mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer - Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix) - Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow - Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary) - Fixed env_projectedtextures not updating on save/load - Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates) - Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time - Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param - Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago) - Fixed map-specific localization files, cleaned up map-specific file code - Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters - Fixed math_lightpattern corruption when setting pattern/style while active - Fixed the "Touch" input crashing when given no entity - Added a way to add EFlags via keyvalue (suggested by Niker107) - Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam) - Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon) - Added "Mapbase" header to Mapbase-specific code files - Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox - Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller - Added "SetScale" input to sky_camera for live scale changing - Added convar to control player crouch speed multiplier (suggested by ArtyIF) - Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2) - Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.) - Added limited support for Valve's Quaternion class in VScript - Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library - Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought - Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it - Added various functions and hooks for VPhysics integration in VScript - Added VScript-based custom suit devices - Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell) - Added ability to insert localization strings through VScript - Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc. - Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
1107 lines
42 KiB
C++
1107 lines
42 KiB
C++
//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
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//
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// Purpose: Due to this being a custom integration of VScript based on the Alien Swarm SDK, we don't have access to
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// some of the code normally available in games like L4D2 or Valve's original VScript DLL.
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// Instead, that code is recreated here, shared between server and client.
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//
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// It also contains other functions unique to Mapbase.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "matchers.h"
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#include "takedamageinfo.h"
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#include "ammodef.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/ILocalize.h>
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#ifndef CLIENT_DLL
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#include "globalstate.h"
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#include "vscript_server.h"
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#endif
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#include "vscript_funcs_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CScriptNetPropManager
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{
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public:
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#ifdef CLIENT_DLL
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RecvProp *RecurseTable( RecvTable *pTable, const char *pszPropName )
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#else
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SendProp *RecurseTable( SendTable *pTable, const char *pszPropName )
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#endif
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{
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#ifdef CLIENT_DLL
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RecvProp *pProp = NULL;
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#else
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SendProp *pProp = NULL;
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#endif
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for (int i = 0; i < pTable->GetNumProps(); i++)
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{
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pProp = pTable->GetProp( i );
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if (pProp->GetType() == DPT_DataTable)
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{
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pProp = RecurseTable(pProp->GetDataTable(), pszPropName);
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if (pProp)
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return pProp;
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}
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else
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{
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if (FStrEq( pProp->GetName(), pszPropName ))
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return pProp;
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}
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}
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return NULL;
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}
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#ifdef CLIENT_DLL
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RecvProp *RecurseNetworkClass( ClientClass *pClass, const char *pszPropName )
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#else
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SendProp *RecurseNetworkClass( ServerClass *pClass, const char *pszPropName )
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#endif
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{
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#ifdef CLIENT_DLL
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RecvProp *pProp = RecurseTable( pClass->m_pRecvTable, pszPropName );
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#else
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SendProp *pProp = RecurseTable( pClass->m_pTable, pszPropName );
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#endif
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if (pProp)
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return pProp;
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if (pClass->m_pNext)
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return RecurseNetworkClass( pClass->m_pNext, pszPropName );
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else
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return NULL;
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}
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#ifdef CLIENT_DLL
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RecvProp *GetPropByName( CBaseEntity *pEnt, const char *pszPropName )
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{
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if (pEnt)
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{
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return RecurseNetworkClass( pEnt->GetClientClass(), pszPropName );
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}
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return NULL;
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}
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#else
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SendProp *GetPropByName( CBaseEntity *pEnt, const char *pszPropName )
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{
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if (pEnt)
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{
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return RecurseNetworkClass( pEnt->GetServerClass(), pszPropName );
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}
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return NULL;
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}
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#endif
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int GetPropArraySize( HSCRIPT hEnt, const char *pszPropName )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp)
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{
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// TODO: Is this what this function wants?
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return pProp->GetNumElements();
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}
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return -1;
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}
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#define GetPropFunc( name, varType, propType, defaultval ) \
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varType name( HSCRIPT hEnt, const char *pszPropName ) \
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{ \
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CBaseEntity *pEnt = ToEnt( hEnt ); \
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auto *pProp = GetPropByName( pEnt, pszPropName ); \
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if (pProp && pProp->GetType() == propType) \
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{ \
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return *(varType*)((char *)pEnt + pProp->GetOffset()); \
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} \
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return defaultval; \
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} \
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#define GetPropFuncArray( name, varType, propType, defaultval ) \
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varType name( HSCRIPT hEnt, const char *pszPropName, int iArrayElement ) \
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{ \
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CBaseEntity *pEnt = ToEnt( hEnt ); \
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auto *pProp = GetPropByName( pEnt, pszPropName ); \
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if (pProp && pProp->GetType() == propType) \
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{ \
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return ((varType*)((char *)pEnt + pProp->GetOffset()))[iArrayElement]; \
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} \
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return defaultval; \
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} \
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GetPropFunc( GetPropFloat, float, DPT_Float, -1 );
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GetPropFuncArray( GetPropFloatArray, float, DPT_Float, -1 );
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GetPropFunc( GetPropInt, int, DPT_Int, -1 );
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GetPropFuncArray( GetPropIntArray, int, DPT_Int, -1 );
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GetPropFunc( GetPropVector, Vector, DPT_Vector, vec3_invalid );
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GetPropFuncArray( GetPropVectorArray, Vector, DPT_Vector, vec3_invalid );
