an issue with the ForceThisNPCToStopBusy input which caused NPCs to keep acting busy when they shouldn't 2021-04-23 22:57:11 -05:00
Blixibon 45ca64863a Increased ragdoll element limit from 24 to 32, reflecting later branches of Source 2021-04-23 22:55:52 -05:00
Blixibon 200001fdb9 Fixed a couple obscure crashes 2021-04-23 22:54:20 -05:00
Blixibon 2a24e9782c Removed duplicate custom command overridables 2021-04-23 22:52:17 -05:00
Blixibon ea98b2cd1a Merge pull request #114 from samisalreadytaken/dev6
vscript additions
2021-04-23 22:31:04 -05:00
Blixibon 46b6f456af Updated README and mapbase_version for v7.0 2021-04-23 10:33:42 -05:00
Blixibon bb030629bb Misc. shader adjustments 2021-04-23 10:23:53 -05:00
Blixibon 69fa4a0064 Fixed SetBloomScaleRange's syntax bug (although it seems the feature itself remains unfinished) 2021-04-23 10:21:40 -05:00
Blixibon 60aacf6df7 Added more overridable commands for VScript 2021-04-23 10:05:06 -05:00
Blixibon e5ffd26fda Added ability to disable console groups from the scripts 2021-04-23 10:04:23 -05:00
Blixibon ee8bee588a Added "Always transmit to client" flag for info_target 2021-04-23 00:25:02 -05:00
Blixibon 591572cfda Added properly overridden projected texture shadow depth bias cvar values 2021-04-23 00:20:57 -05:00
Blixibon 62a6481d0d Added default game_text speech color for every major HL2 character 2021-04-23 00:17:08 -05:00
Blixibon bb250dbae6 Merge pull request #112 from ReDucTor/vscript-fix-bad-restore
Fixing bug with vscript restore cache not updating soon enough
2021-04-22 12:55:24 -05:00
Blixibon caaf8836a4 Made VScript data variant returned in function stubs free itself 2021-04-22 11:37:46 -05:00
Blixibon 4cf360b259 Fixed zombie torso ragdolls not using the original zombie skins 2021-04-22 11:28:24 -05:00
Blixibon 48508c4e5c Added customizable bucket names for the new response system 2021-04-22 11:25:49 -05:00
Blixibon 4a07831c1a Removed some old comments 2021-04-22 11:23:08 -05:00
Blixibon c5ed394330 Added console group for the Response System 2021-04-22 11:14:18 -05:00
Blixibon 15d04c0b9b Reworked Mapbase console groups to use script files and separate server/client commands instead of cvars and tier1 commands 2021-04-22 11:12:29 -05:00
Blixibon ebec14d2b6 Restored unused port of Alyx combat AI speech concepts for all player companions 2021-04-22 01:39:59 -05:00
Blixibon 0b14f5fbcc Added convar to change weapon pickup autoswitch behavior 2021-04-22 01:38:52 -05:00
Blixibon 30bc88375a Merge pull request #108 from mapbase-source/feature/asw-response-system
Alien Swarm SDK Response System
2021-04-21 16:54:17 -05:00
Blixibon e31c45dee3 Merge branch 'develop' into feature/asw-response-system
# Conflicts:
#	sp/src/game/server/server_mapbase.vpc
2021-04-21 16:51:36 -05:00
Blixibon 62c6c3cb6b Fixed apparent buffer over-read in SDK_LightmappedGeneric 2021-04-21 15:19:49 -05:00
Blixibon 8b699441e9 Added VScript functions for ropes 2021-04-21 15:17:47 -05:00
Blixibon fc9d699fed Changed VScript custom file read method and increased the max size to 64 MB 2021-04-21 15:13:54 -05:00
Blixibon 491b258f70 Fixed Vector unary minus operator modifying the instance itself 2021-04-21 15:09:52 -05:00
Blixibon b718f19d45 Fixed VScriptProxy not working without a renderable and added a GetVarName function 2021-04-21 15:01:50 -05:00
Blixibon 138a25c53c Added custom core ball shader 2021-04-21 14:58:51 -05:00
Blixibon f580801a33 Added I/O/KV for custom healthkits, custom battery models, and health/power multipliers 2021-04-21 10:53:48 -05:00
samisalreadytaken d7a06e863e Fix ScriptContextThink precision errors 2021-04-18 18:43:05 +02:00