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21 Commits

Author SHA1 Message Date
nillerusr
79c3bc86bd macos,ios: engine: use openal instead of old macos api 2023-06-03 22:50:43 +03:00
nillerusr
0235b1ed4d vstdlib: remove old shitty osversion 2023-06-03 22:13:55 +03:00
nillerusr
226d22b896 waf: don't install some shared libraries when building sdk only 2023-05-24 16:46:25 +00:00
nillerusr
8b1be47f4d scripts: fix vpc_parser errror 2023-05-24 00:46:37 +03:00
nillerusr
ed901ead1a move stub steam api from thirdparty submodule 2023-05-23 22:32:30 +00:00
nillerusr
a6c26f4271 replace stlport with gnustl 2023-05-17 16:06:34 +00:00
nillerusr
523f4e9eaa vgui_controls: fix unitialized variable 2023-05-05 19:17:06 +03:00
nillerusr
697a9f34f9 Merge pull request #248 from nillerusr/mathlib-optimize
Mathlib optimize
2023-05-05 16:17:29 +00:00
nillerusr
3b1b08fd93 win32: fix sdl2 install path 2023-05-05 19:14:50 +03:00
nillerusr
271c9993da hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
nillerusr
1a584655d9 Merge pull request #244 from SanyaSho/dev/largeaddressaware
wscript: use "/LARGEADDRESSAWARE" on windows
2023-04-29 14:28:57 +00:00
nillerusr
965ef97212 togl/togles: set D3DMATRIX alignment to 16 2023-04-29 15:34:11 +03:00
SanyaSho
30f1e02cda wscript: use "/LARGEADDRESSAWARE" on windows 2023-04-28 19:45:47 +03:00
nillerusr
657f59ada3 materialsystem: set allocator alignment 16( fixes crash in release build ) 2023-04-26 23:43:04 +03:00
nillerusr
e3edbc2d96 mathlib: make Gain and Bias inline 2023-04-26 22:33:20 +03:00
nillerusr
7ceba77616 WIP: move vmatrix functions to header and inline them 2023-04-26 19:56:15 +00:00
nillerusr
823e437005 wscript(android,windows): add sdl2 to installation path 2023-04-26 22:30:28 +03:00
nillerusr
a63138347b disable fortify-source headers 2023-04-25 15:08:19 +00:00
nillerusr
852f4052be fix idiotic libs problems again 2023-04-25 01:18:15 +03:00
nillerusr
38fdbf18c2 fix musl-idiodic libsc problems 2023-04-25 00:40:23 +00:00
nillerusr
d9eacc4db7 Merge pull request #242 from nillerusr/musl-port
Musl port
2023-04-24 20:28:56 +00:00
29 changed files with 1757 additions and 3336 deletions

2
.gitignore vendored
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@@ -37,5 +37,3 @@ waf3*/
.vscode/
.depproj/
source-engine.sln
hl2/

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@@ -1,599 +0,0 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "audio_pch.h"
#include <AudioToolbox/AudioQueue.h>
#include <AudioToolbox/AudioFile.h>
#include <AudioToolbox/AudioFormat.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern bool snd_firsttime;
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
#define NUM_BUFFERS_SOURCES 128
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
#define BUFFER_SIZE 0x0400
//-----------------------------------------------------------------------------
//
// NOTE: This only allows 16-bit, stereo wave out
//
//-----------------------------------------------------------------------------
class CAudioDeviceAudioQueue : public CAudioDeviceBase
{
public:
bool IsActive( void );
bool Init( void );
void Shutdown( void );
void PaintEnd( void );
int GetOutputPosition( void );
void ChannelReset( int entnum, int channelIndex, float distanceMod );
void Pause( void );
void UnPause( void );
float MixDryVolume( void );
bool Should3DMix( void );
void StopAllSounds( void );
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
void ClearBuffer( void );
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
void MixBegin( int sampleCount );
void MixUpsample( int sampleCount, int filtertype );
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void TransferSamples( int end );
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
const char *DeviceName( void ) { return "AudioQueue"; }
int DeviceChannels( void ) { return 2; }
int DeviceSampleBits( void ) { return 16; }
int DeviceSampleBytes( void ) { return 2; }
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
void BufferCompleted() { m_buffersCompleted++; }
void SetRunning( bool bState ) { m_bRunning = bState; }
private:
void OpenWaveOut( void );
void CloseWaveOut( void );
bool ValidWaveOut( void ) const;
bool BIsPlaying();
AudioStreamBasicDescription m_DataFormat;
AudioQueueRef m_Queue;
AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES];
int m_SndBufSize;
void *m_sndBuffers;
CInterlockedInt m_deviceSampleCount;
int m_buffersSent;
int m_buffersCompleted;
int m_pauseCount;
bool m_bSoundsShutdown;
bool m_bFailed;
bool m_bRunning;
};
CAudioDeviceAudioQueue *wave = NULL;
static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer)
{
if ( wave )
wave->BufferCompleted();
}
IAudioDevice *Audio_CreateMacAudioQueueDevice( void )
{
wave = new CAudioDeviceAudioQueue;
if ( wave->Init() )
return wave;
delete wave;
wave = NULL;
return NULL;
}
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CAudioDeviceAudioQueue::Init( void )
{
m_SndBufSize = 0;
m_sndBuffers = NULL;
m_pauseCount = 0;
m_bSurround = false;
m_bSurroundCenter = false;
m_bHeadphone = false;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_pauseCount = 0;
m_bSoundsShutdown = false;
m_bFailed = false;
m_bRunning = false;
m_Queue = NULL;
static bool first = true;
if ( first )
{
snd_surround.SetValue( 2 );
snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 );
snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 );
first = false;
}
OpenWaveOut();
if ( snd_firsttime )
{
DevMsg( "Wave sound initialized\n" );
}
return ValidWaveOut() && !m_bFailed;
}
void CAudioDeviceAudioQueue::Shutdown( void )
{
CloseWaveOut();
}
//-----------------------------------------------------------------------------
// WAV out device
//-----------------------------------------------------------------------------
inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const
{
return m_sndBuffers != 0 && m_Queue;
}
//-----------------------------------------------------------------------------
// called by the mac audioqueue code when we run out of playback buffers
//-----------------------------------------------------------------------------
void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
{
CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData;
UInt32 running = 0;
UInt32 size;
OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size);
audioqueue->SetRunning( running != 0 );
//DevWarning( "AudioQueueStart %d\n", running );
}
//-----------------------------------------------------------------------------
// Opens the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::OpenWaveOut( void )
{
if ( m_Queue )
return;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_DataFormat.mSampleRate = 44100;
m_DataFormat.mFormatID = kAudioFormatLinearPCM;
m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels
m_DataFormat.mFramesPerPacket = 1;
m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels
m_DataFormat.mChannelsPerFrame = 2;
m_DataFormat.mBitsPerChannel = 16;
m_DataFormat.mReserved = 0;
// Create the audio queue that will be used to manage the array of audio
// buffers used to queue samples.
OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue);
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i)
{
err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i]));
if ( err != noErr)
{
DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i );
m_bFailed = true;
}
m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE;
Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE );
}
err = AudioQueuePrime( m_Queue, 0, NULL);
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0);
err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE;
m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
if ( !m_sndBuffers )
{
m_sndBuffers = malloc( m_SndBufSize );
memset( m_sndBuffers, 0x0, m_SndBufSize );
}
}
//-----------------------------------------------------------------------------
// Closes the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::CloseWaveOut( void )
{
if ( ValidWaveOut() )
{
AudioQueueStop(m_Queue, true);
m_bRunning = false;
AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ )
AudioQueueFreeBuffer( m_Queue, m_Buffers[i]);
AudioQueueDispose( m_Queue, true);
m_Queue = NULL;
}
if ( m_sndBuffers )
{
free( m_sndBuffers );
m_sndBuffers = NULL;
}
}
//-----------------------------------------------------------------------------
// Mixing setup
//-----------------------------------------------------------------------------
int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
{
// soundtime - total samples that have been played out to hardware at dmaspeed
// paintedtime - total samples that have been mixed at speed
// endtime - target for samples in mixahead buffer at speed
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
if ((int)(endtime - soundtime) > samps)
endtime = soundtime + samps;
if ((endtime - paintedtime) & 0x3)
{
// The difference between endtime and painted time should align on
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
endtime -= (endtime - paintedtime) & 0x3;
}
return endtime;
}
//-----------------------------------------------------------------------------
// Actually performs the mixing
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::PaintEnd( void )
{
int cblocks = 4 << 1;
if ( m_bRunning && m_buffersSent == m_buffersCompleted )
{
// We are running the audio queue but have become starved of buffers.
// Stop the audio queue so we force a restart of it.
AudioQueueStop( m_Queue, true );
}
//
// submit a few new sound blocks
//
// 44K sound support
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
{
int iBuf = m_buffersSent&BUFF_MASK;
m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE;
Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE);
// Queue the buffer for playback.
OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL);
if ( err != noErr)
{
DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err );
}
m_buffersSent++;
}
if ( !m_bRunning )
{
DevMsg( "Restarting sound playback\n" );
m_bRunning = true;
AudioQueueStart( m_Queue, NULL);
}
}
int CAudioDeviceAudioQueue::GetOutputPosition( void )
{
int s = m_buffersSent * BUFFER_SIZE;
s >>= SAMPLE_16BIT_SHIFT;
s &= (DeviceSampleCount()-1);
return s / DeviceChannels();
}
//-----------------------------------------------------------------------------
// Pausing
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::Pause( void )
{
m_pauseCount++;
if (m_pauseCount == 1)
{
m_bRunning = false;
AudioQueueStop(m_Queue, true);
}
}
void CAudioDeviceAudioQueue::UnPause( void )
{
if ( m_pauseCount > 0 )
{
m_pauseCount--;
}
if ( m_pauseCount == 0 )
{
m_bRunning = true;
AudioQueueStart( m_Queue, NULL);
}
}
bool CAudioDeviceAudioQueue::IsActive( void )
{
return ( m_pauseCount == 0 );
}
float CAudioDeviceAudioQueue::MixDryVolume( void )
{
return 0;
}
bool CAudioDeviceAudioQueue::Should3DMix( void )
{
return false;
}
void CAudioDeviceAudioQueue::ClearBuffer( void )
{
if ( !m_sndBuffers )
return;
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() );
}
void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
{
}
bool CAudioDeviceAudioQueue::BIsPlaying()
{
UInt32 isRunning;
UInt32 propSize = sizeof(isRunning);
OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize);
return isRunning != 0;
}
void CAudioDeviceAudioQueue::MixBegin( int sampleCount )
{
MIX_ClearAllPaintBuffers( sampleCount, false );
}
void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype )
{
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter;
Assert (ifilter < CPAINTFILTERS);
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
ppaint->ifilter++;
}
void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
return;
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
return;
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod )
{
}
void CAudioDeviceAudioQueue::TransferSamples( int end )
{
int lpaintedtime = g_paintedtime;
int endtime = end;
// resumes playback...
if ( m_sndBuffers )
{
S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime );
}
}
void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
{
VPROF("CAudioDeviceAudioQueue::SpatializeChannel");
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
}
void CAudioDeviceAudioQueue::StopAllSounds( void )
{
m_bSoundsShutdown = true;
m_bRunning = false;
AudioQueueStop(m_Queue, true);
}
void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
{
//SX_RoomFX( endtime, filter, timefx );
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
}
static uint32 GetOSXSpeakerConfig()
{
return 2;
}
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc )
{
uint32 newSpeakerConfig = 2;
*pConfigDesc = "stereo speaker";
return newSpeakerConfig;
}
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
{
// if the old value is -1, we're setting this from the detect routine for the first time
// no need to reset the device
if ( flOldValue == -1 )
return;
// get the user's previous speaker config
uint32 speaker_config = GetOSXSpeakerConfig();
// get the new config
uint32 newSpeakerConfig = 0;
const char *speakerConfigDesc = "";
ConVarRef var( pVar );
newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc );
// make sure the config has changed
if (newSpeakerConfig == speaker_config)
return;
// set new configuration
//SetWindowsSpeakerConfig(newSpeakerConfig);
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc);
// restart sound system so it takes effect
//g_pSoundServices->RestartSoundSystem();
}
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
{
}

