Don't network info_null

Reduces potential for entity limit crashes, as it still exists for the first tick.
This commit is contained in:
Yui
2024-09-09 10:33:07 -04:00
committed by GitHub
parent 471a840ed9
commit 337b58eb3c
2 changed files with 4 additions and 4 deletions

View File

@@ -22,10 +22,10 @@ void CPointEntity::Spawn( void )
}
class CNullEntity : public CBaseEntity
class CNullEntity : public CServerOnlyEntity
{
public:
DECLARE_CLASS( CNullEntity, CBaseEntity );
DECLARE_CLASS( CNullEntity, CServerOnlyEntity );
void Spawn( void );
};

View File

@@ -22,10 +22,10 @@ void CPointEntity::Spawn( void )
}
class CNullEntity : public CBaseEntity
class CNullEntity : public CServerOnlyEntity
{
public:
DECLARE_CLASS( CNullEntity, CBaseEntity );
DECLARE_CLASS( CNullEntity, CServerOnlyEntity );
void Spawn( void );
};