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HSCRIPT GetPropEntity( HSCRIPT hEnt, const char *pszPropName )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp && pProp->GetType() == DPT_Int)
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{
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return ToHScript( *(CHandle<CBaseEntity>*)((char *)pEnt + pProp->GetOffset()) );
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}
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return NULL;
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}
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HSCRIPT GetPropEntityArray( HSCRIPT hEnt, const char *pszPropName, int iArrayElement )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp && pProp->GetType() == DPT_Int)
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{
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return ToHScript( ((CHandle<CBaseEntity>*)((char *)pEnt + pProp->GetOffset()))[iArrayElement] );
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}
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return NULL;
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}
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const char *GetPropString( HSCRIPT hEnt, const char *pszPropName )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp && pProp->GetType() == DPT_Int)
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{
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return (const char*)((char *)pEnt + pProp->GetOffset());
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}
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return NULL;
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}
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const char *GetPropStringArray( HSCRIPT hEnt, const char *pszPropName, int iArrayElement )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp && pProp->GetType() == DPT_Int)
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{
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return ((const char**)((char *)pEnt + pProp->GetOffset()))[iArrayElement];
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}
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return NULL;
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}
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const char *GetPropType( HSCRIPT hEnt, const char *pszPropName )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp)
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{
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switch (pProp->GetType())
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{
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case DPT_Int: return "integer";
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case DPT_Float: return "float";
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case DPT_Vector: return "vector";
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case DPT_VectorXY: return "vector2d";
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case DPT_String: return "string";
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case DPT_Array: return "array";
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case DPT_DataTable: return "datatable";
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}
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}
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return NULL;
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}
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bool HasProp( HSCRIPT hEnt, const char *pszPropName )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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return GetPropByName( pEnt, pszPropName ) != NULL;
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}
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#define SetPropFunc( name, varType, propType ) \
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void name( HSCRIPT hEnt, const char *pszPropName, varType value ) \
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{ \
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CBaseEntity *pEnt = ToEnt( hEnt ); \
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auto *pProp = GetPropByName( pEnt, pszPropName ); \
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if (pProp && pProp->GetType() == propType) \
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{ \
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*(varType*)((char *)pEnt + pProp->GetOffset()) = value; \
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} \
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} \
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#define SetPropFuncArray( name, varType, propType ) \
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void name( HSCRIPT hEnt, const char *pszPropName, varType value, int iArrayElement ) \
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{ \
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CBaseEntity *pEnt = ToEnt( hEnt ); \
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auto *pProp = GetPropByName( pEnt, pszPropName ); \
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if (pProp && pProp->GetType() == propType) \
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{ \
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((varType*)((char *)pEnt + pProp->GetOffset()))[iArrayElement] = value; \
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} \
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} \
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SetPropFunc( SetPropFloat, float, DPT_Float );
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SetPropFuncArray( SetPropFloatArray, float, DPT_Float );
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SetPropFunc( SetPropInt, int, DPT_Int );
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SetPropFuncArray( SetPropIntArray, int, DPT_Int );
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SetPropFunc( SetPropVector, Vector, DPT_Vector );
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SetPropFuncArray( SetPropVectorArray, Vector, DPT_Vector );
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SetPropFunc( SetPropString, const char*, DPT_String );
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SetPropFuncArray( SetPropStringArray, const char*, DPT_String );
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void SetPropEntity( HSCRIPT hEnt, const char *pszPropName, HSCRIPT value )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp && pProp->GetType() == DPT_Int)
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{
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*((CHandle<CBaseEntity>*)((char *)pEnt + pProp->GetOffset())) = ToEnt(value);
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}
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}
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HSCRIPT SetPropEntityArray( HSCRIPT hEnt, const char *pszPropName, HSCRIPT value, int iArrayElement )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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auto *pProp = GetPropByName( pEnt, pszPropName );
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if (pProp && pProp->GetType() == DPT_Int)
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{
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((CHandle<CBaseEntity>*)((char *)pEnt + pProp->GetOffset()))[iArrayElement] = ToEnt(value);
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}
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return NULL;
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}
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private:
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} g_ScriptNetPropManager;
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptNetPropManager, "CNetPropManager", SCRIPT_SINGLETON "Allows reading and updating the network properties of an entity." )
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DEFINE_SCRIPTFUNC( GetPropArraySize, "Returns the size of an netprop array, or -1." )
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DEFINE_SCRIPTFUNC( GetPropEntity, "Reads an EHANDLE valued netprop (21 bit integer). Returns the script handle of the entity." )
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DEFINE_SCRIPTFUNC( GetPropEntityArray, "Reads an EHANDLE valued netprop (21 bit integer) from an array. Returns the script handle of the entity." )
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DEFINE_SCRIPTFUNC( GetPropFloat, "Reads a float valued netprop." )
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DEFINE_SCRIPTFUNC( GetPropFloatArray, "Reads a float valued netprop from an array." )
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DEFINE_SCRIPTFUNC( GetPropInt, "Reads an integer valued netprop." )
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DEFINE_SCRIPTFUNC( GetPropIntArray, "Reads an integer valued netprop from an array." )
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DEFINE_SCRIPTFUNC( GetPropString, "Reads a string valued netprop." )
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DEFINE_SCRIPTFUNC( GetPropStringArray, "Reads a string valued netprop from an array." )
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DEFINE_SCRIPTFUNC( GetPropVector, "Reads a 3D vector valued netprop." )
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DEFINE_SCRIPTFUNC( GetPropVectorArray, "Reads a 3D vector valued netprop from an array." )
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DEFINE_SCRIPTFUNC( GetPropType, "Returns the name of the netprop type as a string." )
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DEFINE_SCRIPTFUNC( HasProp, "Checks if a netprop exists." )
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DEFINE_SCRIPTFUNC( SetPropEntity, "Sets an EHANDLE valued netprop (21 bit integer) to reference the specified entity." )
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DEFINE_SCRIPTFUNC( SetPropEntityArray, "Sets an EHANDLE valued netprop (21 bit integer) from an array to reference the specified entity." )
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DEFINE_SCRIPTFUNC( SetPropFloat, "Sets a netprop to the specified float." )
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DEFINE_SCRIPTFUNC( SetPropFloatArray, "Sets a netprop from an array to the specified float." )
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DEFINE_SCRIPTFUNC( SetPropInt, "Sets a netprop to the specified integer." )
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DEFINE_SCRIPTFUNC( SetPropIntArray, "Sets a netprop from an array to the specified integer." )
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DEFINE_SCRIPTFUNC( SetPropString, "Sets a netprop to the specified string." )
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DEFINE_SCRIPTFUNC( SetPropStringArray, "Sets a netprop from an array to the specified string." )
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DEFINE_SCRIPTFUNC( SetPropVector, "Sets a netprop to the specified vector." )
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DEFINE_SCRIPTFUNC( SetPropVectorArray, "Sets a netprop from an array to the specified vector." )
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END_SCRIPTDESC();
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CScriptConvarLookup
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{
