Mapbase v5.0

- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
This commit is contained in:
Blixibon
2020-08-14 21:21:25 +00:00
parent f9ba141a31
commit c448f194ae
124 changed files with 12659 additions and 410 deletions

View File

@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
//
// Purpose: Due to this being a custom integration of VScript based on the Alien Swarm SDK, we don't have access to
// some of the code normally available in games like L4D2 or Valve's original VScript DLL.
@@ -550,13 +550,24 @@ public:
return NULL;
}
void AddStringAsUTF8( const char *pszToken, const char *pszString )
{
wchar_t wpszString[256];
g_pVGuiLocalize->ConvertANSIToUnicode( pszString, wpszString, sizeof(wpszString) );
// TODO: This is a fake file name! Should "fileName" mean anything?
g_pVGuiLocalize->AddString( pszToken, wpszString, "resource/vscript_localization.txt" );
}
private:
} g_ScriptLocalize;
BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptLocalize, "Localize", SCRIPT_SINGLETON "Accesses functions related to localization strings." )
BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptLocalize, "CLocalize", SCRIPT_SINGLETON "Accesses functions related to localization strings." )
DEFINE_SCRIPTFUNC( GetTokenAsUTF8, "Gets the current language's token as a UTF-8 string (not Unicode)." )
DEFINE_SCRIPTFUNC( AddStringAsUTF8, "Adds a new localized token as a UTF-8 string (not Unicode)." )
END_SCRIPTDESC();
//-----------------------------------------------------------------------------
@@ -566,7 +577,7 @@ static HSCRIPT CreateDamageInfo( HSCRIPT hInflictor, HSCRIPT hAttacker, const Ve
{
// The script is responsible for deleting this via DestroyDamageInfo().
CTakeDamageInfo *damageInfo = new CTakeDamageInfo(ToEnt(hInflictor), ToEnt(hAttacker), flDamage, iDamageType);
HSCRIPT hScript = g_pScriptVM->RegisterInstance( damageInfo );
HSCRIPT hScript = g_pScriptVM->RegisterInstance( damageInfo, true );
damageInfo->SetDamagePosition( vecDamagePos );
damageInfo->SetDamageForce( vecForce );
@@ -596,6 +607,8 @@ void ScriptGuessDamageForce( HSCRIPT info, const Vector &vecForceDir, const Vect
//
//-----------------------------------------------------------------------------
BEGIN_SCRIPTDESC_ROOT_NAMED( CTraceInfoAccessor, "CGameTrace", "Handle for accessing trace_t info." )
DEFINE_SCRIPT_CONSTRUCTOR()
DEFINE_SCRIPTFUNC( DidHitWorld, "Returns whether the trace hit the world entity or not." )
DEFINE_SCRIPTFUNC( DidHitNonWorldEntity, "Returns whether the trace hit something other than the world entity." )
DEFINE_SCRIPTFUNC( GetEntityIndex, "Returns the index of whatever entity this trace hit." )
@@ -623,17 +636,50 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CTraceInfoAccessor, "CGameTrace", "Handle for acces
DEFINE_SCRIPTFUNC( AllSolid, "Returns whether the trace is completely within a solid." )
DEFINE_SCRIPTFUNC( StartSolid, "Returns whether the trace started within a solid." )
DEFINE_SCRIPTFUNC( Surface, "Returns the trace's surface." )
DEFINE_SCRIPTFUNC( Plane, "Returns the trace's plane." )
