mirror of
https://github.com/celisej567/source-engine.git
synced 2025-12-31 21:48:22 +03:00
Compare commits
21 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
79c3bc86bd | ||
|
|
0235b1ed4d | ||
|
|
226d22b896 | ||
|
|
8b1be47f4d | ||
|
|
ed901ead1a | ||
|
|
a6c26f4271 | ||
|
|
523f4e9eaa | ||
|
|
697a9f34f9 | ||
|
|
3b1b08fd93 | ||
|
|
271c9993da | ||
|
|
1a584655d9 | ||
|
|
965ef97212 | ||
|
|
30f1e02cda | ||
|
|
657f59ada3 | ||
|
|
e3edbc2d96 | ||
|
|
7ceba77616 | ||
|
|
823e437005 | ||
|
|
a63138347b | ||
|
|
852f4052be | ||
|
|
38fdbf18c2 | ||
|
|
d9eacc4db7 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -37,5 +37,3 @@ waf3*/
|
||||
.vscode/
|
||||
.depproj/
|
||||
source-engine.sln
|
||||
hl2/
|
||||
|
||||
|
||||
@@ -1,599 +0,0 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "audio_pch.h"
|
||||
#include <AudioToolbox/AudioQueue.h>
|
||||
#include <AudioToolbox/AudioFile.h>
|
||||
#include <AudioToolbox/AudioFormat.h>
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
extern bool snd_firsttime;
|
||||
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
|
||||
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
|
||||
|
||||
#define NUM_BUFFERS_SOURCES 128
|
||||
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
|
||||
#define BUFFER_SIZE 0x0400
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// NOTE: This only allows 16-bit, stereo wave out
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioDeviceAudioQueue : public CAudioDeviceBase
|
||||
{
|
||||
public:
|
||||
bool IsActive( void );
|
||||
bool Init( void );
|
||||
void Shutdown( void );
|
||||
void PaintEnd( void );
|
||||
int GetOutputPosition( void );
|
||||
void ChannelReset( int entnum, int channelIndex, float distanceMod );
|
||||
void Pause( void );
|
||||
void UnPause( void );
|
||||
float MixDryVolume( void );
|
||||
bool Should3DMix( void );
|
||||
void StopAllSounds( void );
|
||||
|
||||
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
|
||||
void ClearBuffer( void );
|
||||
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
|
||||
void MixBegin( int sampleCount );
|
||||
void MixUpsample( int sampleCount, int filtertype );
|
||||
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||||
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||||
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||||
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||||
|
||||
void TransferSamples( int end );
|
||||
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
|
||||
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
|
||||
|
||||
const char *DeviceName( void ) { return "AudioQueue"; }
|
||||
int DeviceChannels( void ) { return 2; }
|
||||
int DeviceSampleBits( void ) { return 16; }
|
||||
int DeviceSampleBytes( void ) { return 2; }
|
||||
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
|
||||
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
|
||||
|
||||
void BufferCompleted() { m_buffersCompleted++; }
|
||||
void SetRunning( bool bState ) { m_bRunning = bState; }
|
||||
|
||||
private:
|
||||
void OpenWaveOut( void );
|
||||
void CloseWaveOut( void );
|
||||
bool ValidWaveOut( void ) const;
|
||||
bool BIsPlaying();
|
||||
|
||||
AudioStreamBasicDescription m_DataFormat;
|
||||
AudioQueueRef m_Queue;
|
||||
AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES];
|
||||
|
||||
int m_SndBufSize;
|
||||
|
||||
void *m_sndBuffers;
|
||||
|
||||
CInterlockedInt m_deviceSampleCount;
|
||||
|
||||
int m_buffersSent;
|
||||
int m_buffersCompleted;
|
||||
int m_pauseCount;
|
||||
bool m_bSoundsShutdown;
|
||||
|
||||
bool m_bFailed;
|
||||
bool m_bRunning;
|
||||
|
||||
|
||||
};
|
||||
|
||||
CAudioDeviceAudioQueue *wave = NULL;
|
||||
|
||||
|
||||
static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer)
|
||||
{
|
||||
if ( wave )
|
||||
wave->BufferCompleted();
|
||||
}
|
||||
|
||||
|
||||
IAudioDevice *Audio_CreateMacAudioQueueDevice( void )
|
||||
{
|
||||
wave = new CAudioDeviceAudioQueue;
|
||||
if ( wave->Init() )
|
||||
return wave;
|
||||
|
||||
delete wave;
|
||||
wave = NULL;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
|
||||
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Init, shutdown
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CAudioDeviceAudioQueue::Init( void )
|
||||
{
|
||||
m_SndBufSize = 0;
|
||||
m_sndBuffers = NULL;
|
||||
m_pauseCount = 0;
|
||||
|
||||
m_bSurround = false;
|
||||
m_bSurroundCenter = false;
|
||||
m_bHeadphone = false;
|
||||
m_buffersSent = 0;
|
||||
m_buffersCompleted = 0;
|
||||
m_pauseCount = 0;
|
||||
m_bSoundsShutdown = false;
|
||||
m_bFailed = false;
|
||||
m_bRunning = false;
|
||||
|
||||
m_Queue = NULL;
|
||||
|
||||
static bool first = true;
|
||||
if ( first )
|
||||
{
|
||||
snd_surround.SetValue( 2 );
|
||||
snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 );
|
||||
snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 );
|
||||
first = false;
|
||||
}
|
||||
|
||||
OpenWaveOut();
|
||||
|
||||
if ( snd_firsttime )
|
||||
{
|
||||
DevMsg( "Wave sound initialized\n" );
|
||||
}
|
||||
return ValidWaveOut() && !m_bFailed;
|
||||
}
|
||||
|
||||
void CAudioDeviceAudioQueue::Shutdown( void )
|
||||
{
|
||||
CloseWaveOut();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// WAV out device
|
||||
//-----------------------------------------------------------------------------
|
||||
inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const
|
||||
{
|
||||
return m_sndBuffers != 0 && m_Queue;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// called by the mac audioqueue code when we run out of playback buffers
|
||||
//-----------------------------------------------------------------------------
|
||||
void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
|
||||
{
|
||||
CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData;
|
||||
|
||||
UInt32 running = 0;
|
||||
UInt32 size;
|
||||
OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size);
|
||||
audioqueue->SetRunning( running != 0 );
|
||||
//DevWarning( "AudioQueueStart %d\n", running );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Opens the windows wave out device
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioDeviceAudioQueue::OpenWaveOut( void )
|
||||
{
|
||||
if ( m_Queue )
|
||||
return;
|
||||
|
||||
m_buffersSent = 0;
|
||||
m_buffersCompleted = 0;
|
||||
|
||||
m_DataFormat.mSampleRate = 44100;
|
||||
m_DataFormat.mFormatID = kAudioFormatLinearPCM;
|
||||
m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
|
||||
m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels
|
||||
m_DataFormat.mFramesPerPacket = 1;
|
||||
m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels
|
||||
m_DataFormat.mChannelsPerFrame = 2;
|
||||
m_DataFormat.mBitsPerChannel = 16;
|
||||
m_DataFormat.mReserved = 0;
|
||||
|
||||
// Create the audio queue that will be used to manage the array of audio
|
||||
// buffers used to queue samples.