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@@ -11,10 +11,6 @@
#endif
#ifdef OSX
#include "snd_dev_openal.h"
#include "snd_dev_mac_audioqueue.h"
ConVar snd_audioqueue( "snd_audioqueue", "1" );
#endif
// memdbgon must be the last include file in a .cpp file!!!
@@ -94,11 +90,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
pDevice = Audio_CreateWaveDevice();
}
#elif defined(OSX)
if ( !CommandLine()->CheckParm( "-snd_openal" ) )
{
DevMsg( "Using AudioQueue Interface\n" );
pDevice = Audio_CreateMacAudioQueueDevice();
}
if ( !pDevice )
{
DevMsg( "Using OpenAL Interface\n" );

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@@ -189,8 +189,6 @@ bool g_bUsingSteamVoice = false;
#ifdef WIN32
extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec);
#elif defined( OSX )
extern IVoiceRecord* CreateVoiceRecord_AudioQueue(int sampleRate);
#endif
#ifdef POSIX
@@ -643,13 +641,8 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
return false;
// Get the voice input device.
#ifdef OSX
g_pVoiceRecord = CreateVoiceRecord_AudioQueue( Voice_SamplesPerSec() );
if ( !g_pVoiceRecord )
{
// Fall back to OpenAL
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
}
#if defined( OSX )
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
#elif defined( WIN32 )
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
#elif defined( USE_SDL )