DEFINE_SCRIPTFUNC( Destroy, "Deletes this instance. Important for preventing memory leaks." )
END_SCRIPTDESC();
BEGIN_SCRIPTDESC_ROOT_NAMED( surfacedata_t, "surfacedata_t", "Handle for accessing surface data." )
DEFINE_SCRIPTFUNC( GetFriction, "The surface's friction." )
DEFINE_SCRIPTFUNC( GetThickness, "The surface's thickness." )
DEFINE_SCRIPTFUNC( GetJumpFactor, "The surface's jump factor." )
DEFINE_SCRIPTFUNC( GetMaterialChar, "The surface's material character." )
END_SCRIPTDESC();
BEGIN_SCRIPTDESC_ROOT_NAMED( CSurfaceScriptAccessor, "csurface_t", "Handle for accessing csurface_t info." )
DEFINE_SCRIPTFUNC( Name, "The surface's name." )
DEFINE_SCRIPTFUNC( SurfaceProps, "The surface's properties." )
DEFINE_SCRIPTFUNC( Destroy, "Deletes this instance. Important for preventing memory leaks." )
END_SCRIPTDESC();
CPlaneTInstanceHelper g_PlaneTInstanceHelper;
BEGIN_SCRIPTDESC_ROOT( cplane_t, "Handle for accessing cplane_t info." )
DEFINE_SCRIPT_INSTANCE_HELPER( &g_PlaneTInstanceHelper )
END_SCRIPTDESC();
static HSCRIPT ScriptTraceLineComplex( const Vector &vecStart, const Vector &vecEnd, HSCRIPT entIgnore, int iMask, int iCollisionGroup )
{
// The script is responsible for deleting this via Destroy().
CTraceInfoAccessor *traceInfo = new CTraceInfoAccessor();
HSCRIPT hScript = g_pScriptVM->RegisterInstance( traceInfo );
HSCRIPT hScript = g_pScriptVM->RegisterInstance( traceInfo, true );
CBaseEntity *pLooker = ToEnt(entIgnore);
UTIL_TraceLine( vecStart, vecEnd, iMask, pLooker, iCollisionGroup, &traceInfo->GetTrace());
// The trace's destruction should destroy this automatically
CSurfaceScriptAccessor *surfaceInfo = new CSurfaceScriptAccessor( traceInfo->GetTrace().surface );
HSCRIPT hSurface = g_pScriptVM->RegisterInstance( surfaceInfo );
traceInfo->SetSurface( hSurface );
HSCRIPT hPlane = g_pScriptVM->RegisterInstance( &(traceInfo->GetTrace().plane) );
traceInfo->SetPlane( hPlane );
return hScript;
}
@@ -642,17 +688,28 @@ static HSCRIPT ScriptTraceHullComplex( const Vector &vecStart, const Vector &vec
{
// The script is responsible for deleting this via Destroy().
CTraceInfoAccessor *traceInfo = new CTraceInfoAccessor();
HSCRIPT hScript = g_pScriptVM->RegisterInstance( traceInfo );
HSCRIPT hScript = g_pScriptVM->RegisterInstance( traceInfo, true );
CBaseEntity *pLooker = ToEnt(entIgnore);
UTIL_TraceHull( vecStart, vecEnd, hullMin, hullMax, iMask, pLooker, iCollisionGroup, &traceInfo->GetTrace());
// The trace's destruction should destroy this automatically
CSurfaceScriptAccessor *surfaceInfo = new CSurfaceScriptAccessor( traceInfo->GetTrace().surface );
HSCRIPT hSurface = g_pScriptVM->RegisterInstance( surfaceInfo );
traceInfo->SetSurface( hSurface );
HSCRIPT hPlane = g_pScriptVM->RegisterInstance( &(traceInfo->GetTrace().plane) );
traceInfo->SetPlane( hPlane );
return hScript;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
BEGIN_SCRIPTDESC_ROOT_NAMED( CFireBulletsInfoAccessor, "FireBulletsInfo_t", "Handle for accessing FireBulletsInfo_t info." )