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public:
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#ifndef CLIENT_DLL
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const char *GetClientConvarValue( const char *pszConVar, int entindex )
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{
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return engine->GetClientConVarValue( entindex, pszConVar );
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}
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#endif
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const char *GetStr( const char *pszConVar )
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{
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ConVarRef cvar( pszConVar );
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return cvar.GetString();
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}
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float GetFloat( const char *pszConVar )
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{
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ConVarRef cvar( pszConVar );
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return cvar.GetFloat();
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}
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void SetValue( const char *pszConVar, const char *pszValue )
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{
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ConVarRef cvar( pszConVar );
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if (!cvar.IsValid())
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return;
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// FCVAR_NOT_CONNECTED can be used to protect specific convars from nefarious interference
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if (cvar.IsFlagSet(FCVAR_NOT_CONNECTED))
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return;
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cvar.SetValue( pszValue );
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}
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private:
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} g_ScriptConvarLookup;
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptConvarLookup, "CConvars", SCRIPT_SINGLETON "Provides an interface for getting and setting convars." )
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#ifndef CLIENT_DLL
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DEFINE_SCRIPTFUNC( GetClientConvarValue, "Returns the convar value for the entindex as a string. Only works with client convars with the FCVAR_USERINFO flag." )
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#endif
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DEFINE_SCRIPTFUNC( GetStr, "Returns the convar as a string. May return null if no such convar." )
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DEFINE_SCRIPTFUNC( GetFloat, "Returns the convar as a float. May return null if no such convar." )
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DEFINE_SCRIPTFUNC( SetValue, "Sets the value of the convar. Supported types are bool, int, float, string." )
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END_SCRIPTDESC();
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#ifndef CLIENT_DLL
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void EmitSoundOn( const char *pszSound, HSCRIPT hEnt )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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if (!hEnt || !pEnt)
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return;
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pEnt->EmitSound( pszSound );
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}
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void EmitSoundOnClient( const char *pszSound, HSCRIPT hEnt, HSCRIPT hPlayer )
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{
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CBaseEntity *pEnt = ToEnt( hEnt );
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CBasePlayer *pPlayer = ToBasePlayer( ToEnt( hPlayer ) );
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if (!hPlayer || !pEnt || !pPlayer)
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return;
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CSingleUserRecipientFilter filter( pPlayer );
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EmitSound_t params;
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params.m_pSoundName = pszSound;
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params.m_flSoundTime = 0.0f;
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params.m_pflSoundDuration = NULL;
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params.m_bWarnOnDirectWaveReference = true;
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pEnt->EmitSound( filter, pEnt->entindex(), params );
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}
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void AddThinkToEnt( HSCRIPT entity, const char *pszFuncName )
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{
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CBaseEntity *pEntity = ToEnt( entity );
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if (!pEntity)
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return;
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if (pszFuncName == NULL || pszFuncName[0] == '\0')
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pEntity->m_iszScriptThinkFunction = NULL_STRING;
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else
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pEntity->m_iszScriptThinkFunction = AllocPooledString(pszFuncName);
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pEntity->SetContextThink( &CBaseEntity::ScriptThink, gpGlobals->curtime, "ScriptThink" );
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}
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HSCRIPT EntIndexToHScript( int index )
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{
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return ToHScript( UTIL_EntityByIndex( index ) );
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}
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void ParseScriptTableKeyValues( CBaseEntity *pEntity, HSCRIPT hKV )
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{
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int nIterator = -1;
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ScriptVariant_t varKey, varValue;
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while ((nIterator = g_pScriptVM->GetKeyValue( hKV, nIterator, &varKey, &varValue )) != -1)
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{
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switch (varValue.m_type)
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{
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case FIELD_CSTRING: pEntity->KeyValue( varKey.m_pszString, varValue.m_pszString ); break;
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case FIELD_FLOAT: pEntity->KeyValue( varKey.m_pszString, varValue.m_float ); break;
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case FIELD_VECTOR: pEntity->KeyValue( varKey.m_pszString, *varValue.m_pVector ); break;
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}
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g_pScriptVM->ReleaseValue( varKey );
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g_pScriptVM->ReleaseValue( varValue );
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}
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}
|
|
|
|
void PrecacheEntityFromTable( const char *pszClassname, HSCRIPT hKV )
|
|
{
|
|
if ( IsEntityCreationAllowedInScripts() == false )
|
|
{
|
|
Warning( "VScript error: A script attempted to create an entity mid-game. Due to the server's settings, entity creation from scripts is only allowed during map init.\n" );
|
|
return;
|
|
}
|
|
|
|
// This is similar to UTIL_PrecacheOther(), but we can't check if we can only precache it once.
|
|
// Probably for the best anyway, as similar classes can still have different precachable properties.
|
|
CBaseEntity *pEntity = CreateEntityByName( pszClassname );
|
|
if (!pEntity)
|
|
{
|
|
Assert( !"PrecacheEntityFromTable: only works for CBaseEntities" );
|
|
return;
|
|
}
|
|
|
|
ParseScriptTableKeyValues( pEntity, hKV );
|
|
|
|
pEntity->Precache();
|
|
|
|
UTIL_RemoveImmediate( pEntity );
|
|
}
|
|
|
|
HSCRIPT SpawnEntityFromTable( const char *pszClassname, HSCRIPT hKV )
|
|
{
|
|
if ( IsEntityCreationAllowedInScripts() == false )
|
|
{
|
|
Warning( "VScript error: A script attempted to create an entity mid-game. Due to the server's settings, entity creation from scripts is only allowed during map init.\n" );
|
|
return NULL;
|
|
}
|
|
|
|
CBaseEntity *pEntity = CreateEntityByName( pszClassname );
|
|
if ( !pEntity )
|
|
{
|
|
Assert( !"SpawnEntityFromTable: only works for CBaseEntities" );
|
|
return NULL;
|
|
}
|
|
|
|
gEntList.NotifyCreateEntity( pEntity );
|
|
|
|
ParseScriptTableKeyValues( pEntity, hKV );
|
|
|
|
DispatchSpawn( pEntity );
|
|
pEntity->Activate();
|
|
|
|
return ToHScript( pEntity );
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Mapbase-specific functions start here
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static void ScriptColorPrint( int r, int g, int b, const char *pszMsg )
|
|
{
|
|
const Color clr(r, g, b, 255);
|
|
ConColorMsg( clr, "%s", pszMsg );
|
|
}
|
|
|
|
static void ScriptColorPrintL( int r, int g, int b, const char *pszMsg )
|
|
{
|
|
const Color clr(r, g, b, 255);
|
|
ConColorMsg( clr, "%s\n", pszMsg );
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
HSCRIPT SpawnEntityFromKeyValues( const char *pszClassname, HSCRIPT hKV )
|
|
{
|
|
if ( IsEntityCreationAllowedInScripts() == false )
|
|
{
|
|
Warning( "VScript error: A script attempted to create an entity mid-game. Due to the server's settings, entity creation from scripts is only allowed during map init.\n" );
|
|
return NULL;
|
|
}
|
|
|
|
CBaseEntity *pEntity = CreateEntityByName( pszClassname );
|
|
if ( !pEntity )
|
|
{
|
|
Assert( !"SpawnEntityFromKeyValues: only works for CBaseEntities" );
|
|
return NULL;
|
|
}
|
|
|
|
gEntList.NotifyCreateEntity( pEntity );
|
|
|
|
CScriptKeyValues *pScriptKV = hKV ? HScriptToClass<CScriptKeyValues>( hKV ) : NULL;
|
|
if (pScriptKV)
|
|
{
|
|
KeyValues *pKV = pScriptKV->m_pKeyValues;
|
|
for (pKV = pKV->GetFirstSubKey(); pKV != NULL; pKV = pKV->GetNextKey())
|
|
{
|
|
pEntity->KeyValue( pKV->GetName(), pKV->GetString() );
|
|
}
|
|
}
|
|
|
|
DispatchSpawn( pEntity );
|
|
pEntity->Activate();
|
|
|
|
return ToHScript( pEntity );
|
|
}
|
|
|
|
void ScriptDispatchSpawn( HSCRIPT hEntity )
|
|
{
|
|
CBaseEntity *pEntity = ToEnt( hEntity );
|
|
if (pEntity)
|
|
{
|
|
DispatchSpawn( pEntity );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
class CScriptLocalize
|
|
{
|
|
public:
|
|
|
|
const char *GetTokenAsUTF8( const char *pszToken )
|
|
{
|
|
const char *pText = g_pVGuiLocalize->FindAsUTF8( pszToken );
|
|
if ( pText )
|
|
{
|
|
return pText;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void AddStringAsUTF8( const char *pszToken, const char *pszString )
|
|
{
|
|
wchar_t wpszString[256];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszString, wpszString, sizeof(wpszString) );
|
|
|
|
// TODO: This is a fake file name! Should "fileName" mean anything?