View File

@@ -1,528 +0,0 @@
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// This module implements the voice record and compression functions
#include <Carbon/Carbon.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
#include "tier0/platform.h"
#include "tier0/threadtools.h"
//#include "tier0/vcrmode.h"
#include "ivoicerecord.h"
#define kNumSecAudioBuffer 1.0f
// ------------------------------------------------------------------------------
// VoiceRecord_AudioQueue
// ------------------------------------------------------------------------------
class VoiceRecord_AudioQueue : public IVoiceRecord
{
public:
VoiceRecord_AudioQueue();
virtual ~VoiceRecord_AudioQueue();
// IVoiceRecord.
virtual void Release();
virtual bool RecordStart();
virtual void RecordStop();
// Initialize. The format of the data we expect from the provider is
// 8-bit signed mono at the specified sample rate.
virtual bool Init( int nSampleRate );
virtual void Idle();
// Get the most recent N samples.
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
AudioUnit GetAudioUnit() { return m_AudioUnit; }
AudioConverterRef GetConverter() { return m_Converter; }
void RenderBuffer( const short *pszBuf, int nSamples );
bool BRecording() { return m_bRecordingAudio; }
void ClearThreadHandle() { m_hThread = NULL; m_bFirstInit = false; }
AudioBufferList m_MicInputBuffer;
AudioBufferList m_ConverterBuffer;
void *m_pMicInputBuffer;
int m_nMicInputSamplesAvaialble;
float m_flSampleRateConversion;
int m_nBufferFrameSize;
int m_ConverterBufferSize;
int m_MicInputBufferSize;
int m_InputBytesPerPacket;
private:
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
void ReleaseInterfaces(); // Release openal buffers and other interfaces
void ClearInterfaces(); // Clear members.
private:
AudioUnit m_AudioUnit;
char *m_SampleBuffer;
int m_SampleBufferSize;
int m_nSampleRate;
bool m_bRecordingAudio;
bool m_bFirstInit;
ThreadHandle_t m_hThread;
AudioConverterRef m_Converter;
CInterlockedUInt m_SampleBufferReadPos;
CInterlockedUInt m_SampleBufferWritePos;
//UInt32 nPackets = 0;
//bool bHaveListData = false;
};
VoiceRecord_AudioQueue::VoiceRecord_AudioQueue() :
m_nSampleRate( 0 ), m_AudioUnit( NULL ), m_SampleBufferSize(0), m_SampleBuffer(NULL),
m_SampleBufferReadPos(0), m_SampleBufferWritePos(0), m_bRecordingAudio(false), m_hThread( NULL ), m_bFirstInit( true )
{
ClearInterfaces();
}
VoiceRecord_AudioQueue::~VoiceRecord_AudioQueue()
{
ReleaseInterfaces();
if ( m_hThread )
ReleaseThreadHandle( m_hThread );
m_hThread = NULL;
}
void VoiceRecord_AudioQueue::Release()
{
ReleaseInterfaces();
}
uintp StartAudio( void *pRecorder )
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)pRecorder;
if ( vr )
{
//printf( "AudioOutputUnitStart\n" );
AudioOutputUnitStart( vr->GetAudioUnit() );
vr->ClearThreadHandle();
}
//printf( "StartAudio thread done\n" );
return 0;
}
bool VoiceRecord_AudioQueue::RecordStart()
{
if ( !m_AudioUnit )
return false;
if ( m_bFirstInit )
m_hThread = CreateSimpleThread( StartAudio, this );
else
AudioOutputUnitStart( m_AudioUnit );
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_bRecordingAudio = true;
//printf( "VoiceRecord_AudioQueue::RecordStart\n" );
return ( !m_bFirstInit || m_hThread != NULL );
}
void VoiceRecord_AudioQueue::RecordStop()
{
// Stop capturing.
if ( m_AudioUnit && m_bRecordingAudio )
{
AudioOutputUnitStop( m_AudioUnit );
//printf( "AudioOutputUnitStop\n" );
}
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_bRecordingAudio = false;
if ( m_hThread )
ReleaseThreadHandle( m_hThread );
m_hThread = NULL;
}
OSStatus ComplexBufferFillPlayback( AudioConverterRef inAudioConverter,
UInt32 *ioNumberDataPackets,
AudioBufferList *ioData,
AudioStreamPacketDescription **outDataPacketDesc,
void *inUserData)
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inUserData;
if ( !vr->BRecording() )
return noErr;
if ( vr->m_nMicInputSamplesAvaialble )
{
int nBytesRequired = *ioNumberDataPackets * vr->m_InputBytesPerPacket;
int nBytesAvailable = vr->m_nMicInputSamplesAvaialble*vr->m_InputBytesPerPacket;
if ( nBytesRequired < nBytesAvailable )
{
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = nBytesRequired;
vr->m_MicInputBuffer.mBuffers[0].mData = (char *)vr->m_MicInputBuffer.mBuffers[0].mData+nBytesRequired;
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = nBytesAvailable - nBytesRequired;
}
else
{
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = nBytesAvailable;
vr->m_MicInputBuffer.mBuffers[0].mData = vr->m_pMicInputBuffer;
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = vr->m_MicInputBufferSize;
}
*ioNumberDataPackets = ioData->mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
vr->m_nMicInputSamplesAvaialble = nBytesAvailable / vr->m_InputBytesPerPacket - *ioNumberDataPackets;
}
else
{
*ioNumberDataPackets = 0;
return -1;
}
return noErr;
}
static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inRefCon;
if ( !vr->BRecording() )
return noErr;
OSStatus err = noErr;
if ( vr->m_nMicInputSamplesAvaialble == 0 )
{
err = AudioUnitRender( vr->GetAudioUnit(), ioActionFlags, inTimeStamp, 1, inNumberFrames, &vr->m_MicInputBuffer );
if ( err == noErr )
vr->m_nMicInputSamplesAvaialble = vr->m_MicInputBuffer.mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
}
if ( vr->m_nMicInputSamplesAvaialble > 0 )
{
UInt32 nConverterSamples = ceil(vr->m_nMicInputSamplesAvaialble/vr->m_flSampleRateConversion);
vr->m_ConverterBuffer.mBuffers[0].mDataByteSize = vr->m_ConverterBufferSize;
OSStatus err = AudioConverterFillComplexBuffer( vr->GetConverter(),
ComplexBufferFillPlayback,
vr,
&nConverterSamples,
&vr->m_ConverterBuffer,
NULL );
if ( err == noErr || err == -1 )
vr->RenderBuffer( (short *)vr->m_ConverterBuffer.mBuffers[0].mData, vr->m_ConverterBuffer.mBuffers[0].mDataByteSize/sizeof(short) );
}
return err;
}
void VoiceRecord_AudioQueue::RenderBuffer( const short *pszBuf, int nSamples )
{
int samplePos = m_SampleBufferWritePos;
int samplePosBefore = samplePos;
int readPos = m_SampleBufferReadPos;
bool bBeforeRead = false;
if ( samplePos < readPos )
bBeforeRead = true;
char *pOut = (char *)(m_SampleBuffer + samplePos);
int nFirstCopy = MIN( nSamples*sizeof(short), m_SampleBufferSize - samplePos );
memcpy( pOut, pszBuf, nFirstCopy );
samplePos += nFirstCopy;
if ( nSamples*sizeof(short) > nFirstCopy )
{
nSamples -= ( nFirstCopy / sizeof(short) );
samplePos = 0;
memcpy( m_SampleBuffer, pszBuf + nFirstCopy, nSamples * sizeof(short) );
samplePos += nSamples * sizeof(short);
}
m_SampleBufferWritePos = samplePos%m_SampleBufferSize;
if ( (bBeforeRead && samplePos > readPos) )
{
m_SampleBufferReadPos = (readPos+m_SampleBufferSize/2)%m_SampleBufferSize; // if we crossed the read pointer then bump it forward
//printf( "Crossed %d %d (%d)\n", (int)samplePosBefore, (int)samplePos, readPos );
}
}
bool VoiceRecord_AudioQueue::InitalizeInterfaces()
{
//printf( "Initializing audio queue recorder\n" );
// Describe audio component
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_HALOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent(NULL, &desc);
if (comp == NULL)
return false;
OSStatus status = OpenAComponent(comp, &m_AudioUnit);
if ( status != noErr )
return false;
// Enable IO for recording
UInt32 flag = 1;
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
1, &flag, sizeof(flag));
if ( status != noErr )
return false;
// disable output on the device
flag = 0;
status = AudioUnitSetProperty( m_AudioUnit,kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
0, &flag,sizeof(flag));
if ( status != noErr )
return false;
UInt32 size = sizeof(AudioDeviceID);
AudioDeviceID inputDevice;
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultInputDevice,&size, &inputDevice);
if ( status != noErr )
return false;
status =AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global,
0, &inputDevice, sizeof(inputDevice));
if ( status != noErr )
return false;
// Describe format
AudioStreamBasicDescription audioDeviceFormat;
size = sizeof(AudioStreamBasicDescription);
status = AudioUnitGetProperty( m_AudioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1, // input bus
&audioDeviceFormat,
&size);
if ( status != noErr )
return false;
// we only want mono audio, so if they have a stero input ask for mono
if ( audioDeviceFormat.mChannelsPerFrame == 2 )
{
audioDeviceFormat.mChannelsPerFrame = 1;
audioDeviceFormat.mBytesPerPacket /= 2;
audioDeviceFormat.mBytesPerFrame /= 2;
}
// Apply format
status = AudioUnitSetProperty( m_AudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output,
1, &audioDeviceFormat, sizeof(audioDeviceFormat) );
if ( status != noErr )
return false;
AudioStreamBasicDescription audioOutputFormat;
audioOutputFormat = audioDeviceFormat;
audioOutputFormat.mFormatID = kAudioFormatLinearPCM;
audioOutputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioOutputFormat.mBytesPerPacket = 2; // 16-bit samples * 1 channels
audioOutputFormat.mFramesPerPacket = 1;
audioOutputFormat.mBytesPerFrame = 2; // 16-bit samples * 1 channels
audioOutputFormat.mChannelsPerFrame = 1;
audioOutputFormat.mBitsPerChannel = 16;
audioOutputFormat.mReserved = 0;
audioOutputFormat.mSampleRate = m_nSampleRate;
m_flSampleRateConversion = audioDeviceFormat.mSampleRate / audioOutputFormat.mSampleRate;
// setup sample rate conversion
status = AudioConverterNew( &audioDeviceFormat, &audioOutputFormat, &m_Converter );
if ( status != noErr )
return false;
UInt32 primeMethod = kConverterPrimeMethod_None;
status = AudioConverterSetProperty( m_Converter, kAudioConverterPrimeMethod, sizeof(UInt32), &primeMethod);
if ( status != noErr )
return false;
UInt32 quality = kAudioConverterQuality_Medium;
status = AudioConverterSetProperty( m_Converter, kAudioConverterSampleRateConverterQuality, sizeof(UInt32), &quality);
if ( status != noErr )
return false;
// Set input callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = this;
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global,
0, &callbackStruct, sizeof(callbackStruct) );
if ( status != noErr )
return false;
UInt32 bufferFrameSize;
size = sizeof(bufferFrameSize);
status = AudioDeviceGetProperty( inputDevice, 1, 1, kAudioDevicePropertyBufferFrameSize, &size, &bufferFrameSize );
if ( status != noErr )
return false;
m_nBufferFrameSize = bufferFrameSize;
// allocate the input and conversion sound storage buffers
m_MicInputBuffer.mNumberBuffers = 1;
m_MicInputBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioDeviceFormat.mBitsPerChannel/8*audioDeviceFormat.mChannelsPerFrame;
m_MicInputBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
m_MicInputBuffer.mBuffers[0].mNumberChannels = audioDeviceFormat.mChannelsPerFrame;
m_pMicInputBuffer = m_MicInputBuffer.mBuffers[0].mData;
m_MicInputBufferSize = m_MicInputBuffer.mBuffers[0].mDataByteSize;
m_InputBytesPerPacket = audioDeviceFormat.mBytesPerPacket;
m_ConverterBuffer.mNumberBuffers = 1;
m_ConverterBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioOutputFormat.mBitsPerChannel/8*audioOutputFormat.mChannelsPerFrame;
m_ConverterBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
m_ConverterBuffer.mBuffers[0].mNumberChannels = 1;
m_ConverterBufferSize = m_ConverterBuffer.mBuffers[0].mDataByteSize;
m_nMicInputSamplesAvaialble = 0;
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_SampleBufferSize = ceil( kNumSecAudioBuffer * m_nSampleRate * audioOutputFormat.mBytesPerPacket );
m_SampleBuffer = (char *)malloc( m_SampleBufferSize );
memset( m_SampleBuffer, 0x0, m_SampleBufferSize );
DevMsg( "Initialized AudioQueue record interface\n" );
return true;
}
bool VoiceRecord_AudioQueue::Init( int nSampleRate )
{
if ( m_AudioUnit && m_nSampleRate != nSampleRate )
{
// Need to recreate interfaces with different sample rate
ReleaseInterfaces();
ClearInterfaces();
}
m_nSampleRate = nSampleRate;
// Re-initialize the capture buffer if neccesary
if ( !m_AudioUnit )
{
InitalizeInterfaces();
}
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
//printf( "VoiceRecord_AudioQueue::Init()\n" );
// Initialise
OSStatus status = AudioUnitInitialize( m_AudioUnit );
if ( status != noErr )
return false;
return true;
}
void VoiceRecord_AudioQueue::ReleaseInterfaces()
{
AudioOutputUnitStop( m_AudioUnit );
AudioConverterDispose( m_Converter );
AudioUnitUninitialize( m_AudioUnit );
m_AudioUnit = NULL;
m_Converter = NULL;
}
void VoiceRecord_AudioQueue::ClearInterfaces()
{
m_AudioUnit = NULL;
m_Converter = NULL;
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
if ( m_SampleBuffer )
free( m_SampleBuffer );
m_SampleBuffer = NULL;
if ( m_MicInputBuffer.mBuffers[0].mData )
free( m_MicInputBuffer.mBuffers[0].mData );
if ( m_ConverterBuffer.mBuffers[0].mData )
free( m_ConverterBuffer.mBuffers[0].mData );
m_MicInputBuffer.mBuffers[0].mData = NULL;
m_ConverterBuffer.mBuffers[0].mData = NULL;
}
void VoiceRecord_AudioQueue::Idle()
{
}
int VoiceRecord_AudioQueue::GetRecordedData(short *pOut, int nSamples )
{
if ( !m_SampleBuffer )
return 0;
int cbSamples = nSamples*2; // convert to bytes
int writePos = m_SampleBufferWritePos;
int readPos = m_SampleBufferReadPos;
int nOutstandingSamples = ( writePos - readPos );
if ( readPos > writePos ) // writing has wrapped around
{
nOutstandingSamples = writePos + ( m_SampleBufferSize - readPos );
}
if ( !nOutstandingSamples )
return 0;
if ( nOutstandingSamples < cbSamples )
cbSamples = nOutstandingSamples; // clamp to the number of samples we have available
memcpy( (char *)pOut, m_SampleBuffer + readPos, MIN( cbSamples, m_SampleBufferSize - readPos ) );
if ( cbSamples > ( m_SampleBufferSize - readPos ) )
{
int offset = m_SampleBufferSize - readPos;
cbSamples -= offset;
readPos = 0;
memcpy( (char *)pOut + offset, m_SampleBuffer, cbSamples );
}
readPos+=cbSamples;
m_SampleBufferReadPos = readPos%m_SampleBufferSize;
//printf( "Returning %d samples, %d %d (%d)\n", cbSamples/2, (int)m_SampleBufferReadPos, (int)m_SampleBufferWritePos, m_SampleBufferSize );
return cbSamples/2;
}
VoiceRecord_AudioQueue g_AudioQueueVoiceRecord;
IVoiceRecord* CreateVoiceRecord_AudioQueue( int sampleRate )
{
if ( g_AudioQueueVoiceRecord.Init( sampleRate ) )
{
return &g_AudioQueueVoiceRecord;
}
else
{
g_AudioQueueVoiceRecord.Release();
return NULL;
}
}

