Merge pull request #294 from azzyr/patch-1

Fix vertex blend swapping in Hammer for SDK_LightmappedGeneric
This commit is contained in:
Blixibon
2025-01-04 08:44:59 -06:00
committed by GitHub

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@@ -1537,7 +1537,7 @@ void DrawLightmappedGeneric_DX9_Internal(CBaseVSShader *pShader, IMaterialVar**
float envMapOrigin[4] = {0,0,0,0};
params[info.m_nEnvmapOrigin]->GetVecValue( envMapOrigin, 3 );
#ifdef MAPBASE
envMapOrigin[4] = bEditorBlend ? 1.0f : 0.0f;
envMapOrigin[3] = bEditorBlend ? 1.0f : 0.0f;
#endif
pContextData->m_SemiStaticCmdsOut.SetPixelShaderConstant( 21, envMapOrigin );