|
|
g_pVGuiLocalize->AddString( pszToken, wpszString, "resource/vscript_localization.txt" );
|
|
}
|
|
|
|
private:
|
|
} g_ScriptLocalize;
|
|
|
|
BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptLocalize, "CLocalize", SCRIPT_SINGLETON "Accesses functions related to localization strings." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetTokenAsUTF8, "Gets the current language's token as a UTF-8 string (not Unicode)." )
|
|
|
|
DEFINE_SCRIPTFUNC( AddStringAsUTF8, "Adds a new localized token as a UTF-8 string (not Unicode)." )
|
|
|
|
END_SCRIPTDESC();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
static HSCRIPT CreateDamageInfo( HSCRIPT hInflictor, HSCRIPT hAttacker, const Vector &vecForce, const Vector &vecDamagePos, float flDamage, int iDamageType )
|
|
{
|
|
// The script is responsible for deleting this via DestroyDamageInfo().
|
|
CTakeDamageInfo *damageInfo = new CTakeDamageInfo(ToEnt(hInflictor), ToEnt(hAttacker), flDamage, iDamageType);
|
|
HSCRIPT hScript = g_pScriptVM->RegisterInstance( damageInfo, true );
|
|
|
|
damageInfo->SetDamagePosition( vecDamagePos );
|
|
damageInfo->SetDamageForce( vecForce );
|
|
|
|
return hScript;
|
|
}
|
|
|
|
static void DestroyDamageInfo( HSCRIPT hDamageInfo )
|
|
{
|
|
if (hDamageInfo)
|
|
{
|
|
CTakeDamageInfo *pInfo = (CTakeDamageInfo*)g_pScriptVM->GetInstanceValue( hDamageInfo, GetScriptDescForClass( CTakeDamageInfo ) );
|
|
if (pInfo)
|
|
{
|
|
g_pScriptVM->RemoveInstance( hDamageInfo );
|
|
delete pInfo;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptCalculateExplosiveDamageForce( HSCRIPT info, const Vector &vecDir, const Vector &vecForceOrigin, float flScale ) { CalculateExplosiveDamageForce( HScriptToClass<CTakeDamageInfo>(info), vecDir, vecForceOrigin, flScale ); }
|
|
void ScriptCalculateBulletDamageForce( HSCRIPT info, int iBulletType, const Vector &vecBulletDir, const Vector &vecForceOrigin, float flScale ) { CalculateBulletDamageForce( HScriptToClass<CTakeDamageInfo>(info), iBulletType, vecBulletDir, vecForceOrigin, flScale ); }
|
|
void ScriptCalculateMeleeDamageForce( HSCRIPT info, const Vector &vecMeleeDir, const Vector &vecForceOrigin, float flScale ) { CalculateMeleeDamageForce( HScriptToClass<CTakeDamageInfo>( info ), vecMeleeDir, vecForceOrigin, flScale ); }
|
|
void ScriptGuessDamageForce( HSCRIPT info, const Vector &vecForceDir, const Vector &vecForceOrigin, float flScale ) { GuessDamageForce( HScriptToClass<CTakeDamageInfo>( info ), vecForceDir, vecForceOrigin, flScale ); }
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
BEGIN_SCRIPTDESC_ROOT_NAMED( CTraceInfoAccessor, "CGameTrace", "Handle for accessing trace_t info." )
|
|
DEFINE_SCRIPT_CONSTRUCTOR()
|
|
|
|
DEFINE_SCRIPTFUNC( DidHitWorld, "Returns whether the trace hit the world entity or not." )
|
|
DEFINE_SCRIPTFUNC( DidHitNonWorldEntity, "Returns whether the trace hit something other than the world entity." )
|
|
DEFINE_SCRIPTFUNC( GetEntityIndex, "Returns the index of whatever entity this trace hit." )
|
|
DEFINE_SCRIPTFUNC( DidHit, "Returns whether the trace hit anything." )
|
|
|
|
DEFINE_SCRIPTFUNC( FractionLeftSolid, "If this trace started within a solid, this is the point in the trace's fraction at which it left that solid." )
|
|
DEFINE_SCRIPTFUNC( HitGroup, "Returns the specific hit group this trace hit if it hit an entity." )
|
|
DEFINE_SCRIPTFUNC( PhysicsBone, "Returns the physics bone this trace hit if it hit an entity." )
|
|
DEFINE_SCRIPTFUNC( Entity, "Returns the entity this trace has hit." )
|
|
DEFINE_SCRIPTFUNC( HitBox, "Returns the hitbox of the entity this trace has hit. If it hit the world entity, this returns the static prop index." )
|
|
|
|
DEFINE_SCRIPTFUNC( IsDispSurface, "Returns whether this trace hit a displacement." )
|
|
DEFINE_SCRIPTFUNC( IsDispSurfaceWalkable, "Returns whether DISPSURF_FLAG_WALKABLE is ticked on the displacement this trace hit." )
|
|
DEFINE_SCRIPTFUNC( IsDispSurfaceBuildable, "Returns whether DISPSURF_FLAG_BUILDABLE is ticked on the displacement this trace hit." )
|
|
DEFINE_SCRIPTFUNC( IsDispSurfaceProp1, "Returns whether DISPSURF_FLAG_SURFPROP1 is ticked on the displacement this trace hit." )
|
|
DEFINE_SCRIPTFUNC( IsDispSurfaceProp2, "Returns whether DISPSURF_FLAG_SURFPROP2 is ticked on the displacement this trace hit." )
|
|
|
|
DEFINE_SCRIPTFUNC( StartPos, "Gets the trace's start position." )
|
|
DEFINE_SCRIPTFUNC( EndPos, "Gets the trace's end position." )
|
|
|
|
DEFINE_SCRIPTFUNC( Fraction, "Gets the fraction of the trace completed. For example, if the trace stopped exactly halfway to the end position, this would be 0.5." )
|
|
DEFINE_SCRIPTFUNC( Contents, "Gets the contents of the surface the trace has hit." )
|
|
DEFINE_SCRIPTFUNC( DispFlags, "Gets the displacement flags of the surface the trace has hit." )
|
|
|
|
DEFINE_SCRIPTFUNC( AllSolid, "Returns whether the trace is completely within a solid." )
|
|
DEFINE_SCRIPTFUNC( StartSolid, "Returns whether the trace started within a solid." )
|
|
|
|
DEFINE_SCRIPTFUNC( Surface, "Returns the trace's surface." )