View File

@@ -341,8 +341,7 @@ def build(bld):
if bld.env.DEST_OS == 'darwin':
source += [
'audio/snd_dev_openal.cpp', # [$OSXALL]
'audio/snd_dev_mac_audioqueue.cpp',# [$OSXALL]
'audio/voice_record_mac_audioqueue.cpp', #[$OSXALL]
'audio/snd_dev_mac_audioqueue.cpp', # [$OSXALL]
]
includes = [

View File

@@ -696,6 +696,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
int rt = _stat( path, buf );
// Workaround bug wherein stat() randomly fails on Windows XP. See comment on function.
/*
#if defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
if ( rt == -1 )
{
@@ -706,6 +707,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
}
}
#endif // defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
*/
#if defined(LINUX) || defined(PLATFORM_BSD)
if ( rt == -1 )

View File

@@ -33,6 +33,7 @@ CAI_PolicingBehavior::CAI_PolicingBehavior( void )
m_bEnabled = false;
m_nNumWarnings = 0;
m_bTargetIsHostile = false;
m_hPoliceGoal = NULL;
}
//-----------------------------------------------------------------------------

View File

@@ -43,17 +43,8 @@ def build(bld):
if bld.env.DEST_OS == 'win32':
libs += ['USER32']
install_path = bld.env.LIBDIR
# Copy SDL2 dependency
if bld.env.DEST_OS == 'win32':
bld(
rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
target='SDL2.dll',
install_path=install_path,
)
install_path = bld.env.LIBDIR
bld.shlib(
source = source,