BEGIN_SCRIPTDESC_ROOT( FireBulletsInfo_t, "Handle for accessing FireBulletsInfo_t info." )
DEFINE_SCRIPT_CONSTRUCTOR()
DEFINE_SCRIPTFUNC( GetShots, "Gets the number of shots which should be fired." )
DEFINE_SCRIPTFUNC( SetShots, "Sets the number of shots which should be fired." )
@@ -683,10 +740,10 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CFireBulletsInfoAccessor, "FireBulletsInfo_t", "Han
DEFINE_SCRIPTFUNC( GetDamageForceScale, "Gets the scale of the damage force applied by the bullets." )
DEFINE_SCRIPTFUNC( SetDamageForceScale, "Sets the scale of the damage force applied by the bullets." )
DEFINE_SCRIPTFUNC( GetAttacker, "Gets the entity considered to be the one who fired the bullets." )
DEFINE_SCRIPTFUNC( SetAttacker, "Sets the entity considered to be the one who fired the bullets." )
DEFINE_SCRIPTFUNC( GetAdditionalIgnoreEnt, "Gets the optional entity which the bullets should ignore." )
DEFINE_SCRIPTFUNC( SetAdditionalIgnoreEnt, "Sets the optional entity which the bullets should ignore." )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetAttacker, "GetAttacker", "Gets the entity considered to be the one who fired the bullets." )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetAttacker, "SetAttacker", "Sets the entity considered to be the one who fired the bullets." )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetAdditionalIgnoreEnt, "GetAdditionalIgnoreEnt", "Gets the optional entity which the bullets should ignore." )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetAdditionalIgnoreEnt, "SetAdditionalIgnoreEnt", "Sets the optional entity which the bullets should ignore." )
DEFINE_SCRIPTFUNC( GetPrimaryAttack, "Gets whether the bullets came from a primary attack." )
DEFINE_SCRIPTFUNC( SetPrimaryAttack, "Sets whether the bullets came from a primary attack." )
@@ -697,24 +754,24 @@ END_SCRIPTDESC();
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
HSCRIPT CFireBulletsInfoAccessor::GetAttacker()
HSCRIPT FireBulletsInfo_t::ScriptGetAttacker()
{
return ToHScript( m_info->m_pAttacker );
return ToHScript( m_pAttacker );
}
void CFireBulletsInfoAccessor::SetAttacker( HSCRIPT value )
void FireBulletsInfo_t::ScriptSetAttacker( HSCRIPT value )
{
m_info->m_pAttacker = ToEnt( value );
m_pAttacker = ToEnt( value );
}
HSCRIPT CFireBulletsInfoAccessor::GetAdditionalIgnoreEnt()
HSCRIPT FireBulletsInfo_t::ScriptGetAdditionalIgnoreEnt()
{
return ToHScript( m_info->m_pAdditionalIgnoreEnt );
return ToHScript( m_pAdditionalIgnoreEnt );
}
void CFireBulletsInfoAccessor::SetAdditionalIgnoreEnt( HSCRIPT value )
void FireBulletsInfo_t::ScriptSetAdditionalIgnoreEnt( HSCRIPT value )
{
m_info->m_pAdditionalIgnoreEnt = ToEnt( value );
m_pAdditionalIgnoreEnt = ToEnt( value );
}
static HSCRIPT CreateFireBulletsInfo( int cShots, const Vector &vecSrc, const Vector &vecDirShooting,
@@ -722,52 +779,33 @@ static HSCRIPT CreateFireBulletsInfo( int cShots, const Vector &vecSrc, const Ve
{
// The script is responsible for deleting this via DestroyFireBulletsInfo().