|
|
DEFINE_SCRIPTFUNC( Plane, "Returns the trace's plane." )
|
|
|
|
DEFINE_SCRIPTFUNC( Destroy, "Deletes this instance. Important for preventing memory leaks." )
|
|
END_SCRIPTDESC();
|
|
|
|
BEGIN_SCRIPTDESC_ROOT_NAMED( surfacedata_t, "surfacedata_t", "Handle for accessing surface data." )
|
|
DEFINE_SCRIPTFUNC( GetFriction, "The surface's friction." )
|
|
DEFINE_SCRIPTFUNC( GetThickness, "The surface's thickness." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetJumpFactor, "The surface's jump factor." )
|
|
DEFINE_SCRIPTFUNC( GetMaterialChar, "The surface's material character." )
|
|
END_SCRIPTDESC();
|
|
|
|
BEGIN_SCRIPTDESC_ROOT_NAMED( CSurfaceScriptAccessor, "csurface_t", "Handle for accessing csurface_t info." )
|
|
DEFINE_SCRIPTFUNC( Name, "The surface's name." )
|
|
DEFINE_SCRIPTFUNC( SurfaceProps, "The surface's properties." )
|
|
|
|
DEFINE_SCRIPTFUNC( Destroy, "Deletes this instance. Important for preventing memory leaks." )
|
|
END_SCRIPTDESC();
|
|
|
|
CPlaneTInstanceHelper g_PlaneTInstanceHelper;
|
|
|
|
BEGIN_SCRIPTDESC_ROOT( cplane_t, "Handle for accessing cplane_t info." )
|
|
DEFINE_SCRIPT_INSTANCE_HELPER( &g_PlaneTInstanceHelper )
|
|
END_SCRIPTDESC();
|
|
|
|
static HSCRIPT ScriptTraceLineComplex( const Vector &vecStart, const Vector &vecEnd, HSCRIPT entIgnore, int iMask, int iCollisionGroup )
|
|
{
|
|
// The script is responsible for deleting this via Destroy().
|
|
CTraceInfoAccessor *traceInfo = new CTraceInfoAccessor();
|
|
HSCRIPT hScript = g_pScriptVM->RegisterInstance( traceInfo, true );
|
|
|
|
CBaseEntity *pLooker = ToEnt(entIgnore);
|
|
UTIL_TraceLine( vecStart, vecEnd, iMask, pLooker, iCollisionGroup, &traceInfo->GetTrace());
|
|
|
|
// The trace's destruction should destroy this automatically
|
|
CSurfaceScriptAccessor *surfaceInfo = new CSurfaceScriptAccessor( traceInfo->GetTrace().surface );
|
|
HSCRIPT hSurface = g_pScriptVM->RegisterInstance( surfaceInfo );
|
|
traceInfo->SetSurface( hSurface );
|
|
|
|
HSCRIPT hPlane = g_pScriptVM->RegisterInstance( &(traceInfo->GetTrace().plane) );
|
|
traceInfo->SetPlane( hPlane );
|
|
|
|
return hScript;
|
|
}
|
|
|
|
static HSCRIPT ScriptTraceHullComplex( const Vector &vecStart, const Vector &vecEnd, const Vector &hullMin, const Vector &hullMax,
|
|
HSCRIPT entIgnore, int iMask, int iCollisionGroup )
|
|
{
|
|
// The script is responsible for deleting this via Destroy().
|
|
CTraceInfoAccessor *traceInfo = new CTraceInfoAccessor();
|
|
HSCRIPT hScript = g_pScriptVM->RegisterInstance( traceInfo, true );
|
|
|
|
CBaseEntity *pLooker = ToEnt(entIgnore);
|
|
UTIL_TraceHull( vecStart, vecEnd, hullMin, hullMax, iMask, pLooker, iCollisionGroup, &traceInfo->GetTrace());
|
|
|
|
// The trace's destruction should destroy this automatically
|
|
CSurfaceScriptAccessor *surfaceInfo = new CSurfaceScriptAccessor( traceInfo->GetTrace().surface );
|
|
HSCRIPT hSurface = g_pScriptVM->RegisterInstance( surfaceInfo );
|
|
traceInfo->SetSurface( hSurface );
|
|
|
|
HSCRIPT hPlane = g_pScriptVM->RegisterInstance( &(traceInfo->GetTrace().plane) );
|
|
traceInfo->SetPlane( hPlane );
|
|
|
|
return hScript;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
BEGIN_SCRIPTDESC_ROOT( FireBulletsInfo_t, "Handle for accessing FireBulletsInfo_t info." )
|
|
DEFINE_SCRIPT_CONSTRUCTOR()
|
|
|
|
DEFINE_SCRIPTFUNC( GetShots, "Gets the number of shots which should be fired." )
|
|
DEFINE_SCRIPTFUNC( SetShots, "Sets the number of shots which should be fired." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetSource, "Gets the source of the bullets." )
|
|
DEFINE_SCRIPTFUNC( SetSource, "Sets the source of the bullets." )
|
|
DEFINE_SCRIPTFUNC( GetDirShooting, "Gets the direction of the bullets." )
|
|
DEFINE_SCRIPTFUNC( SetDirShooting, "Sets the direction of the bullets." )
|
|
DEFINE_SCRIPTFUNC( GetSpread, "Gets the spread of the bullets." )
|
|
DEFINE_SCRIPTFUNC( SetSpread, "Sets the spread of the bullets." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetDistance, "Gets the distance the bullets should travel." )
|
|
DEFINE_SCRIPTFUNC( SetDistance, "Sets the distance the bullets should travel." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetAmmoType, "Gets the ammo type the bullets should use." )
|
|
DEFINE_SCRIPTFUNC( SetAmmoType, "Sets the ammo type the bullets should use." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetTracerFreq, "Gets the tracer frequency." )
|
|
DEFINE_SCRIPTFUNC( SetTracerFreq, "Sets the tracer frequency." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetDamage, "Gets the damage the bullets should deal. 0 = use ammo type" )
|
|
DEFINE_SCRIPTFUNC( SetDamage, "Sets the damage the bullets should deal. 0 = use ammo type" )
|
|
DEFINE_SCRIPTFUNC( GetPlayerDamage, "Gets the damage the bullets should deal when hitting the player. 0 = use regular damage" )
|
|
DEFINE_SCRIPTFUNC( SetPlayerDamage, "Sets the damage the bullets should deal when hitting the player. 0 = use regular damage" )
|
|
|
|
DEFINE_SCRIPTFUNC( GetFlags, "Gets the flags the bullets should use." )