View File

@@ -31,9 +31,9 @@ public:
{
MEM_ALLOC_CREDIT_( "CMatCallQueue.m_Allocator" );
#ifdef SWDS
m_Allocator.Init( 2*1024, 0, 0, 4 );
m_Allocator.Init( 2*1024, 0, 0, 16 );
#else
m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 4 );
m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 16 );
#endif
m_FunctorFactory.SetAllocator( &m_Allocator );
m_pHead = m_pTail = NULL;

View File

@@ -420,13 +420,6 @@ void MatrixGetColumn( const matrix3x4_t& in, int column, Vector &out )
out.z = in[2][column];
}
void MatrixSetColumn( const Vector &in, int column, matrix3x4_t& out )
{
out[0][column] = in.x;
out[1][column] = in.y;
out[2][column] = in.z;
}
void MatrixScaleBy ( const float flScale, matrix3x4_t &out )
{
out[0][0] *= flScale;
@@ -1092,57 +1085,6 @@ void SetScaleMatrix( float x, float y, float z, matrix3x4_t &dst )
dst[2][0] = 0.0f; dst[2][1] = 0.0f; dst[2][2] = z; dst[2][3] = 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose: Builds the matrix for a counterclockwise rotation about an arbitrary axis.
//
// | ax2 + (1 - ax2)cosQ axay(1 - cosQ) - azsinQ azax(1 - cosQ) + aysinQ |
// Ra(Q) = | axay(1 - cosQ) + azsinQ ay2 + (1 - ay2)cosQ ayaz(1 - cosQ) - axsinQ |
// | azax(1 - cosQ) - aysinQ ayaz(1 - cosQ) + axsinQ az2 + (1 - az2)cosQ |
//
// Input : mat -
// vAxisOrRot -
// angle -
//-----------------------------------------------------------------------------
void MatrixBuildRotationAboutAxis( const Vector &vAxisOfRot, float angleDegrees, matrix3x4_t &dst )
{
float radians;
float axisXSquared;
float axisYSquared;
float axisZSquared;
float fSin;
float fCos;
radians = angleDegrees * ( M_PI / 180.0 );
fSin = sin( radians );
fCos = cos( radians );
axisXSquared = vAxisOfRot[0] * vAxisOfRot[0];
axisYSquared = vAxisOfRot[1] * vAxisOfRot[1];
axisZSquared = vAxisOfRot[2] * vAxisOfRot[2];
// Column 0:
dst[0][0] = axisXSquared + (1 - axisXSquared) * fCos;
dst[1][0] = vAxisOfRot[0] * vAxisOfRot[1] * (1 - fCos) + vAxisOfRot[2] * fSin;
dst[2][0] = vAxisOfRot[2] * vAxisOfRot[0] * (1 - fCos) - vAxisOfRot[1] * fSin;
// Column 1:
dst[0][1] = vAxisOfRot[0] * vAxisOfRot[1] * (1 - fCos) - vAxisOfRot[2] * fSin;
dst[1][1] = axisYSquared + (1 - axisYSquared) * fCos;
dst[2][1] = vAxisOfRot[1] * vAxisOfRot[2] * (1 - fCos) + vAxisOfRot[0] * fSin;
// Column 2:
dst[0][2] = vAxisOfRot[2] * vAxisOfRot[0] * (1 - fCos) + vAxisOfRot[1] * fSin;
dst[1][2] = vAxisOfRot[1] * vAxisOfRot[2] * (1 - fCos) - vAxisOfRot[0] * fSin;
dst[2][2] = axisZSquared + (1 - axisZSquared) * fCos;
// Column 3:
dst[0][3] = 0;
dst[1][3] = 0;
dst[2][3] = 0;
}
//-----------------------------------------------------------------------------
// Computes the transpose
//-----------------------------------------------------------------------------
@@ -1450,33 +1392,6 @@ void VectorYawRotate( const Vector &in, float flYaw, Vector &out)
out.z = in.z;
}
float Bias( float x, float biasAmt )
{
// WARNING: not thread safe
static float lastAmt = -1;
static float lastExponent = 0;
if( lastAmt != biasAmt )
{
lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5))
}
float fRet = pow( x, lastExponent );
Assert ( !IS_NAN( fRet ) );
return fRet;
}
float Gain( float x, float biasAmt )
{
// WARNING: not thread safe
if( x < 0.5 )
return 0.5f * Bias( 2*x, 1-biasAmt );
else
return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt );
}
float SmoothCurve( float x )
{
// Actual smooth curve. Visualization:

File diff suppressed because it is too large Load Diff

View File

@@ -22,10 +22,16 @@ extern float (*pfFastCos)(float x);
// The following are not declared as macros because they are often used in limiting situations,
// and sometimes the compiler simply refuses to inline them for some reason
#define FastSqrt(x) (*pfSqrt)(x)
#define FastRSqrt(x) (*pfRSqrt)(x)
#define FastRSqrtFast(x) (*pfRSqrtFast)(x)
#define FastSqrt(x) sqrtf(x)
#define FastRSqrt(x) (1.f/sqrtf(x))
#define FastRSqrtFast(x) (1.f/sqrtf(x))
#ifdef _WIN32
#define FastSinCos(x,s,c) (*pfFastSinCos)(x,s,c)
#else
#define FastSinCos(x,s,c) sincosf(x,s,c)
#endif
#define FastCos(x) (*pfFastCos)(x)
#if defined(__i386__) || defined(_M_IX86)