|
||||
OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue);
|
||||
if ( err != noErr)
|
||||
{
|
||||
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
||||
m_bFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i)
|
||||
{
|
||||
err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i]));
|
||||
if ( err != noErr)
|
||||
{
|
||||
DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i );
|
||||
m_bFailed = true;
|
||||
}
|
||||
|
||||
m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE;
|
||||
Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE );
|
||||
}
|
||||
|
||||
err = AudioQueuePrime( m_Queue, 0, NULL);
|
||||
if ( err != noErr)
|
||||
{
|
||||
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
||||
m_bFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0);
|
||||
|
||||
err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
|
||||
if ( err != noErr)
|
||||
{
|
||||
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
||||
m_bFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE;
|
||||
m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
|
||||
|
||||
if ( !m_sndBuffers )
|
||||
{
|
||||
m_sndBuffers = malloc( m_SndBufSize );
|
||||
memset( m_sndBuffers, 0x0, m_SndBufSize );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Closes the windows wave out device
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioDeviceAudioQueue::CloseWaveOut( void )
|
||||
{
|
||||
if ( ValidWaveOut() )
|
||||
{
|
||||
AudioQueueStop(m_Queue, true);
|
||||
m_bRunning = false;
|
||||
|
||||
AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
|
||||
|
||||
for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ )
|
||||
AudioQueueFreeBuffer( m_Queue, m_Buffers[i]);
|
||||
|
||||
AudioQueueDispose( m_Queue, true);
|
||||
|
||||
m_Queue = NULL;
|
||||
}
|
||||
|
||||
if ( m_sndBuffers )
|
||||
{
|
||||
free( m_sndBuffers );
|
||||
m_sndBuffers = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Mixing setup
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
|
||||
{
|
||||
// soundtime - total samples that have been played out to hardware at dmaspeed
|
||||
// paintedtime - total samples that have been mixed at speed
|
||||
// endtime - target for samples in mixahead buffer at speed
|
||||
|
||||
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
|
||||
|
||||
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
|
||||
|
||||
if ((int)(endtime - soundtime) > samps)
|
||||
endtime = soundtime + samps;
|
||||
|
||||
if ((endtime - paintedtime) & 0x3)
|
||||
{
|
||||
// The difference between endtime and painted time should align on
|
||||
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
|
||||
endtime -= (endtime - paintedtime) & 0x3;
|
||||
}
|
||||
|
||||
return endtime;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Actually performs the mixing
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioDeviceAudioQueue::PaintEnd( void )
|
||||
{
|
||||
int cblocks = 4 << 1;
|
||||
|
||||
if ( m_bRunning && m_buffersSent == m_buffersCompleted )
|
||||
{
|
||||
// We are running the audio queue but have become starved of buffers.
|
||||
// Stop the audio queue so we force a restart of it.
|
||||
AudioQueueStop( m_Queue, true );
|
||||
}
|
||||
|
||||
//
|
||||
// submit a few new sound blocks
|
||||
//
|
||||
// 44K sound support
|
||||
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
|
||||
{
|
||||
int iBuf = m_buffersSent&BUFF_MASK;
|
||||
|
||||
m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE;
|
||||
Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE);
|
||||
|
||||
// Queue the buffer for playback.
|
||||
OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL);
|
||||
if ( err != noErr)
|
||||
{
|
||||
DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err );
|
||||
}
|
||||
|
||||
m_buffersSent++;
|
||||
}
|
||||
|
||||
|
||||
if ( !m_bRunning )
|
||||
{
|
||||
DevMsg( "Restarting sound playback\n" );
|
||||
m_bRunning = true;
|
||||
AudioQueueStart( m_Queue, NULL);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int CAudioDeviceAudioQueue::GetOutputPosition( void )
|
||||
{
|
||||
int s = m_buffersSent * BUFFER_SIZE;
|
||||
|
||||
s >>= SAMPLE_16BIT_SHIFT;
|
||||
|
||||
s &= (DeviceSampleCount()-1);
|
||||
|
||||
return s / DeviceChannels();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Pausing
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioDeviceAudioQueue::Pause( void )
|
||||
{
|
||||
m_pauseCount++;
|
||||
if (m_pauseCount == 1)
|
||||
{
|
||||
m_bRunning = false;
|
||||
AudioQueueStop(m_Queue, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::UnPause( void )
|
||||
{
|
||||
if ( m_pauseCount > 0 )
|
||||
{
|
||||
m_pauseCount--;
|
||||
}
|
||||
|
||||
if ( m_pauseCount == 0 )
|
||||
{
|
||||
m_bRunning = true;
|
||||
AudioQueueStart( m_Queue, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
bool CAudioDeviceAudioQueue::IsActive( void )
|
||||
{
|
||||
return ( m_pauseCount == 0 );
|
||||
}
|
||||
|
||||
float CAudioDeviceAudioQueue::MixDryVolume( void )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool CAudioDeviceAudioQueue::Should3DMix( void )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::ClearBuffer( void )
|
||||
{
|
||||
if ( !m_sndBuffers )
|
||||
return;
|
||||
|
||||
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() );
|
||||
}
|
||||
|
||||
void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool CAudioDeviceAudioQueue::BIsPlaying()
|
||||
{
|
||||
UInt32 isRunning;
|
||||
UInt32 propSize = sizeof(isRunning);
|
||||
|
||||
OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize);
|
||||
return isRunning != 0;
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::MixBegin( int sampleCount )
|
||||
{
|
||||
MIX_ClearAllPaintBuffers( sampleCount, false );
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype )
|
||||
{
|
||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||||
int ifilter = ppaint->ifilter;
|
||||
|
||||
Assert (ifilter < CPAINTFILTERS);
|
||||
|
||||
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
|
||||
|
||||
ppaint->ifilter++;
|
||||
}
|
||||
|
||||
void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||||
{
|
||||
int volume[CCHANVOLUMES];
|
||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||||
|
||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
|
||||
return;
|
||||
|
||||
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||||
{
|
||||
int volume[CCHANVOLUMES];
|
||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||||
|
||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
||||
return;
|
||||
|
||||
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||||
{
|
||||
int volume[CCHANVOLUMES];
|
||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||||
|
||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
|
||||
return;
|
||||
|
||||
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||||
{
|
||||
int volume[CCHANVOLUMES];
|
||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||||
|
||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
||||
return;
|
||||
|
||||
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::TransferSamples( int end )
|
||||
{
|
||||
int lpaintedtime = g_paintedtime;
|
||||
int endtime = end;
|
||||
|
||||
// resumes playback...