|
|
DEFINE_SCRIPTFUNC( SetFlags, "Sets the flags the bullets should use." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetDamageForceScale, "Gets the scale of the damage force applied by the bullets." )
|
|
DEFINE_SCRIPTFUNC( SetDamageForceScale, "Sets the scale of the damage force applied by the bullets." )
|
|
|
|
DEFINE_SCRIPTFUNC_NAMED( ScriptGetAttacker, "GetAttacker", "Gets the entity considered to be the one who fired the bullets." )
|
|
DEFINE_SCRIPTFUNC_NAMED( ScriptSetAttacker, "SetAttacker", "Sets the entity considered to be the one who fired the bullets." )
|
|
DEFINE_SCRIPTFUNC_NAMED( ScriptGetAdditionalIgnoreEnt, "GetAdditionalIgnoreEnt", "Gets the optional entity which the bullets should ignore." )
|
|
DEFINE_SCRIPTFUNC_NAMED( ScriptSetAdditionalIgnoreEnt, "SetAdditionalIgnoreEnt", "Sets the optional entity which the bullets should ignore." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetPrimaryAttack, "Gets whether the bullets came from a primary attack." )
|
|
DEFINE_SCRIPTFUNC( SetPrimaryAttack, "Sets whether the bullets came from a primary attack." )
|
|
|
|
//DEFINE_SCRIPTFUNC( Destroy, "Deletes this instance. Important for preventing memory leaks." )
|
|
END_SCRIPTDESC();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
HSCRIPT FireBulletsInfo_t::ScriptGetAttacker()
|
|
{
|
|
return ToHScript( m_pAttacker );
|
|
}
|
|
|
|
void FireBulletsInfo_t::ScriptSetAttacker( HSCRIPT value )
|
|
{
|
|
m_pAttacker = ToEnt( value );
|
|
}
|
|
|
|
HSCRIPT FireBulletsInfo_t::ScriptGetAdditionalIgnoreEnt()
|
|
{
|
|
return ToHScript( m_pAdditionalIgnoreEnt );
|
|
}
|
|
|
|
void FireBulletsInfo_t::ScriptSetAdditionalIgnoreEnt( HSCRIPT value )
|
|
{
|
|
m_pAdditionalIgnoreEnt = ToEnt( value );
|
|
}
|
|
|
|
static HSCRIPT CreateFireBulletsInfo( int cShots, const Vector &vecSrc, const Vector &vecDirShooting,
|
|
const Vector &vecSpread, float iDamage, HSCRIPT pAttacker )
|
|
{
|
|
// The script is responsible for deleting this via DestroyFireBulletsInfo().
|
|
FireBulletsInfo_t *info = new FireBulletsInfo_t();
|
|
HSCRIPT hScript = g_pScriptVM->RegisterInstance( info, true );
|
|
|
|
info->SetShots( cShots );
|
|
info->SetSource( vecSrc );
|
|
info->SetDirShooting( vecDirShooting );
|
|
info->SetSpread( vecSpread );
|
|
info->SetDamage( iDamage );
|
|
info->ScriptSetAttacker( pAttacker );
|
|
|
|
return hScript;
|
|
}
|
|
|
|
static void DestroyFireBulletsInfo( HSCRIPT hBulletsInfo )
|
|
{
|
|
g_pScriptVM->RemoveInstance( hBulletsInfo );
|
|
}
|
|
|
|
// For the function in baseentity.cpp
|
|
FireBulletsInfo_t *GetFireBulletsInfoFromInfo( HSCRIPT hBulletsInfo )
|
|
{
|
|
return HScriptToClass<FireBulletsInfo_t>( hBulletsInfo );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
BEGIN_SCRIPTDESC_ROOT( CUserCmd, "Handle for accessing CUserCmd info." )
|
|
DEFINE_SCRIPTFUNC( GetCommandNumber, "For matching server and client commands for debugging." )
|
|
|
|
DEFINE_SCRIPTFUNC_NAMED( ScriptGetTickCount, "GetTickCount", "The tick the client created this command." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetViewAngles, "Player instantaneous view angles." )
|
|
DEFINE_SCRIPTFUNC( SetViewAngles, "Sets player instantaneous view angles." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetForwardMove, "Forward velocity." )
|
|
DEFINE_SCRIPTFUNC( SetForwardMove, "Sets forward velocity." )
|
|
DEFINE_SCRIPTFUNC( GetSideMove, "Side velocity." )
|
|
DEFINE_SCRIPTFUNC( SetSideMove, "Sets side velocity." )
|
|
DEFINE_SCRIPTFUNC( GetUpMove, "Up velocity." )
|
|
DEFINE_SCRIPTFUNC( SetUpMove, "Sets up velocity." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetButtons, "Attack button states." )
|
|
DEFINE_SCRIPTFUNC( SetButtons, "Sets attack button states." )
|
|
DEFINE_SCRIPTFUNC( GetImpulse, "Impulse command issued." )
|
|
DEFINE_SCRIPTFUNC( SetImpulse, "Sets impulse command issued." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetWeaponSelect, "Current weapon id." )
|
|
DEFINE_SCRIPTFUNC( SetWeaponSelect, "Sets current weapon id." )
|
|
DEFINE_SCRIPTFUNC( GetWeaponSubtype, "Current weapon subtype id." )
|
|
DEFINE_SCRIPTFUNC( SetWeaponSubtype, "Sets current weapon subtype id." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetRandomSeed, "For shared random functions." )
|
|
|
|
DEFINE_SCRIPTFUNC( GetMouseX, "Mouse accum in x from create move." )
|
|
DEFINE_SCRIPTFUNC( SetMouseX, "Sets mouse accum in x from create move." )
|
|
DEFINE_SCRIPTFUNC( GetMouseY, "Mouse accum in y from create move." )
|
|
DEFINE_SCRIPTFUNC( SetMouseY, "Sets mouse accum in y from create move." )
|
|
END_SCRIPTDESC();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
BEGIN_SCRIPTDESC_ROOT( IPhysicsObject, "VPhysics object class." )
|
|
|
|
DEFINE_SCRIPTFUNC( IsStatic, "" )
|
|
DEFINE_SCRIPTFUNC( IsAsleep, "" )
|
|
DEFINE_SCRIPTFUNC( IsTrigger, "" )
|
|
DEFINE_SCRIPTFUNC( IsFluid, "" )
|
|
DEFINE_SCRIPTFUNC( IsHinged, "" )
|
|
DEFINE_SCRIPTFUNC( IsCollisionEnabled, "" )
|
|
DEFINE_SCRIPTFUNC( IsGravityEnabled, "" )
|
|