FireBulletsInfo_t *info = new FireBulletsInfo_t();
CFireBulletsInfoAccessor *bulletsInfo = new CFireBulletsInfoAccessor( info );
HSCRIPT hScript = g_pScriptVM->RegisterInstance( info, true );
HSCRIPT hScript = g_pScriptVM->RegisterInstance( bulletsInfo );
bulletsInfo->SetShots( cShots );
bulletsInfo->SetSource( vecSrc );
bulletsInfo->SetDirShooting( vecDirShooting );
bulletsInfo->SetSpread( vecSpread );
bulletsInfo->SetDamage( iDamage );
bulletsInfo->SetAttacker( pAttacker );
info->SetShots( cShots );
info->SetSource( vecSrc );
info->SetDirShooting( vecDirShooting );
info->SetSpread( vecSpread );
info->SetDamage( iDamage );
info->ScriptSetAttacker( pAttacker );
return hScript;
}
static void DestroyFireBulletsInfo( HSCRIPT hBulletsInfo )
{
if (hBulletsInfo)
{
CFireBulletsInfoAccessor *pInfo = (CFireBulletsInfoAccessor*)g_pScriptVM->GetInstanceValue( hBulletsInfo, GetScriptDescForClass( CFireBulletsInfoAccessor ) );
if (pInfo)
{
g_pScriptVM->RemoveInstance( hBulletsInfo );
pInfo->Destroy();
}
}
g_pScriptVM->RemoveInstance( hBulletsInfo );
}
// For the function in baseentity.cpp
FireBulletsInfo_t *GetFireBulletsInfoFromInfo( HSCRIPT hBulletsInfo )
{
if (hBulletsInfo)
{
CFireBulletsInfoAccessor *pInfo = (CFireBulletsInfoAccessor*)g_pScriptVM->GetInstanceValue( hBulletsInfo, GetScriptDescForClass( CFireBulletsInfoAccessor ) );
if (pInfo)
{
return pInfo->GetInfo();
}
}
return NULL;
return HScriptToClass<FireBulletsInfo_t>( hBulletsInfo );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
BEGIN_SCRIPTDESC_ROOT_NAMED( CUserCmdAccessor, "CUserCmd", "Handle for accessing CUserCmd info." )
BEGIN_SCRIPTDESC_ROOT( CUserCmd, "Handle for accessing CUserCmd info." )
DEFINE_SCRIPTFUNC( GetCommandNumber, "For matching server and client commands for debugging." )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetTickCount, "GetTickCount", "The tick the client created this command." )
@@ -800,6 +838,88 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CUserCmdAccessor, "CUserCmd", "Handle for accessing
DEFINE_SCRIPTFUNC( SetMouseY, "Sets mouse accum in y from create move." )
END_SCRIPTDESC();
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
BEGIN_SCRIPTDESC_ROOT( IPhysicsObject, "VPhysics object class." )
DEFINE_SCRIPTFUNC( IsStatic, "" )
DEFINE_SCRIPTFUNC( IsAsleep, "" )
DEFINE_SCRIPTFUNC( IsTrigger, "" )
DEFINE_SCRIPTFUNC( IsFluid, "" )
DEFINE_SCRIPTFUNC( IsHinged, "" )
DEFINE_SCRIPTFUNC( IsCollisionEnabled, "" )
DEFINE_SCRIPTFUNC( IsGravityEnabled, "" )
DEFINE_SCRIPTFUNC( IsDragEnabled, "" )
DEFINE_SCRIPTFUNC( IsMotionEnabled, "" )
DEFINE_SCRIPTFUNC( IsMoveable, "" )
DEFINE_SCRIPTFUNC( IsAttachedToConstraint, "" )
DEFINE_SCRIPTFUNC( EnableCollisions, "" )
DEFINE_SCRIPTFUNC( EnableGravity, "" )
DEFINE_SCRIPTFUNC( EnableDrag, "" )
DEFINE_SCRIPTFUNC( EnableMotion, "" )
DEFINE_SCRIPTFUNC( Wake, "" )
DEFINE_SCRIPTFUNC( Sleep, "" )
DEFINE_SCRIPTFUNC( SetMass, "" )
DEFINE_SCRIPTFUNC( GetMass, "" )
DEFINE_SCRIPTFUNC( GetInvMass, "" )
DEFINE_SCRIPTFUNC( GetInertia, "" )
DEFINE_SCRIPTFUNC( GetInvInertia, "" )
DEFINE_SCRIPTFUNC( SetInertia, "" )
DEFINE_SCRIPTFUNC( ApplyForceCenter, "" )
DEFINE_SCRIPTFUNC( ApplyForceOffset, "" )
DEFINE_SCRIPTFUNC( ApplyTorqueCenter, "" )
DEFINE_SCRIPTFUNC( GetName, "" )
END_SCRIPTDESC();
static const Vector &GetPhysVelocity( HSCRIPT hPhys )
{
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
if (!pPhys)