View File

@@ -30,7 +30,6 @@
// FP exception clean so this not a turnkey operation.
//#define FP_EXCEPTIONS_ENABLED
#ifdef FP_EXCEPTIONS_ENABLED
#include <float.h> // For _clearfp and _controlfp_s
#endif
@@ -93,37 +92,11 @@ private:
FPExceptionEnabler& operator=(const FPExceptionEnabler&);
};
#ifdef DEBUG // stop crashing edit-and-continue
FORCEINLINE float clamp( float val, float minVal, float maxVal )
inline float clamp( const float val, const float minVal, const float maxVal )
{
if ( maxVal < minVal )
return maxVal;
else if( val < minVal )
return minVal;
else if( val > maxVal )
return maxVal;
else
return val;
const float t = val < minVal ? minVal : val;
return t > maxVal ? maxVal : t;
}
#else // DEBUG
FORCEINLINE float clamp( float val, float minVal, float maxVal )
{
#if defined(__i386__) || defined(_M_IX86)
_mm_store_ss( &val,
_mm_min_ss(
_mm_max_ss(
_mm_load_ss(&val),
_mm_load_ss(&minVal) ),
_mm_load_ss(&maxVal) ) );
#else
val = fpmax(minVal, val);
val = fpmin(maxVal, val);
#endif
return val;
}
#endif // DEBUG
//
// Returns a clamped value in the range [min, max].
@@ -131,17 +104,10 @@ FORCEINLINE float clamp( float val, float minVal, float maxVal )
template< class T >
inline T clamp( T const &val, T const &minVal, T const &maxVal )
{
if ( maxVal < minVal )
return maxVal;
else if( val < minVal )
return minVal;
else if( val > maxVal )
return maxVal;
else
return val;
const T t = val< minVal ? minVal : val;
return t > maxVal ? maxVal : t;
}
// plane_t structure
// !!! if this is changed, it must be changed in asm code too !!!
// FIXME: does the asm code even exist anymore?
@@ -237,8 +203,8 @@ bool R_CullBoxSkipNear( const Vector& mins, const Vector& maxs, const Frustum_t
struct matrix3x4_t
{
matrix3x4_t() = default;
matrix3x4_t(
inline matrix3x4_t() = default;
inline matrix3x4_t(
float m00, float m01, float m02, float m03,
float m10, float m11, float m12, float m13,
float m20, float m21, float m22, float m23 )
@@ -252,7 +218,7 @@ struct matrix3x4_t
// Creates a matrix where the X axis = forward
// the Y axis = left, and the Z axis = up
//-----------------------------------------------------------------------------
void Init( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
inline void Init( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
{
m_flMatVal[0][0] = xAxis.x; m_flMatVal[0][1] = yAxis.x; m_flMatVal[0][2] = zAxis.x; m_flMatVal[0][3] = vecOrigin.x;
m_flMatVal[1][0] = xAxis.y; m_flMatVal[1][1] = yAxis.y; m_flMatVal[1][2] = zAxis.y; m_flMatVal[1][3] = vecOrigin.y;
@@ -263,26 +229,23 @@ struct matrix3x4_t
// Creates a matrix where the X axis = forward
// the Y axis = left, and the Z axis = up
//-----------------------------------------------------------------------------
matrix3x4_t( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
inline matrix3x4_t( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
{
Init( xAxis, yAxis, zAxis, vecOrigin );
}
inline void Invalidate( void )
{
for (int i = 0; i < 3; i++)
for( int i=0; i < 12; i++ )
{
for (int j = 0; j < 4; j++)
{
m_flMatVal[i][j] = VEC_T_NAN;
}
((float*)m_flMatVal)[i] = VEC_T_NAN;
}
}
float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
float *Base() { return &m_flMatVal[0][0]; }
const float *Base() const { return &m_flMatVal[0][0]; }
inline float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
inline const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
inline float *Base() { return &m_flMatVal[0][0]; }
inline const float *Base() const { return &m_flMatVal[0][0]; }
float m_flMatVal[3][4];
};
@@ -565,7 +528,13 @@ void MatrixInvert( const matrix3x4_t &in, matrix3x4_t &out );
bool MatricesAreEqual( const matrix3x4_t &src1, const matrix3x4_t &src2, float flTolerance = 1e-5 );
void MatrixGetColumn( const matrix3x4_t &in, int column, Vector &out );
void MatrixSetColumn( const Vector &in, int column, matrix3x4_t &out );
inline void MatrixSetColumn( const Vector &in, int column, matrix3x4_t& out )
{
out[0][column] = in.x;
out[1][column] = in.y;
out[2][column] = in.z;
}
inline void MatrixGetTranslation( const matrix3x4_t &in, Vector &out )
{
@@ -1079,7 +1048,19 @@ void VectorYawRotate( const Vector& in, float flYaw, Vector &out);
// 0 1
//
// With a biasAmt of 0.5, Bias returns X.
float Bias( float x, float biasAmt );
inline float Bias( float x, float biasAmt )
{
// WARNING: not thread safe
static float lastAmt = -1;
static float lastExponent = 0;
if( lastAmt != biasAmt )
{
lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5))
}
float fRet = pow( x, lastExponent );
Assert ( !IS_NAN( fRet ) );
return fRet;
}
// Gain is similar to Bias, but biasAmt biases towards or away from 0.5.
@@ -1111,9 +1092,14 @@ float Bias( float x, float biasAmt );
// |*****
// |___________________
// 0 1
float Gain( float x, float biasAmt );
inline float Gain( float x, float biasAmt )
{
// WARNING: not thread safe
if( x < 0.5 )
return 0.5f * Bias( 2*x, 1-biasAmt );
else
return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt );
}
// SmoothCurve maps a 0-1 value into another 0-1 value based on a cosine wave
// where the derivatives of the function at 0 and 1 (and 0.5) are 0. This is useful for
// any fadein/fadeout effect where it should start and end smoothly.

View File

@@ -35,7 +35,7 @@ class Vector2D;
// 4D Vector4D
//=========================================================
class Vector4D
class alignas(16) Vector4D
{
public:
// Members

File diff suppressed because it is too large Load Diff

View File

@@ -38,13 +38,17 @@
#define XBOX_CODELINE_ONLY() Error_Compiling_Code_Only_Valid_in_Xbox_Codeline
#endif
#if !defined(PLATFORM_GLIBC) && defined(LINUX) // fuck musl
#ifdef nullptr
#undef nullptr
#endif
#define nullptr 0
#endif
// stdio.h
#ifdef NULL
#if !defined( NULL ) || defined( PLATFORM_BSD )
#undef NULL
#define NULL 0
#endif

View File

@@ -1042,7 +1042,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DSHADER_PARAM_REGISTER_TYPE;
struct D3DMATRIX
struct alignas(16) D3DMATRIX
{
union
{

View File

@@ -1042,7 +1042,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DSHADER_PARAM_REGISTER_TYPE;
struct D3DMATRIX
struct alignas(16) D3DMATRIX
{
union
{

View File

@@ -90,6 +90,9 @@ def fix_dos_path( path ):
if find_path == '': find_path = './'
else: find_path += '/'
if not os.path.exists(find_path):
return find_path+filename
dirlist = os.listdir(find_path)
for file in dirlist:
if file == filename:

View File

@@ -215,7 +215,6 @@ class Android:
# TODO: proper STL support
return [
#os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'system', 'include')),
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'stlport', 'stlport')),
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'android', 'support', 'include'))
]
@@ -346,8 +345,12 @@ def configure(conf):
conf.env.CXXFLAGS += android.cflags(True)
conf.env.LINKFLAGS += android.linkflags()
conf.env.LDFLAGS += android.ldflags()
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','stlport','libs',stlarch))]
conf.env.LDFLAGS += ['-lstlport_static']
conf.env.INCLUDES += [
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'include')),
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'libs', stlarch, 'include'))
]
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','gnu-libstdc++','4.9','libs',stlarch))]
conf.env.LDFLAGS += ['-lgnustl_static']
conf.env.HAVE_M = True
if android.is_hardfp():

185
stub_steam/steam_api.cpp Normal file
View File

@@ -0,0 +1,185 @@
#define _CRT_SECURE_NO_WARNINGS
#define STEAM_API_EXPORTS
#if defined __GNUC__
#define S_API extern "C" __attribute__ ((visibility("default")))
#elif defined _MSC_VER
#define S_API extern "C" __declspec(dllexport)
#endif
#define NULL 0
S_API void *g_pSteamClientGameServer;
void *g_pSteamClientGameServer = NULL;
//steam_api.h
S_API bool SteamAPI_Init() {
return true;
}
S_API bool SteamAPI_InitSafe() {
return true;
}
S_API void SteamAPI_Shutdown() {
}
S_API bool SteamAPI_RestartAppIfNecessary() {
return false;
}
S_API void SteamAPI_ReleaseCurrentThreadMemory() {
}
S_API void SteamAPI_WriteMiniDump() {
}
S_API void SteamAPI_SetMiniDumpComment() {
}
S_API void SteamAPI_RunCallbacks() {
}
S_API void SteamAPI_RegisterCallback() {
}
S_API void SteamAPI_UnregisterCallback() {
}
S_API void SteamAPI_RegisterCallResult() {
}
S_API void SteamAPI_UnregisterCallResult() {
}
S_API bool SteamAPI_IsSteamRunning() {
return false;
}
S_API void Steam_RunCallbacks() {
}
S_API void Steam_RegisterInterfaceFuncs() {
}
S_API int Steam_GetHSteamUserCurrent() {
return 0;
}
S_API const char *SteamAPI_GetSteamInstallPath() {
return NULL;
}
S_API int SteamAPI_GetHSteamPipe() {
return 0;
}
S_API void SteamAPI_SetTryCatchCallbacks() {
}
S_API void SteamAPI_SetBreakpadAppID() {
}
S_API void SteamAPI_UseBreakpadCrashHandler() {
}
S_API int GetHSteamPipe() {
return 0;
}
S_API int GetHSteamUser() {
return 0;
}
S_API int SteamAPI_GetHSteamUser() {
return 0;
}
S_API void *SteamInternal_ContextInit() {
return NULL;
}
S_API void *SteamInternal_CreateInterface() {
return NULL;
}
S_API void *SteamApps() {
return NULL;
}
S_API void *SteamClient() {
return NULL;
}
S_API void *SteamFriends() {
return NULL;
}
S_API void *SteamHTTP() {
return NULL;
}
S_API void *SteamMatchmaking() {
return NULL;
}
S_API void *SteamMatchmakingServers() {
return NULL;
}
S_API void *SteamNetworking() {
return NULL;
}
S_API void *SteamRemoteStorage() {
return NULL;
}
S_API void *SteamScreenshots() {
return NULL;
}
S_API void *SteamUser() {
return NULL;
}
S_API void *SteamUserStats() {
return NULL;
}
S_API void *SteamUtils() {
return NULL;
}
S_API int SteamGameServer_GetHSteamPipe() {
return 0;
}
S_API int SteamGameServer_GetHSteamUser() {
return 0;
}
S_API int SteamGameServer_GetIPCCallCount() {
return 0;
}
S_API int SteamGameServer_InitSafe() {
return 0;
}
S_API void SteamGameServer_RunCallbacks() {
}
S_API void SteamGameServer_Shutdown() {
}