DEFINE_SCRIPTFUNC( IsDragEnabled, "" )
|
|
DEFINE_SCRIPTFUNC( IsMotionEnabled, "" )
|
|
DEFINE_SCRIPTFUNC( IsMoveable, "" )
|
|
DEFINE_SCRIPTFUNC( IsAttachedToConstraint, "" )
|
|
|
|
DEFINE_SCRIPTFUNC( EnableCollisions, "" )
|
|
DEFINE_SCRIPTFUNC( EnableGravity, "" )
|
|
DEFINE_SCRIPTFUNC( EnableDrag, "" )
|
|
DEFINE_SCRIPTFUNC( EnableMotion, "" )
|
|
|
|
DEFINE_SCRIPTFUNC( Wake, "" )
|
|
DEFINE_SCRIPTFUNC( Sleep, "" )
|
|
|
|
DEFINE_SCRIPTFUNC( SetMass, "" )
|
|
DEFINE_SCRIPTFUNC( GetMass, "" )
|
|
DEFINE_SCRIPTFUNC( GetInvMass, "" )
|
|
DEFINE_SCRIPTFUNC( GetInertia, "" )
|
|
DEFINE_SCRIPTFUNC( GetInvInertia, "" )
|
|
DEFINE_SCRIPTFUNC( SetInertia, "" )
|
|
|
|
DEFINE_SCRIPTFUNC( ApplyForceCenter, "" )
|
|
DEFINE_SCRIPTFUNC( ApplyForceOffset, "" )
|
|
DEFINE_SCRIPTFUNC( ApplyTorqueCenter, "" )
|
|
|
|
DEFINE_SCRIPTFUNC( GetName, "" )
|
|
|
|
END_SCRIPTDESC();
|
|
|
|
static const Vector &GetPhysVelocity( HSCRIPT hPhys )
|
|
{
|
|
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
|
|
if (!pPhys)
|
|
return vec3_origin;
|
|
|
|
static Vector vecVelocity;
|
|
pPhys->GetVelocity( &vecVelocity, NULL );
|
|
return vecVelocity;
|
|
}
|
|
|
|
static const Vector &GetPhysAngVelocity( HSCRIPT hPhys )
|
|
{
|
|
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
|
|
if (!pPhys)
|
|
return vec3_origin;
|
|
|
|
static Vector vecAngVelocity;
|
|
pPhys->GetVelocity( NULL, &vecAngVelocity );
|
|
return vecAngVelocity;
|
|
}
|
|
|
|
static void SetPhysVelocity( HSCRIPT hPhys, const Vector& vecVelocity, const Vector& vecAngVelocity )
|
|
{
|
|
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
|
|
if (!pPhys)
|
|
return;
|
|
|
|
if (pPhys)
|
|
pPhys->SetVelocity( &vecVelocity, &vecAngVelocity );
|
|
}
|
|
|
|
static void AddPhysVelocity( HSCRIPT hPhys, const Vector& vecVelocity, const Vector& vecAngVelocity )
|
|
{
|
|
IPhysicsObject *pPhys = HScriptToClass<IPhysicsObject>( hPhys );
|
|
if (!pPhys)
|
|
return;
|
|
|
|
if (pPhys)
|
|
pPhys->AddVelocity( &vecVelocity, &vecAngVelocity );
|
|
}
|
|
|
|
//=============================================================================
|
|
//=============================================================================
|
|
|
|
static int ScriptPrecacheModel( const char *modelname )
|
|
{
|
|
return CBaseEntity::PrecacheModel( modelname );
|
|
}
|
|
|
|
static void ScriptPrecacheOther( const char *classname )
|
|
{
|
|
UTIL_PrecacheOther( classname );
|
|
}
|
|
|
|
//=============================================================================
|
|
//=============================================================================
|
|
|
|
static void ScriptEntitiesInBox( HSCRIPT hTable, int listMax, const Vector &hullMin, const Vector &hullMax, int iMask )
|
|
{
|
|
CBaseEntity *list[1024];
|
|
int count = UTIL_EntitiesInBox( list, listMax, hullMin, hullMax, iMask );
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
g_pScriptVM->SetValue( hTable, STRING(list[i]->GetEntityName()), ToHScript( list[i] ) );
|
|
}
|
|
}
|
|
|
|
static void ScriptEntitiesAtPoint( HSCRIPT hTable, int listMax, const Vector &point, int iMask )
|
|
{
|
|
CBaseEntity *list[1024];
|
|
int count = UTIL_EntitiesAtPoint( list, listMax, point, iMask );
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
g_pScriptVM->SetValue( hTable, STRING(list[i]->GetEntityName()), ToHScript( list[i] ) );
|
|
}
|
|
}
|
|
|
|
static void ScriptEntitiesInSphere( HSCRIPT hTable, int listMax, const Vector ¢er, float radius, int iMask )
|
|
{
|
|
CBaseEntity *list[1024];
|
|
int count = UTIL_EntitiesInSphere( list, listMax, center, radius, iMask );
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
g_pScriptVM->SetValue( hTable, STRING(list[i]->GetEntityName()), ToHScript( list[i] ) );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static void ScriptDecalTrace( HSCRIPT hTrace, const char *decalName )
|
|
{
|
|
CTraceInfoAccessor *traceInfo = HScriptToClass<CTraceInfoAccessor>(hTrace);
|
|
UTIL_DecalTrace( &traceInfo->GetTrace(), decalName );
|
|
}
|
|
|
|
//=============================================================================
|
|
//=============================================================================
|
|
|
|
bool ScriptMatcherMatch( const char *pszQuery, const char *szValue ) { return Matcher_Match( pszQuery, szValue ); }
|
|
|
|
//=============================================================================
|
|
//=============================================================================
|
|
|
|
bool IsServerScript()
|
|
{
|
|
#ifdef GAME_DLL
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool IsClientScript()
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
//=============================================================================
|
|
|
|
extern void RegisterMathScriptFunctions();
|
|
|
|
void RegisterSharedScriptFunctions()
|
|
{
|
|
//
|
|
// Due to this being a custom integration of VScript based on the Alien Swarm SDK, we don't have access to
|
|
// some of the code normally available in games like L4D2 or Valve's original VScript DLL.
