Commit Graph
272 Commits
Author SHA1 Message Date
Blixibon 3287643c24 Added a few more matrix-related functions for VScript 2021-05-27 09:53:48 -05:00
Blixibon c48428b678 Added OnEntrySequence and OnActionSequence for scripted_sequence 2021-05-27 09:53:31 -05:00
Blixibon 7a87bfdf5e Added ConVar material proxy 2021-05-27 09:52:28 -05:00
Blixibon 8ad19cbf0a Reworked the OnDeath VScript hook so it could cheat death properly 2021-05-11 11:17:06 -05:00
Blixibon 6f515a2d34 Added VScript functions for bone attachments and transforming bone matrices 2021-05-11 10:46:30 -05:00
Blixibon 6392d9ab7c Added various misc. stubs and utility code from the Alien Swarm SDK 2021-05-11 10:45:48 -05:00
Blixibon 051a217670 Added proper ACT_IDLE_ON_FIRE handling for Combine soldiers 2021-05-11 10:14:39 -05:00
Blixibon 0bd1f5fb59 Fixed NPCs with death animations extinguishing their fires before they should be extinguished 2021-05-11 10:12:37 -05:00
Blixibon 184be1a794 Added a way to override climb node lineup linkage via target node keyvalue 2021-05-11 10:10:44 -05:00
Blixibon 3cd50a6ed4 Added sound pitch scaling and env_microphone detection for sentences 2021-04-27 10:59:39 -05:00
Blixibon 54c43dd6ce Fixed unreliable string pointer in CLogicPlayerProxy::AcceptInput() 2021-04-27 10:55:33 -05:00
Blixibon 0f6fd0a5a4 Merge pull request #117 from z33ky/mb/gcc-linux
gcc/Linux update
2021-04-26 20:47:46 -05:00
Alexander 'z33ky' Hirsch d0b6998637 Simplify CBreakableGibShooter::GetRandomTemplateModelIndex
MapEntity_ExtractValue(), as opposed to CEntityMapData, does not require
a mutable string.
2021-04-26 09:44:12 +02:00
Alexander 'z33ky' Hirsch 036fbda906 Fix strdup() leaks 2021-04-26 09:26:21 +02:00
Alexander 'z33ky' Hirsch a75b0b7d58 Fix spacing 2021-04-25 23:06:19 +02:00
Alexander 'z33ky' Hirsch dddcf642aa Fix gcc build errors & warnings 2021-04-25 23:06:19 +02:00
Blixibon 5e2d1cccca Merge pull request #116 from Alivebyte/master
Sound support for vgui_movie_display
2021-04-25 14:27:24 -05:00
Alivebyte 5782574711 Added constructor for movie_display to mute sound by default 2021-04-25 18:56:49 +03:00
Alivebyte 5bc2d7cb83 Added missing movie_display.cpp 2021-04-25 17:35:45 +03:00
rzkid f458ac1223 removed stopallsounds 2021-04-25 17:27:26 +03:00
Alivebyte ae4e26f03b Added sound support for vgui_movie_display 2021-04-25 15:48:29 +03:00
Blixibon 5eda2f692f Had to change mat_slopescaledepthbias_shadowmap back to 16 due to issues with objects like citizens looking strange up close 2021-04-24 11:47:41 -05:00
Blixibon a92ca7ceac Added weakref() and getclass() for Vector and other C++ instances in VScript 2021-04-24 11:44:51 -05:00
Blixibon 7f423759d5 Added new and experimental clientside worldlight iteration method 2021-04-23 22:58:16 -05:00
Blixibon 425057453b Fixed an issue with the ForceThisNPCToStopBusy input which caused NPCs to keep acting busy when they shouldn't 2021-04-23 22:57:11 -05:00
Blixibon 45ca64863a Increased ragdoll element limit from 24 to 32, reflecting later branches of Source 2021-04-23 22:55:52 -05:00
Blixibon 200001fdb9 Fixed a couple obscure crashes 2021-04-23 22:54:20 -05:00
Blixibon 2a24e9782c Removed duplicate custom command overridables 2021-04-23 22:52:17 -05:00
Blixibon ea98b2cd1a Merge pull request #114 from samisalreadytaken/dev6
vscript additions
2021-04-23 22:31:04 -05:00
Blixibon 46b6f456af Updated README and mapbase_version for v7.0 2021-04-23 10:33:42 -05:00
Blixibon bb030629bb Misc. shader adjustments 2021-04-23 10:23:53 -05:00
Blixibon 69fa4a0064 Fixed SetBloomScaleRange's syntax bug (although it seems the feature itself remains unfinished) 2021-04-23 10:21:40 -05:00
Blixibon 60aacf6df7 Added more overridable commands for VScript 2021-04-23 10:05:06 -05:00
Blixibon e5ffd26fda Added ability to disable console groups from the scripts 2021-04-23 10:04:23 -05:00
Blixibon ee8bee588a Added "Always transmit to client" flag for info_target 2021-04-23 00:25:02 -05:00
Blixibon 591572cfda Added properly overridden projected texture shadow depth bias cvar values 2021-04-23 00:20:57 -05:00
Blixibon 62a6481d0d Added default game_text speech color for every major HL2 character 2021-04-23 00:17:08 -05:00
Blixibon bb250dbae6 Merge pull request #112 from ReDucTor/vscript-fix-bad-restore
Fixing bug with vscript restore cache not updating soon enough
2021-04-22 12:55:24 -05:00
Blixibon caaf8836a4 Made VScript data variant returned in function stubs free itself 2021-04-22 11:37:46 -05:00
Blixibon 4cf360b259 Fixed zombie torso ragdolls not using the original zombie skins 2021-04-22 11:28:24 -05:00
Blixibon 48508c4e5c Added customizable bucket names for the new response system 2021-04-22 11:25:49 -05:00
Blixibon 4a07831c1a Removed some old comments 2021-04-22 11:23:08 -05:00
Blixibon c5ed394330 Added console group for the Response System 2021-04-22 11:14:18 -05:00
Blixibon 15d04c0b9b Reworked Mapbase console groups to use script files and separate server/client commands instead of cvars and tier1 commands 2021-04-22 11:12:29 -05:00
Blixibon ebec14d2b6 Restored unused port of Alyx combat AI speech concepts for all player companions 2021-04-22 01:39:59 -05:00
Blixibon 0b14f5fbcc Added convar to change weapon pickup autoswitch behavior 2021-04-22 01:38:52 -05:00
Blixibon e31c45dee3 Merge branch 'develop' into feature/asw-response-system
# Conflicts:
#	sp/src/game/server/server_mapbase.vpc
2021-04-21 16:51:36 -05:00
Blixibon 62c6c3cb6b Fixed apparent buffer over-read in SDK_LightmappedGeneric 2021-04-21 15:19:49 -05:00
Blixibon 8b699441e9 Added VScript functions for ropes 2021-04-21 15:17:47 -05:00
Blixibon fc9d699fed Changed VScript custom file read method and increased the max size to 64 MB 2021-04-21 15:13:54 -05:00