46
stub_steam/wscript Executable file
View File

@@ -0,0 +1,46 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'steam_api'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'steam_api.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
] + bld.env.INCLUDES_SDL2
defines = []
libs = []
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
install_path = install_path,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

View File

@@ -83,7 +83,7 @@ def build(bld):
else:
libs = ['DL', 'M', 'LOG']
install_path = bld.env.LIBDIR
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
bld.shlib(
source = source,

View File

@@ -95,6 +95,8 @@ TextEntry::TextEntry(Panel *parent, const char *panelName) : BaseClass(parent, p
SetEditable(true);
_dataChanged = false;
// initialize the line break array
m_LineBreaks.AddToTail(BUFFER_SIZE);

View File

@@ -1,427 +0,0 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "vstdlib/osversion.h"
#include "winlite.h"
#include "strtools.h"
#include "tier0/dbg.h"
#ifdef OSX
#include <CoreServices/CoreServices.h>
#endif
//-----------------------------------------------------------------------------
// Purpose: return the OS type for this machine
//-----------------------------------------------------------------------------
EOSType GetOSType()
{
static EOSType eOSVersion = k_eOSUnknown;
#if defined( _WIN32 ) && !defined( _X360 )
if ( eOSVersion == k_eOSUnknown || eOSVersion == k_eWinUnknown )
{
eOSVersion = k_eWinUnknown;
OSVERSIONINFOEX osvi;
Q_memset( &osvi, 0x00, sizeof(osvi) );
osvi.dwOSVersionInfoSize = sizeof(osvi);
if ( GetVersionEx( (OSVERSIONINFO *) &osvi ) )
{
switch ( osvi.dwPlatformId )
{
case VER_PLATFORM_WIN32_NT:
if ( osvi.dwMajorVersion <= 4 )
{
eOSVersion = k_eWinNT;
}
else if ( osvi.dwMajorVersion == 5 )
{
switch( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWin2000;
break;
case 1:
eOSVersion = k_eWinXP;
break;
case 2:
eOSVersion = k_eWin2003;
break;
}
}
else if ( osvi.dwMajorVersion >= 6 )
{
if ( osvi.wProductType == VER_NT_WORKSTATION )
{
switch ( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWinVista;
break;
case 1:
eOSVersion = k_eWindows7;
break;
}
}
else /* ( osvi.wProductType != VER_NT_WORKSTATION ) */
{
switch ( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWin2008; // Windows 2008, not R2
break;
case 1:
eOSVersion = k_eWin2008; // Windows 2008 R2
break;
}
}
}
break;
case VER_PLATFORM_WIN32_WINDOWS:
switch ( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWin95;
break;
case 10:
eOSVersion = k_eWin98;
break;
case 90:
eOSVersion = k_eWinME;
break;
}
break;
case VER_PLATFORM_WIN32s:
eOSVersion = k_eWin311;
break;
}
}
}
#elif defined(OSX)
if ( eOSVersion == k_eOSUnknown )
{
SInt32 MajorVer = 0;
SInt32 MinorVer = 0;
SInt32 PatchVer = 0;
OSErr err = noErr;
err = Gestalt( gestaltSystemVersionMajor, &MajorVer );
if ( err != noErr )
return k_eOSUnknown;
err = Gestalt( gestaltSystemVersionMinor, &MinorVer );
if ( err != noErr )
return k_eOSUnknown;
err = Gestalt( gestaltSystemVersionBugFix, &PatchVer );
if ( err != noErr )
return k_eOSUnknown;
switch ( MajorVer )
{
case 10:
{
switch( MinorVer )
{
case 4:
eOSVersion = k_eMacOS104;
break;
case 5:
eOSVersion = k_eMacOS105;
switch ( PatchVer )
{
case 8:
eOSVersion = k_eMacOS1058;
default:
break;
}
break;
case 6:
eOSVersion = k_eMacOS106;
switch ( PatchVer )
{
case 1:
case 2:
break;
case 3:
default:
// note the default here - 10.6.4 (5,6...) >= 10.6.3, so we want to
// identify as 10.6.3 for sysreqs purposes
eOSVersion = k_eMacOS1063;
break;
}
break;
case 7:
eOSVersion = k_eMacOS107;
break;
default:
break;
}
}
default:
break;
}
}
#elif defined(LINUX)
if ( eOSVersion == k_eOSUnknown )
{
FILE *fpKernelVer = fopen( "/proc/version", "r" );
if ( !fpKernelVer )
return k_eLinuxUnknown;
char rgchVersionLine[1024];
char *pchRet = fgets( rgchVersionLine, sizeof(rgchVersionLine), fpKernelVer );
fclose( fpKernelVer );
eOSVersion = k_eLinuxUnknown;
// move past "Linux version "
const char *pchVersion = rgchVersionLine + Q_strlen( "Linux version " );
if ( pchRet && *pchVersion == '2' && *(pchVersion+1) == '.' )
{
pchVersion += 2; // move past "2."
if ( *pchVersion == '2' && *(pchVersion+1) == '.' )
eOSVersion = k_eLinux22;
else if ( *pchVersion == '4' && *(pchVersion+1) == '.' )
eOSVersion = k_eLinux24;
else if ( *pchVersion == '6' && *(pchVersion+1) == '.' )
eOSVersion = k_eLinux26;
}
}
#endif
return eOSVersion;
}
//-----------------------------------------------------------------------------
// Purpose: get platform-specific OS details (distro, on linux)
// returns a pointer to the input buffer on success (for convenience),
// NULL on failure.
//-----------------------------------------------------------------------------
const char *GetOSDetailString( char *pchOutBuf, int cchOutBuf )
{
#if defined WIN32
(void)( pchOutBuf );
(void)( cchOutBuf );
// no interesting details
return NULL;
#else
#if defined LINUX
// we're about to go poking around to see if we can figure out distribution
// looking @ any /etc file is fragile (people can change 'em),
// but since this is just hardware survey data, we're not super concerned.
// a bunch of OS-specific issue files
const char *pszIssueFile[] =
{
"/etc/redhat-release",
"/etc/fedora-release",
"/etc/slackware-release",
"/etc/debian_release",
"/etc/mandrake-release",
"/etc/yellowdog-release",
"/etc/gentoo-release",
"/etc/lsb-release",
"/etc/SUSE-release",
};
if ( !pchOutBuf )
return NULL;
for (int i = 0; i < Q_ARRAYSIZE( pszIssueFile ); i++ )
{
FILE *fdInfo = fopen( pszIssueFile[i], "r" );
if ( !fdInfo )
continue;
// prepend the buffer with the name of the file we found for easier grouping
snprintf( pchOutBuf, cchOutBuf, "%s\n", pszIssueFile[i] );
int cchIssueFile = strlen( pszIssueFile[i] ) + 1;
ssize_t cubRead = fread( (void*) (pchOutBuf + cchIssueFile) , sizeof(char), cchOutBuf - cchIssueFile, fdInfo );
fclose( fdInfo );
if ( cubRead < 0 )
return NULL;
// null terminate
pchOutBuf[ MIN( cubRead, cchOutBuf-1 ) ] = '\0';
return pchOutBuf;
}
#endif
// if all else fails, just send back uname -a
if ( !pchOutBuf )
return NULL;
FILE *fpUname = popen( "uname -mrsv", "r" );
if ( !fpUname )
return NULL;
size_t cchRead = fread( pchOutBuf, sizeof(char), cchOutBuf, fpUname );
pclose( fpUname );
pchOutBuf[ MIN( cchRead, (size_t)cchOutBuf-1 ) ] = '\0';
return pchOutBuf;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: get a friendly name for an OS type
//-----------------------------------------------------------------------------
const char *GetNameFromOSType( EOSType eOSType )
{
switch ( eOSType )
{
case k_eWinUnknown:
return "Windows";
case k_eWin311:
return "Windows 3.11";
case k_eWin95:
return "Windows 95";
case k_eWin98:
return "Windows 98";
case k_eWinME:
return "Windows ME";
case k_eWinNT:
return "Windows NT";
case k_eWin2000:
return "Windows 2000";
case k_eWinXP:
return "Windows XP";
case k_eWin2003:
return "Windows 2003";
case k_eWinVista:
return "Windows Vista";
case k_eWindows7:
return "Windows 7";
case k_eWin2008:
return "Windows 2008";
#ifdef POSIX
case k_eMacOSUnknown:
return "Mac OS";
case k_eMacOS104:
return "MacOS 10.4";
case k_eMacOS105:
return "MacOS 10.5";
case k_eMacOS1058:
return "MacOS 10.5.8";
case k_eMacOS106:
return "MacOS 10.6";
case k_eMacOS1063:
return "MacOS 10.6.3";
case k_eMacOS107:
return "MacOS 10.7";
case k_eLinuxUnknown:
return "Linux";
case k_eLinux22:
return "Linux 2.2";
case k_eLinux24:
return "Linux 2.4";
case k_eLinux26:
return "Linux 2.6";
#endif
default:
case k_eOSUnknown:
return "Unknown";
}
}
// friendly name to OS type, MUST be same size as EOSType enum
struct OSTypeNameTuple
{
EOSType m_OSType;
const char *m_pchOSName;
};
const OSTypeNameTuple k_rgOSTypeToName[] =
{
{ k_eOSUnknown, "unknown" },
{ k_eMacOSUnknown, "macos" },
{ k_eMacOS104, "macos104" },
{ k_eMacOS105, "macos105" },
{ k_eMacOS1058, "macos1058" },
{ k_eMacOS106, "macos106" },
{ k_eMacOS1063, "macos1063" },
{ k_eMacOS107, "macos107" },
{ k_eLinuxUnknown, "linux" },
{ k_eLinux22, "linux22" },
{ k_eLinux24, "linux24" },
{ k_eLinux26, "linux26" },
{ k_eWinUnknown, "windows" },
{ k_eWin311, "win311" },
{ k_eWin95, "win95" },
{ k_eWin98, "win98" },
{ k_eWinME, "winME" },
{ k_eWinNT, "winNT" },
{ k_eWin2000, "win200" },
{ k_eWinXP, "winXP" },
{ k_eWin2003, "win2003" },
{ k_eWinVista, "winVista" },
{ k_eWindows7, "win7" },
{ k_eWin2008, "win2008" },
};
//-----------------------------------------------------------------------------
// Purpose: convert a friendly OS name to a eostype
//-----------------------------------------------------------------------------
EOSType GetOSTypeFromString_Deprecated( const char *pchName )
{
EOSType eOSType;
#ifdef WIN32
eOSType = k_eWinUnknown;
#else
eOSType = k_eOSUnknown;
#endif
// if this fires, make sure all OS types are in the map
Assert( Q_ARRAYSIZE( k_rgOSTypeToName ) == k_eOSTypeMax );
if ( !pchName || Q_strlen( pchName ) == 0 )
return eOSType;
for ( int iOS = 0; iOS < Q_ARRAYSIZE( k_rgOSTypeToName ) ; iOS++ )
{
if ( !Q_stricmp( k_rgOSTypeToName[iOS].m_pchOSName, pchName ) )
return k_rgOSTypeToName[iOS].m_OSType;
}
return eOSType;
}
bool OSTypesAreCompatible( EOSType eOSTypeDetected, EOSType eOSTypeRequired )
{
// check windows (on the positive side of the number line)
if ( eOSTypeRequired >= k_eWinUnknown )
return ( eOSTypeDetected >= eOSTypeRequired );
if ( eOSTypeRequired == k_eOSUnknown )
return true;
// osx
if ( eOSTypeRequired >= k_eMacOSUnknown && eOSTypeRequired < k_eOSUnknown )
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eOSUnknown );
// and linux
if ( eOSTypeRequired >= k_eLinuxUnknown && eOSTypeRequired < k_eMacOSUnknown )
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eMacOSUnknown );
return false;
}
// these strings "windows", "macos", "linux" are part of the
// interface, which is why they're hard-coded here, rather than using
// the strings in k_rgOSTypeToName
const char *GetPlatformName( bool *pbIs64Bit )
{
if ( pbIs64Bit )
*pbIs64Bit = Is64BitOS();
EOSType eType = GetOSType();
if ( OSTypesAreCompatible( eType, k_eWinUnknown ) )
return "windows";
if ( OSTypesAreCompatible( eType, k_eMacOSUnknown ) )
return "macos";
if ( OSTypesAreCompatible( eType, k_eLinuxUnknown ) )
return "linux";
return "unknown";
}