|
||||
|
||||
if ( m_sndBuffers )
|
||||
{
|
||||
S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime );
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
|
||||
{
|
||||
VPROF("CAudioDeviceAudioQueue::SpatializeChannel");
|
||||
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
|
||||
}
|
||||
|
||||
void CAudioDeviceAudioQueue::StopAllSounds( void )
|
||||
{
|
||||
m_bSoundsShutdown = true;
|
||||
m_bRunning = false;
|
||||
AudioQueueStop(m_Queue, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
|
||||
{
|
||||
//SX_RoomFX( endtime, filter, timefx );
|
||||
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
|
||||
}
|
||||
|
||||
|
||||
static uint32 GetOSXSpeakerConfig()
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc )
|
||||
{
|
||||
uint32 newSpeakerConfig = 2;
|
||||
*pConfigDesc = "stereo speaker";
|
||||
return newSpeakerConfig;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
|
||||
{
|
||||
// if the old value is -1, we're setting this from the detect routine for the first time
|
||||
// no need to reset the device
|
||||
if ( flOldValue == -1 )
|
||||
return;
|
||||
|
||||
// get the user's previous speaker config
|
||||
uint32 speaker_config = GetOSXSpeakerConfig();
|
||||
|
||||
// get the new config
|
||||
uint32 newSpeakerConfig = 0;
|
||||
const char *speakerConfigDesc = "";
|
||||
|
||||
ConVarRef var( pVar );
|
||||
newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc );
|
||||
// make sure the config has changed
|
||||
if (newSpeakerConfig == speaker_config)
|
||||
return;
|
||||
|
||||
// set new configuration
|
||||
//SetWindowsSpeakerConfig(newSpeakerConfig);
|
||||
|
||||
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc);
|
||||
|
||||
// restart sound system so it takes effect
|
||||
//g_pSoundServices->RestartSoundSystem();
|
||||
}
|
||||
|
||||
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
#endif
|
||||
#ifdef OSX
|
||||
#include "snd_dev_openal.h"
|
||||
#include "snd_dev_mac_audioqueue.h"
|
||||
|
||||
ConVar snd_audioqueue( "snd_audioqueue", "1" );
|
||||
|
||||
#endif
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
@@ -94,11 +90,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
|
||||
pDevice = Audio_CreateWaveDevice();
|
||||
}
|
||||
#elif defined(OSX)
|
||||
if ( !CommandLine()->CheckParm( "-snd_openal" ) )
|
||||
{
|
||||
DevMsg( "Using AudioQueue Interface\n" );
|
||||
pDevice = Audio_CreateMacAudioQueueDevice();
|
||||
}
|
||||
if ( !pDevice )
|
||||
{
|
||||
DevMsg( "Using OpenAL Interface\n" );
|
||||
|
||||
@@ -189,8 +189,6 @@ bool g_bUsingSteamVoice = false;
|
||||
|
||||
#ifdef WIN32
|
||||
extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec);
|
||||
#elif defined( OSX )
|
||||
extern IVoiceRecord* CreateVoiceRecord_AudioQueue(int sampleRate);
|
||||
#endif
|
||||
|
||||
#ifdef POSIX
|
||||
@@ -643,13 +641,8 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
|
||||
return false;
|
||||
|
||||
// Get the voice input device.
|
||||
#ifdef OSX
|
||||
g_pVoiceRecord = CreateVoiceRecord_AudioQueue( Voice_SamplesPerSec() );
|
||||
if ( !g_pVoiceRecord )
|
||||
{
|
||||
// Fall back to OpenAL
|
||||
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
|
||||
}
|
||||
#if defined( OSX )
|
||||
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
|
||||
#elif defined( WIN32 )
|
||||
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
|
||||
#elif defined( USE_SDL )
|
||||
|
||||
@@ -1,528 +0,0 @@
|
||||
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// This module implements the voice record and compression functions
|
||||
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <AudioUnit/AudioUnit.h>
|
||||
#include <AudioToolbox/AudioToolbox.h>
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "tier0/threadtools.h"
|
||||
//#include "tier0/vcrmode.h"
|
||||
#include "ivoicerecord.h"
|
||||
|
||||
|
||||
#define kNumSecAudioBuffer 1.0f
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
// VoiceRecord_AudioQueue
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
class VoiceRecord_AudioQueue : public IVoiceRecord
|
||||
{
|
||||
public:
|
||||
|
||||
VoiceRecord_AudioQueue();
|
||||
virtual ~VoiceRecord_AudioQueue();
|
||||
|
||||
// IVoiceRecord.
|
||||
virtual void Release();
|
||||
|
||||
virtual bool RecordStart();
|
||||
virtual void RecordStop();
|
||||
|
||||
// Initialize. The format of the data we expect from the provider is
|
||||
// 8-bit signed mono at the specified sample rate.
|
||||
virtual bool Init( int nSampleRate );
|
||||
|
||||
virtual void Idle();
|
||||
|
||||
// Get the most recent N samples.
|
||||
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
|
||||
|
||||
AudioUnit GetAudioUnit() { return m_AudioUnit; }
|
||||
AudioConverterRef GetConverter() { return m_Converter; }
|
||||
void RenderBuffer( const short *pszBuf, int nSamples );
|
||||
bool BRecording() { return m_bRecordingAudio; }
|
||||
void ClearThreadHandle() { m_hThread = NULL; m_bFirstInit = false; }
|
||||
|
||||
AudioBufferList m_MicInputBuffer;
|
||||
AudioBufferList m_ConverterBuffer;
|
||||
void *m_pMicInputBuffer;
|
||||
|
||||
int m_nMicInputSamplesAvaialble;
|
||||
float m_flSampleRateConversion;
|
||||
int m_nBufferFrameSize;
|
||||
int m_ConverterBufferSize;
|
||||
int m_MicInputBufferSize;
|
||||
int m_InputBytesPerPacket;
|
||||
|
||||
private:
|
||||
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
|
||||
void ReleaseInterfaces(); // Release openal buffers and other interfaces
|
||||
void ClearInterfaces(); // Clear members.