return vec3_origin;
static Vector vecVelocity;
pPhys->GetVelocity( &vecVelocity, NULL );
return vecVelocity;
}
static const Vector &GetPhysAngVelocity( HSCRIPT hPhys )
{
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
if (!pPhys)
return vec3_origin;
static Vector vecAngVelocity;
pPhys->GetVelocity( NULL, &vecAngVelocity );
return vecAngVelocity;
}
static void SetPhysVelocity( HSCRIPT hPhys, const Vector& vecVelocity, const Vector& vecAngVelocity )
{
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
if (!pPhys)
return;
if (pPhys)
pPhys->SetVelocity( &vecVelocity, &vecAngVelocity );
}
static void AddPhysVelocity( HSCRIPT hPhys, const Vector& vecVelocity, const Vector& vecAngVelocity )
{
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
if (!pPhys)
return;
if (pPhys)
pPhys->AddVelocity( &vecVelocity, &vecAngVelocity );
}
//=============================================================================
//=============================================================================
@@ -865,6 +985,27 @@ bool ScriptMatcherMatch( const char *pszQuery, const char *szValue ) { return Ma
//=============================================================================
//=============================================================================
bool IsServerScript()
{
#ifdef GAME_DLL
return true;
#else
return false;
#endif
}
bool IsClientScript()
{
#ifdef CLIENT_DLL
return true;
#else
return false;
#endif
}
//=============================================================================
//=============================================================================
extern void RegisterMathScriptFunctions();
void RegisterSharedScriptFunctions()
@@ -922,6 +1063,14 @@ void RegisterSharedScriptFunctions()
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptTraceLineComplex, "TraceLineComplex", "Complex version of TraceLine which takes 2 points, an ent to ignore, a trace mask, and a collision group. Returns a handle which can access all trace info." );
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptTraceHullComplex, "TraceHullComplex", "Takes 2 points, min/max hull bounds, an ent to ignore, a trace mask, and a collision group to trace to a point using a hull. Returns a handle which can access all trace info." );
//
// VPhysics
//
ScriptRegisterFunction( g_pScriptVM, GetPhysVelocity, "Gets physics velocity for the given VPhysics object" );
ScriptRegisterFunction( g_pScriptVM, GetPhysAngVelocity, "Gets physics angular velocity for the given VPhysics object" );
ScriptRegisterFunction( g_pScriptVM, SetPhysVelocity, "Sets physics velocity for the given VPhysics object" );
ScriptRegisterFunction( g_pScriptVM, AddPhysVelocity, "Adds physics velocity for the given VPhysics object" );
//
// Precaching
//
@@ -943,6 +1092,10 @@ void RegisterSharedScriptFunctions()
ScriptRegisterFunction( g_pScriptVM, Matcher_NamesMatch, "Compares a string to a query using Mapbase's matcher system using wildcards only." );
ScriptRegisterFunction( g_pScriptVM, AppearsToBeANumber, "Checks if the given string appears to be a number." );
// For shared server/clientside scripts
ScriptRegisterFunction( g_pScriptVM, IsServerScript, "Returns true if the script is being run on the server." );
ScriptRegisterFunction( g_pScriptVM, IsClientScript, "Returns true if the script is being run on the client." );
RegisterMathScriptFunctions();
#ifdef CLIENT_DLL