View File

@@ -21,7 +21,6 @@ def build(bld):
'cvar.cpp',
'jobthread.cpp',
'KeyValuesSystem.cpp',
'osversion.cpp',
'random.cpp',
'vcover.cpp',
'../public/tier0/memoverride.cpp'
@@ -55,7 +54,7 @@ def build(bld):
elif bld.env.DEST_OS == 'darwin':
linkflags += ['-framework', 'CoreServices']
install_path = bld.env.LIBDIR
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
bld.shlib(
source = source,

24
wscript
View File

@@ -61,7 +61,7 @@ projects={
'serverbrowser',
'soundemittersystem',
'studiorender',
'thirdparty/StubSteamAPI',
'stub_steam',
'tier0',
'tier1',
'tier2',
@@ -129,7 +129,7 @@ projects={
'vpklib',
'vstdlib',
'vtf',
'thirdparty/StubSteamAPI'
'stub_steam'
]
}
@@ -198,6 +198,8 @@ def define_platform(conf):
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
conf.env.append_unique('CFLAGS', '-U_FORTIFY_SOURCE')
conf.env.append_unique('CXXFLAGS', '-U_FORTIFY_SOURCE')
elif conf.env.DEST_OS == 'android':
conf.env.append_unique('DEFINES', [
'ANDROID=1', '_ANDROID=1',
@@ -207,6 +209,7 @@ def define_platform(conf):
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
elif conf.env.DEST_OS == 'win32':
conf.env.append_unique('DEFINES', [
'WIN32=1', '_WIN32=1',
@@ -511,30 +514,32 @@ def configure(conf):
'/TP',
'/EHsc'
]
if conf.options.BUILD_TYPE == 'debug':
linkflags += [
'/INCREMENTAL:NO',
'/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmt',
'/FORCE'
'/FORCE',
'/LARGEADDRESSAWARE'
]
else:
linkflags += [
'/INCREMENTAL',
'/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmtd'
'/NODEFAULTLIB:libcmtd',
'/LARGEADDRESSAWARE'
]
linkflags += [
'/LIBPATH:'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/',
'/LIBPATH:'+os.path.abspath('.')+'/dx9sdk/lib/'+conf.env.DEST_CPU+'/'
]
# And here C++ flags starts to be treated separately
cxxflags = list(cflags)
cxxflags = list(cflags)
if conf.env.DEST_OS != 'win32':
cxxflags += ['-std=c++11','-fpermissive']
@@ -588,6 +593,11 @@ def configure(conf):
def build(bld):
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
if bld.env.DEST_OS in ['win32', 'android']:
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
bld.install_files(bld.env.LIBDIR, [sdl_path])
if bld.env.DEST_OS == 'win32':
projects['game'] += ['utils/bzip2']
projects['dedicated'] += ['utils/bzip2']