|
||||
|
||||
|
||||
private:
|
||||
AudioUnit m_AudioUnit;
|
||||
char *m_SampleBuffer;
|
||||
int m_SampleBufferSize;
|
||||
int m_nSampleRate;
|
||||
bool m_bRecordingAudio;
|
||||
bool m_bFirstInit;
|
||||
ThreadHandle_t m_hThread;
|
||||
AudioConverterRef m_Converter;
|
||||
|
||||
CInterlockedUInt m_SampleBufferReadPos;
|
||||
CInterlockedUInt m_SampleBufferWritePos;
|
||||
|
||||
//UInt32 nPackets = 0;
|
||||
//bool bHaveListData = false;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
VoiceRecord_AudioQueue::VoiceRecord_AudioQueue() :
|
||||
m_nSampleRate( 0 ), m_AudioUnit( NULL ), m_SampleBufferSize(0), m_SampleBuffer(NULL),
|
||||
m_SampleBufferReadPos(0), m_SampleBufferWritePos(0), m_bRecordingAudio(false), m_hThread( NULL ), m_bFirstInit( true )
|
||||
{
|
||||
ClearInterfaces();
|
||||
}
|
||||
|
||||
|
||||
VoiceRecord_AudioQueue::~VoiceRecord_AudioQueue()
|
||||
{
|
||||
ReleaseInterfaces();
|
||||
if ( m_hThread )
|
||||
ReleaseThreadHandle( m_hThread );
|
||||
m_hThread = NULL;
|
||||
}
|
||||
|
||||
|
||||
void VoiceRecord_AudioQueue::Release()
|
||||
{
|
||||
ReleaseInterfaces();
|
||||
}
|
||||
|
||||
uintp StartAudio( void *pRecorder )
|
||||
{
|
||||
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)pRecorder;
|
||||
if ( vr )
|
||||
{
|
||||
//printf( "AudioOutputUnitStart\n" );
|
||||
AudioOutputUnitStart( vr->GetAudioUnit() );
|
||||
vr->ClearThreadHandle();
|
||||
}
|
||||
//printf( "StartAudio thread done\n" );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool VoiceRecord_AudioQueue::RecordStart()
|
||||
{
|
||||
if ( !m_AudioUnit )
|
||||
return false;
|
||||
|
||||
if ( m_bFirstInit )
|
||||
m_hThread = CreateSimpleThread( StartAudio, this );
|
||||
else
|
||||
AudioOutputUnitStart( m_AudioUnit );
|
||||
|
||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
||||
|
||||
m_bRecordingAudio = true;
|
||||
//printf( "VoiceRecord_AudioQueue::RecordStart\n" );
|
||||
return ( !m_bFirstInit || m_hThread != NULL );
|
||||
}
|
||||
|
||||
|
||||
void VoiceRecord_AudioQueue::RecordStop()
|
||||
{
|
||||
// Stop capturing.
|
||||
if ( m_AudioUnit && m_bRecordingAudio )
|
||||
{
|
||||
AudioOutputUnitStop( m_AudioUnit );
|
||||
//printf( "AudioOutputUnitStop\n" );
|
||||
}
|
||||
|
||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
||||
m_bRecordingAudio = false;
|
||||
|
||||
if ( m_hThread )
|
||||
ReleaseThreadHandle( m_hThread );
|
||||
m_hThread = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
OSStatus ComplexBufferFillPlayback( AudioConverterRef inAudioConverter,
|
||||
UInt32 *ioNumberDataPackets,
|
||||
AudioBufferList *ioData,
|
||||
AudioStreamPacketDescription **outDataPacketDesc,
|
||||
void *inUserData)
|
||||
{
|
||||
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inUserData;
|
||||
if ( !vr->BRecording() )
|
||||
return noErr;
|
||||
|
||||
if ( vr->m_nMicInputSamplesAvaialble )
|
||||
{
|
||||
int nBytesRequired = *ioNumberDataPackets * vr->m_InputBytesPerPacket;
|
||||
int nBytesAvailable = vr->m_nMicInputSamplesAvaialble*vr->m_InputBytesPerPacket;
|
||||
|
||||
if ( nBytesRequired < nBytesAvailable )
|
||||
{
|
||||
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
|
||||
ioData->mBuffers[0].mDataByteSize = nBytesRequired;
|
||||
vr->m_MicInputBuffer.mBuffers[0].mData = (char *)vr->m_MicInputBuffer.mBuffers[0].mData+nBytesRequired;
|
||||
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = nBytesAvailable - nBytesRequired;
|
||||
}
|
||||
else
|
||||
{
|
||||
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
|
||||
ioData->mBuffers[0].mDataByteSize = nBytesAvailable;
|
||||
vr->m_MicInputBuffer.mBuffers[0].mData = vr->m_pMicInputBuffer;
|
||||
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = vr->m_MicInputBufferSize;
|
||||
}
|
||||
|
||||
*ioNumberDataPackets = ioData->mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
|
||||
vr->m_nMicInputSamplesAvaialble = nBytesAvailable / vr->m_InputBytesPerPacket - *ioNumberDataPackets;
|
||||
}
|
||||
else
|
||||
{
|
||||
*ioNumberDataPackets = 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp,
|
||||
UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
|
||||
{
|
||||
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inRefCon;
|
||||
if ( !vr->BRecording() )
|
||||
return noErr;
|
||||
|
||||
OSStatus err = noErr;
|
||||
if ( vr->m_nMicInputSamplesAvaialble == 0 )
|
||||
{
|
||||
err = AudioUnitRender( vr->GetAudioUnit(), ioActionFlags, inTimeStamp, 1, inNumberFrames, &vr->m_MicInputBuffer );
|
||||
if ( err == noErr )
|
||||
vr->m_nMicInputSamplesAvaialble = vr->m_MicInputBuffer.mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
|
||||
}
|
||||
|
||||
if ( vr->m_nMicInputSamplesAvaialble > 0 )
|
||||
{
|
||||
UInt32 nConverterSamples = ceil(vr->m_nMicInputSamplesAvaialble/vr->m_flSampleRateConversion);
|
||||
vr->m_ConverterBuffer.mBuffers[0].mDataByteSize = vr->m_ConverterBufferSize;
|
||||
OSStatus err = AudioConverterFillComplexBuffer( vr->GetConverter(),
|
||||
ComplexBufferFillPlayback,
|
||||
vr,
|
||||
&nConverterSamples,
|
||||
&vr->m_ConverterBuffer,
|
||||
NULL );
|
||||
if ( err == noErr || err == -1 )
|
||||
vr->RenderBuffer( (short *)vr->m_ConverterBuffer.mBuffers[0].mData, vr->m_ConverterBuffer.mBuffers[0].mDataByteSize/sizeof(short) );
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
||||
void VoiceRecord_AudioQueue::RenderBuffer( const short *pszBuf, int nSamples )
|
||||
{
|
||||