|
|
// Instead, that code is recreated here, shared between server and client.
|
|
//
|
|
|
|
#ifndef CLIENT_DLL
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, NDebugOverlay::BoxDirection, "DebugDrawBoxDirection", "Draw a debug forward box" );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, NDebugOverlay::Text, "DebugDrawText", "Draw a debug overlay text" );
|
|
|
|
ScriptRegisterFunction( g_pScriptVM, EmitSoundOn, "Play named sound on an entity." );
|
|
ScriptRegisterFunction( g_pScriptVM, EmitSoundOnClient, "Play named sound only on the client for the specified player." );
|
|
|
|
ScriptRegisterFunction( g_pScriptVM, AddThinkToEnt, "This will put a think function onto an entity, or pass null to remove it. This is NOT chained, so be careful." );
|
|
ScriptRegisterFunction( g_pScriptVM, EntIndexToHScript, "Returns the script handle for the given entity index." );
|
|
ScriptRegisterFunction( g_pScriptVM, PrecacheEntityFromTable, "Precache an entity from KeyValues in a table." );
|
|
ScriptRegisterFunction( g_pScriptVM, SpawnEntityFromTable, "Native function for entity spawning." );
|
|
#endif
|
|
|
|
g_pScriptVM->RegisterInstance( &g_ScriptConvarLookup, "Convars" );
|
|
g_pScriptVM->RegisterInstance( &g_ScriptNetPropManager, "NetProps" );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Functions, singletons, etc. unique to Mapbase
|
|
//-----------------------------------------------------------------------------
|
|
|
|
g_pScriptVM->RegisterInstance( GetAmmoDef(), "AmmoDef" );
|
|
g_pScriptVM->RegisterInstance( &g_ScriptLocalize, "Localize" );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptColorPrint, "printc", "Version of print() which takes a color before the message." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptColorPrintL, "printcl", "Version of printl() which takes a color before the message." );
|
|
|
|
#ifndef CLIENT_DLL
|
|
ScriptRegisterFunction( g_pScriptVM, SpawnEntityFromKeyValues, "Spawns an entity with the keyvalues in a CScriptKeyValues handle." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptDispatchSpawn, "DispatchSpawn", "Spawns an unspawned entity." );
|
|
#endif
|
|
|
|
ScriptRegisterFunction( g_pScriptVM, CreateDamageInfo, "Creates damage info." );
|
|
ScriptRegisterFunction( g_pScriptVM, DestroyDamageInfo, "Destroys damage info." );
|
|
ScriptRegisterFunction( g_pScriptVM, ImpulseScale, "Returns an impulse scale required to push an object." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptCalculateExplosiveDamageForce, "CalculateExplosiveDamageForce", "Fill out a damage info handle with a damage force for an explosive." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptCalculateBulletDamageForce, "CalculateBulletDamageForce", "Fill out a damage info handle with a damage force for a bullet impact." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptCalculateMeleeDamageForce, "CalculateMeleeDamageForce", "Fill out a damage info handle with a damage force for a melee impact." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptGuessDamageForce, "GuessDamageForce", "Try and guess the physics force to use." );
|
|
|
|
ScriptRegisterFunction( g_pScriptVM, CreateFireBulletsInfo, "Creates FireBullets info." );
|
|
ScriptRegisterFunction( g_pScriptVM, DestroyFireBulletsInfo, "Destroys FireBullets info." );
|
|
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptTraceLineComplex, "TraceLineComplex", "Complex version of TraceLine which takes 2 points, an ent to ignore, a trace mask, and a collision group. Returns a handle which can access all trace info." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptTraceHullComplex, "TraceHullComplex", "Takes 2 points, min/max hull bounds, an ent to ignore, a trace mask, and a collision group to trace to a point using a hull. Returns a handle which can access all trace info." );
|
|
|
|
//
|
|
// VPhysics
|
|
//
|
|
ScriptRegisterFunction( g_pScriptVM, GetPhysVelocity, "Gets physics velocity for the given VPhysics object" );
|
|
ScriptRegisterFunction( g_pScriptVM, GetPhysAngVelocity, "Gets physics angular velocity for the given VPhysics object" );
|
|
ScriptRegisterFunction( g_pScriptVM, SetPhysVelocity, "Sets physics velocity for the given VPhysics object" );
|
|
ScriptRegisterFunction( g_pScriptVM, AddPhysVelocity, "Adds physics velocity for the given VPhysics object" );
|
|
|
|
//
|
|
// Precaching
|
|
//
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheModel, "PrecacheModel", "Precaches a model for later usage." );
|
|
ScriptRegisterFunction( g_pScriptVM, PrecacheMaterial, "Precaches a material for later usage." );
|
|
ScriptRegisterFunction( g_pScriptVM, PrecacheParticleSystem, "Precaches a particle system for later usage." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheOther, "PrecacheOther", "Precaches an entity class for later usage." );
|
|
|
|
//
|
|
// Misc. Utility
|
|
//
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptEntitiesInBox, "EntitiesInBox", "Gets all entities which are within a worldspace box." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptEntitiesAtPoint, "EntitiesAtPoint", "Gets all entities which are intersecting a point in space." );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptEntitiesInSphere, "EntitiesInSphere", "Gets all entities which are within a sphere." );
|
|
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptDecalTrace, "DecalTrace", "Creates a dynamic decal based on the given trace info. The trace information can be generated by TraceLineComplex() and the decal name must be from decals_subrect.txt." );
|
|
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptMatcherMatch, "Matcher_Match", "Compares a string to a query using Mapbase's matcher system, supporting wildcards, RS matchers, etc." );
|
|
ScriptRegisterFunction( g_pScriptVM, Matcher_NamesMatch, "Compares a string to a query using Mapbase's matcher system using wildcards only." );
|
|
ScriptRegisterFunction( g_pScriptVM, AppearsToBeANumber, "Checks if the given string appears to be a number." );
|
|
|
|
// For shared server/clientside scripts
|
|
ScriptRegisterFunction( g_pScriptVM, IsServerScript, "Returns true if the script is being run on the server." );
|
|
ScriptRegisterFunction( g_pScriptVM, IsClientScript, "Returns true if the script is being run on the client." );
|
|
|
|
RegisterMathScriptFunctions();
|
|
|
|
#ifdef CLIENT_DLL
|
|
VScriptRunScript( "vscript_client", true );
|
|
#else
|
|
VScriptRunScript( "vscript_server", true );
|
|
#endif
|
|
}
|