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Fixed zombie torso ragdolls not using the original zombie skins
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@@ -1210,6 +1210,10 @@ void CNPC_BaseZombie::DieChopped( const CTakeDamageInfo &info )
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if( pAnimating )
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{
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pAnimating->SetBodygroup( ZOMBIE_BODYGROUP_HEADCRAB, !m_fIsHeadless );
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#ifdef MAPBASE
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// Inherit some animating properties
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pAnimating->m_nSkin = m_nSkin;
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#endif
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}
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#ifdef MAPBASE
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