int samplePos = m_SampleBufferWritePos;
|
||||
int samplePosBefore = samplePos;
|
||||
int readPos = m_SampleBufferReadPos;
|
||||
bool bBeforeRead = false;
|
||||
if ( samplePos < readPos )
|
||||
bBeforeRead = true;
|
||||
char *pOut = (char *)(m_SampleBuffer + samplePos);
|
||||
int nFirstCopy = MIN( nSamples*sizeof(short), m_SampleBufferSize - samplePos );
|
||||
memcpy( pOut, pszBuf, nFirstCopy );
|
||||
samplePos += nFirstCopy;
|
||||
if ( nSamples*sizeof(short) > nFirstCopy )
|
||||
{
|
||||
nSamples -= ( nFirstCopy / sizeof(short) );
|
||||
samplePos = 0;
|
||||
memcpy( m_SampleBuffer, pszBuf + nFirstCopy, nSamples * sizeof(short) );
|
||||
samplePos += nSamples * sizeof(short);
|
||||
}
|
||||
|
||||
m_SampleBufferWritePos = samplePos%m_SampleBufferSize;
|
||||
if ( (bBeforeRead && samplePos > readPos) )
|
||||
{
|
||||
m_SampleBufferReadPos = (readPos+m_SampleBufferSize/2)%m_SampleBufferSize; // if we crossed the read pointer then bump it forward
|
||||
//printf( "Crossed %d %d (%d)\n", (int)samplePosBefore, (int)samplePos, readPos );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool VoiceRecord_AudioQueue::InitalizeInterfaces()
|
||||
{
|
||||
//printf( "Initializing audio queue recorder\n" );
|
||||
// Describe audio component
|
||||
ComponentDescription desc;
|
||||
desc.componentType = kAudioUnitType_Output;
|
||||
desc.componentSubType = kAudioUnitSubType_HALOutput;
|
||||
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
|
||||
desc.componentFlags = 0;
|
||||
desc.componentFlagsMask = 0;
|
||||
|
||||
Component comp = FindNextComponent(NULL, &desc);
|
||||
if (comp == NULL)
|
||||
return false;
|
||||
|
||||
OSStatus status = OpenAComponent(comp, &m_AudioUnit);
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
// Enable IO for recording
|
||||
UInt32 flag = 1;
|
||||
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
|
||||
1, &flag, sizeof(flag));
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
// disable output on the device
|
||||
flag = 0;
|
||||
status = AudioUnitSetProperty( m_AudioUnit,kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
|
||||
0, &flag,sizeof(flag));
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
UInt32 size = sizeof(AudioDeviceID);
|
||||
AudioDeviceID inputDevice;
|
||||
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultInputDevice,&size, &inputDevice);
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
status =AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global,
|
||||
0, &inputDevice, sizeof(inputDevice));
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
// Describe format
|
||||
AudioStreamBasicDescription audioDeviceFormat;
|
||||
size = sizeof(AudioStreamBasicDescription);
|
||||
status = AudioUnitGetProperty( m_AudioUnit,
|
||||
kAudioUnitProperty_StreamFormat,
|
||||
kAudioUnitScope_Input,
|
||||
1, // input bus
|
||||
&audioDeviceFormat,
|
||||
&size);
|
||||
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
// we only want mono audio, so if they have a stero input ask for mono
|
||||
if ( audioDeviceFormat.mChannelsPerFrame == 2 )
|
||||
{
|
||||
audioDeviceFormat.mChannelsPerFrame = 1;
|
||||
audioDeviceFormat.mBytesPerPacket /= 2;
|
||||
audioDeviceFormat.mBytesPerFrame /= 2;
|
||||
}
|
||||
|
||||
// Apply format
|
||||
status = AudioUnitSetProperty( m_AudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output,
|
||||
1, &audioDeviceFormat, sizeof(audioDeviceFormat) );
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
AudioStreamBasicDescription audioOutputFormat;
|
||||
audioOutputFormat = audioDeviceFormat;
|
||||
audioOutputFormat.mFormatID = kAudioFormatLinearPCM;
|
||||
audioOutputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
audioOutputFormat.mBytesPerPacket = 2; // 16-bit samples * 1 channels
|
||||
audioOutputFormat.mFramesPerPacket = 1;
|
||||
audioOutputFormat.mBytesPerFrame = 2; // 16-bit samples * 1 channels
|
||||
audioOutputFormat.mChannelsPerFrame = 1;
|
||||
audioOutputFormat.mBitsPerChannel = 16;
|
||||
audioOutputFormat.mReserved = 0;
|
||||
|
||||
audioOutputFormat.mSampleRate = m_nSampleRate;
|
||||
|
||||
m_flSampleRateConversion = audioDeviceFormat.mSampleRate / audioOutputFormat.mSampleRate;
|
||||
|
||||
// setup sample rate conversion
|
||||
status = AudioConverterNew( &audioDeviceFormat, &audioOutputFormat, &m_Converter );
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
|
||||
UInt32 primeMethod = kConverterPrimeMethod_None;
|
||||
status = AudioConverterSetProperty( m_Converter, kAudioConverterPrimeMethod, sizeof(UInt32), &primeMethod);
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
UInt32 quality = kAudioConverterQuality_Medium;
|
||||
status = AudioConverterSetProperty( m_Converter, kAudioConverterSampleRateConverterQuality, sizeof(UInt32), &quality);
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
// Set input callback
|
||||
AURenderCallbackStruct callbackStruct;
|
||||
callbackStruct.inputProc = recordingCallback;
|
||||
callbackStruct.inputProcRefCon = this;
|
||||
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global,
|
||||
0, &callbackStruct, sizeof(callbackStruct) );
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
UInt32 bufferFrameSize;
|
||||
size = sizeof(bufferFrameSize);
|
||||
status = AudioDeviceGetProperty( inputDevice, 1, 1, kAudioDevicePropertyBufferFrameSize, &size, &bufferFrameSize );
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
m_nBufferFrameSize = bufferFrameSize;
|
||||
|
||||
// allocate the input and conversion sound storage buffers
|
||||
m_MicInputBuffer.mNumberBuffers = 1;
|
||||
m_MicInputBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioDeviceFormat.mBitsPerChannel/8*audioDeviceFormat.mChannelsPerFrame;
|
||||
m_MicInputBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
|
||||
m_MicInputBuffer.mBuffers[0].mNumberChannels = audioDeviceFormat.mChannelsPerFrame;
|
||||
m_pMicInputBuffer = m_MicInputBuffer.mBuffers[0].mData;
|
||||
m_MicInputBufferSize = m_MicInputBuffer.mBuffers[0].mDataByteSize;
|
||||
|
||||
m_InputBytesPerPacket = audioDeviceFormat.mBytesPerPacket;
|
||||
|
||||
m_ConverterBuffer.mNumberBuffers = 1;
|
||||
m_ConverterBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioOutputFormat.mBitsPerChannel/8*audioOutputFormat.mChannelsPerFrame;
|
||||
m_ConverterBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
|
||||
m_ConverterBuffer.mBuffers[0].mNumberChannels = 1;
|
||||
|
||||
m_ConverterBufferSize = m_ConverterBuffer.mBuffers[0].mDataByteSize;
|
||||
|
||||
m_nMicInputSamplesAvaialble = 0;
|
||||
|
||||
|
||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
||||
m_SampleBufferSize = ceil( kNumSecAudioBuffer * m_nSampleRate * audioOutputFormat.mBytesPerPacket );
|
||||
m_SampleBuffer = (char *)malloc( m_SampleBufferSize );
|
||||
memset( m_SampleBuffer, 0x0, m_SampleBufferSize );
|
||||
|
||||
DevMsg( "Initialized AudioQueue record interface\n" );
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VoiceRecord_AudioQueue::Init( int nSampleRate )
|
||||
{
|
||||
if ( m_AudioUnit && m_nSampleRate != nSampleRate )
|
||||
{
|
||||
// Need to recreate interfaces with different sample rate
|
||||
ReleaseInterfaces();
|
||||
ClearInterfaces();
|
||||
}
|
||||
m_nSampleRate = nSampleRate;
|
||||
|
||||
// Re-initialize the capture buffer if neccesary
|
||||
if ( !m_AudioUnit )
|
||||
{
|
||||
InitalizeInterfaces();
|
||||
}
|
||||
|
||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
||||
|
||||
//printf( "VoiceRecord_AudioQueue::Init()\n" );
|
||||
// Initialise
|
||||
OSStatus status = AudioUnitInitialize( m_AudioUnit );
|
||||
if ( status != noErr )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void VoiceRecord_AudioQueue::ReleaseInterfaces()
|
||||
{
|
||||
AudioOutputUnitStop( m_AudioUnit );
|
||||
AudioConverterDispose( m_Converter );
|
||||
AudioUnitUninitialize( m_AudioUnit );
|
||||
m_AudioUnit = NULL;
|
||||
m_Converter = NULL;
|
||||
}
|
||||
|
||||
|
||||
void VoiceRecord_AudioQueue::ClearInterfaces()
|
||||
{
|
||||
m_AudioUnit = NULL;
|
||||
m_Converter = NULL;
|
||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
||||
if ( m_SampleBuffer )
|
||||
free( m_SampleBuffer );
|
||||
m_SampleBuffer = NULL;
|
||||
|
||||
if ( m_MicInputBuffer.mBuffers[0].mData )
|
||||
free( m_MicInputBuffer.mBuffers[0].mData );
|
||||
if ( m_ConverterBuffer.mBuffers[0].mData )
|
||||
free( m_ConverterBuffer.mBuffers[0].mData );
|
||||
m_MicInputBuffer.mBuffers[0].mData = NULL;
|
||||
m_ConverterBuffer.mBuffers[0].mData = NULL;
|
||||
}
|
||||
|
||||
|
||||
void VoiceRecord_AudioQueue::Idle()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
int VoiceRecord_AudioQueue::GetRecordedData(short *pOut, int nSamples )
|
||||
{
|
||||
if ( !m_SampleBuffer )
|
||||
return 0;
|
||||
|
||||
int cbSamples = nSamples*2; // convert to bytes
|
||||
int writePos = m_SampleBufferWritePos;
|
||||
int readPos = m_SampleBufferReadPos;
|
||||
|
||||
int nOutstandingSamples = ( writePos - readPos );
|
||||
if ( readPos > writePos ) // writing has wrapped around
|
||||
{
|
||||
nOutstandingSamples = writePos + ( m_SampleBufferSize - readPos );
|
||||
}
|
||||
|
||||
if ( !nOutstandingSamples )
|
||||
return 0;
|
||||
|
||||
if ( nOutstandingSamples < cbSamples )
|
||||
cbSamples = nOutstandingSamples; // clamp to the number of samples we have available
|
||||
|
||||
memcpy( (char *)pOut, m_SampleBuffer + readPos, MIN( cbSamples, m_SampleBufferSize - readPos ) );
|
||||
if ( cbSamples > ( m_SampleBufferSize - readPos ) )
|
||||
{
|
||||
int offset = m_SampleBufferSize - readPos;
|
||||
cbSamples -= offset;
|
||||
readPos = 0;
|
||||
memcpy( (char *)pOut + offset, m_SampleBuffer, cbSamples );
|
||||
}
|
||||
readPos+=cbSamples;
|
||||
m_SampleBufferReadPos = readPos%m_SampleBufferSize;
|
||||
//printf( "Returning %d samples, %d %d (%d)\n", cbSamples/2, (int)m_SampleBufferReadPos, (int)m_SampleBufferWritePos, m_SampleBufferSize );
|
||||
return cbSamples/2;
|
||||
}
|
||||
|
||||
|
||||
VoiceRecord_AudioQueue g_AudioQueueVoiceRecord;
|
||||
IVoiceRecord* CreateVoiceRecord_AudioQueue( int sampleRate )
|
||||
{
|
||||
if ( g_AudioQueueVoiceRecord.Init( sampleRate ) )
|
||||
{
|
||||
return &g_AudioQueueVoiceRecord;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_AudioQueueVoiceRecord.Release();
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
@@ -341,8 +341,7 @@ def build(bld):
|
||||
if bld.env.DEST_OS == 'darwin':
|
||||
source += [
|
||||
'audio/snd_dev_openal.cpp', # [$OSXALL]
|
||||
'audio/snd_dev_mac_audioqueue.cpp',# [$OSXALL]
|
||||
'audio/voice_record_mac_audioqueue.cpp', #[$OSXALL]
|
||||
'audio/snd_dev_mac_audioqueue.cpp', # [$OSXALL]
|
||||
]
|
||||
|
||||
includes = [
|
||||
|
||||
@@ -696,6 +696,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
|
||||
int rt = _stat( path, buf );
|
||||
|
||||
// Workaround bug wherein stat() randomly fails on Windows XP. See comment on function.
|
||||
/*
|
||||
#if defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
|
||||
if ( rt == -1 )
|
||||
{
|
||||
@@ -706,6 +707,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
|
||||
}
|
||||
}
|
||||
#endif // defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
|
||||
*/
|
||||
|
||||
#if defined(LINUX) || defined(PLATFORM_BSD)
|
||||
if ( rt == -1 )
|
||||
|
||||
@@ -33,6 +33,7 @@ CAI_PolicingBehavior::CAI_PolicingBehavior( void )
|
||||
m_bEnabled = false;
|
||||
m_nNumWarnings = 0;
|
||||
m_bTargetIsHostile = false;
|
||||
m_hPoliceGoal = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@@ -43,17 +43,8 @@ def build(bld):
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
libs += ['USER32']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
# Copy SDL2 dependency
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
bld(
|
||||
rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
|
||||
source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
|
||||
target='SDL2.dll',
|
||||
install_path=install_path,
|
||||
)
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
||||
@@ -31,9 +31,9 @@ public:
|
||||
{
|
||||
MEM_ALLOC_CREDIT_( "CMatCallQueue.m_Allocator" );
|
||||
#ifdef SWDS
|
||||
m_Allocator.Init( 2*1024, 0, 0, 4 );
|
||||
m_Allocator.Init( 2*1024, 0, 0, 16 );
|
||||
#else
|
||||
m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 4 );
|
||||
m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 16 );
|
||||
#endif
|
||||
m_FunctorFactory.SetAllocator( &m_Allocator );
|
||||
m_pHead = m_pTail = NULL;
|
||||
|
||||
@@ -420,13 +420,6 @@ void MatrixGetColumn( const matrix3x4_t& in, int column, Vector &out )
|
||||
out.z = in[2][column];
|
||||
}
|
||||
|
||||
void MatrixSetColumn( const Vector &in, int column, matrix3x4_t& out )
|
||||
{
|
||||
out[0][column] = in.x;
|
||||
out[1][column] = in.y;
|
||||
out[2][column] = in.z;
|
||||
}
|
||||
|
||||
void MatrixScaleBy ( const float flScale, matrix3x4_t &out )
|
||||
{
|
||||
out[0][0] *= flScale;
|
||||
@@ -1092,57 +1085,6 @@ void SetScaleMatrix( float x, float y, float z, matrix3x4_t &dst )
|
||||
dst[2][0] = 0.0f; dst[2][1] = 0.0f; dst[2][2] = z; dst[2][3] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Builds the matrix for a counterclockwise rotation about an arbitrary axis.
|
||||
//
|
||||
// | ax2 + (1 - ax2)cosQ axay(1 - cosQ) - azsinQ azax(1 - cosQ) + aysinQ |
|
||||
// Ra(Q) = | axay(1 - cosQ) + azsinQ ay2 + (1 - ay2)cosQ ayaz(1 - cosQ) - axsinQ |
|
||||
// | azax(1 - cosQ) - aysinQ ayaz(1 - cosQ) + axsinQ az2 + (1 - az2)cosQ |
|
||||
//
|
||||
// Input : mat -
|
||||
// vAxisOrRot -
|
||||
// angle -
|
||||
//-----------------------------------------------------------------------------
|
||||
void MatrixBuildRotationAboutAxis( const Vector &vAxisOfRot, float angleDegrees, matrix3x4_t &dst )
|
||||
{
|
||||
float radians;
|
||||
float axisXSquared;
|
||||
float axisYSquared;
|
||||
float axisZSquared;
|
||||
float fSin;
|
||||
float fCos;
|
||||
|
||||
radians = angleDegrees * ( M_PI / 180.0 );
|
||||
fSin = sin( radians );
|
||||
fCos = cos( radians );
|
||||
|
||||
axisXSquared = vAxisOfRot[0] * vAxisOfRot[0];
|
||||
axisYSquared = vAxisOfRot[1] * vAxisOfRot[1];
|
||||
axisZSquared = vAxisOfRot[2] * vAxisOfRot[2];
|
||||
|
||||
// Column 0:
|
||||
dst[0][0] = axisXSquared + (1 - axisXSquared) * fCos;
|
||||
dst[1][0] = vAxisOfRot[0] * vAxisOfRot[1] * (1 - fCos) + vAxisOfRot[2] * fSin;
|
||||
dst[2][0] = vAxisOfRot[2] * vAxisOfRot[0] * (1 - fCos) - vAxisOfRot[1] * fSin;
|
||||
|
||||
// Column 1:
|
||||
dst[0][1] = vAxisOfRot[0] * vAxisOfRot[1] * (1 - fCos) - vAxisOfRot[2] * fSin;
|
||||
dst[1][1] = axisYSquared + (1 - axisYSquared) * fCos;
|
||||
dst[2][1] = vAxisOfRot[1] * vAxisOfRot[2] * (1 - fCos) + vAxisOfRot[0] * fSin;
|
||||
|
||||
// Column 2:
|
||||
dst[0][2] = vAxisOfRot[2] * vAxisOfRot[0] * (1 - fCos) + vAxisOfRot[1] * fSin;
|
||||
dst[1][2] = vAxisOfRot[1] * vAxisOfRot[2] * (1 - fCos) - vAxisOfRot[0] * fSin;
|
||||
dst[2][2] = axisZSquared + (1 - axisZSquared) * fCos;
|
||||
|
||||
// Column 3:
|
||||
dst[0][3] = 0;
|
||||
dst[1][3] = 0;
|
||||
dst[2][3] = 0;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Computes the transpose
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1450,33 +1392,6 @@ void VectorYawRotate( const Vector &in, float flYaw, Vector &out)
|
||||
out.z = in.z;
|
||||
}
|
||||
|
||||
|
||||
|
||||
float Bias( float x, float biasAmt )
|
||||
{
|
||||
// WARNING: not thread safe
|
||||
static float lastAmt = -1;
|
||||
static float lastExponent = 0;
|
||||
if( lastAmt != biasAmt )
|
||||
{
|
||||
lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5))
|
||||
}
|
||||
float fRet = pow( x, lastExponent );
|
||||
Assert ( !IS_NAN( fRet ) );
|
||||
return fRet;
|
||||
}
|
||||
|
||||
|
||||
float Gain( float x, float biasAmt )
|
||||
{
|
||||
// WARNING: not thread safe
|
||||
if( x < 0.5 )
|
||||
return 0.5f * Bias( 2*x, 1-biasAmt );
|
||||
else
|
||||
return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt );
|
||||
}
|
||||
|
||||
|
||||
float SmoothCurve( float x )
|
||||
{
|
||||
// Actual smooth curve. Visualization:
|
||||
|
||||
1264
mathlib/vmatrix.cpp
1264
mathlib/vmatrix.cpp
File diff suppressed because it is too large
Load Diff
@@ -22,10 +22,16 @@ extern float (*pfFastCos)(float x);
|
||||
|
||||
// The following are not declared as macros because they are often used in limiting situations,
|
||||
// and sometimes the compiler simply refuses to inline them for some reason
|
||||
#define FastSqrt(x) (*pfSqrt)(x)
|
||||
#define FastRSqrt(x) (*pfRSqrt)(x)
|
||||
#define FastRSqrtFast(x) (*pfRSqrtFast)(x)
|
||||
#define FastSqrt(x) sqrtf(x)
|
||||
#define FastRSqrt(x) (1.f/sqrtf(x))
|
||||
#define FastRSqrtFast(x) (1.f/sqrtf(x))
|
||||
|
||||
#ifdef _WIN32
|
||||
#define FastSinCos(x,s,c) (*pfFastSinCos)(x,s,c)
|
||||
#else
|
||||
#define FastSinCos(x,s,c) sincosf(x,s,c)
|
||||
#endif
|
||||
|
||||
#define FastCos(x) (*pfFastCos)(x)
|
||||
|
||||
#if defined(__i386__) || defined(_M_IX86)
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
// FP exception clean so this not a turnkey operation.
|
||||
//#define FP_EXCEPTIONS_ENABLED
|
||||
|
||||
|
||||
#ifdef FP_EXCEPTIONS_ENABLED
|
||||
#include <float.h> // For _clearfp and _controlfp_s
|
||||
#endif
|
||||
@@ -93,37 +92,11 @@ private:
|
||||
FPExceptionEnabler& operator=(const FPExceptionEnabler&);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef DEBUG // stop crashing edit-and-continue
|
||||
FORCEINLINE float clamp( float val, float minVal, float maxVal )
|
||||
inline float clamp( const float val, const float minVal, const float maxVal )
|
||||
{
|
||||
if ( maxVal < minVal )
|
||||
return maxVal;
|
||||
else if( val < minVal )
|
||||
return minVal;
|
||||
else if( val > maxVal )
|
||||
return maxVal;
|
||||
else
|
||||
return val;
|
||||
const float t = val < minVal ? minVal : val;
|
||||
return t > maxVal ? maxVal : t;
|
||||
}
|
||||
#else // DEBUG
|
||||
FORCEINLINE float clamp( float val, float minVal, float maxVal )
|
||||
{
|
||||
#if defined(__i386__) || defined(_M_IX86)
|
||||
_mm_store_ss( &val,
|
||||
_mm_min_ss(
|
||||
_mm_max_ss(
|
||||
_mm_load_ss(&val),
|
||||
_mm_load_ss(&minVal) ),
|
||||
_mm_load_ss(&maxVal) ) );
|
||||
#else
|
||||
val = fpmax(minVal, val);
|
||||
val = fpmin(maxVal, val);
|
||||
#endif
|
||||
return val;
|
||||
}
|
||||
#endif // DEBUG
|
||||
|
||||
//
|
||||
// Returns a clamped value in the range [min, max].
|
||||
@@ -131,17 +104,10 @@ FORCEINLINE float clamp( float val, float minVal, float maxVal )
|
||||
template< class T >
|
||||
inline T clamp( T const &val, T const &minVal, T const &maxVal )
|
||||
{
|
||||
if ( maxVal < minVal )
|
||||
return maxVal;
|
||||
else if( val < minVal )
|
||||
return minVal;
|
||||
else if( val > maxVal )
|
||||
return maxVal;
|
||||
else
|
||||
return val;
|
||||
const T t = val< minVal ? minVal : val;
|
||||
return t > maxVal ? maxVal : t;
|
||||
}
|
||||
|
||||
|
||||
// plane_t structure
|
||||
// !!! if this is changed, it must be changed in asm code too !!!
|
||||
// FIXME: does the asm code even exist anymore?
|
||||
@@ -237,8 +203,8 @@ bool R_CullBoxSkipNear( const Vector& mins, const Vector& maxs, const Frustum_t
|
||||
|
||||
struct matrix3x4_t
|
||||
{
|
||||
matrix3x4_t() = default;
|
||||
matrix3x4_t(
|
||||
inline matrix3x4_t() = default;
|
||||
inline matrix3x4_t(
|
||||
float m00, float m01, float m02, float m03,
|
||||
float m10, float m11, float m12, float m13,
|
||||
float m20, float m21, float m22, float m23 )
|
||||
@@ -252,7 +218,7 @@ struct matrix3x4_t
|
||||
// Creates a matrix where the X axis = forward
|
||||
// the Y axis = left, and the Z axis = up
|
||||
//-----------------------------------------------------------------------------
|
||||
void Init( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
|
||||
inline void Init( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
|
||||
{
|
||||
m_flMatVal[0][0] = xAxis.x; m_flMatVal[0][1] = yAxis.x; m_flMatVal[0][2] = zAxis.x; m_flMatVal[0][3] = vecOrigin.x;
|
||||
m_flMatVal[1][0] = xAxis.y; m_flMatVal[1][1] = yAxis.y; m_flMatVal[1][2] = zAxis.y; m_flMatVal[1][3] = vecOrigin.y;
|
||||
@@ -263,26 +229,23 @@ struct matrix3x4_t
|
||||
// Creates a matrix where the X axis = forward
|
||||
// the Y axis = left, and the Z axis = up
|
||||
//-----------------------------------------------------------------------------
|
||||
matrix3x4_t( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
|
||||
inline matrix3x4_t( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
|
||||
{
|
||||
Init( xAxis, yAxis, zAxis, vecOrigin );
|
||||
}
|
||||
|
||||
inline void Invalidate( void )
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for( int i=0; i < 12; i++ )
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
m_flMatVal[i][j] = VEC_T_NAN;
|
||||
}
|
||||
((float*)m_flMatVal)[i] = VEC_T_NAN;
|
||||
}
|
||||
}
|
||||
|
||||
float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
|
||||
const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
|
||||
float *Base() { return &m_flMatVal[0][0]; }
|
||||
const float *Base() const { return &m_flMatVal[0][0]; }
|
||||
inline float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
|
||||
inline const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
|
||||
inline float *Base() { return &m_flMatVal[0][0]; }
|
||||
inline const float *Base() const { return &m_flMatVal[0][0]; }
|
||||
|
||||
float m_flMatVal[3][4];
|
||||
};
|
||||
@@ -565,7 +528,13 @@ void MatrixInvert( const matrix3x4_t &in, matrix3x4_t &out );
|
||||
bool MatricesAreEqual( const matrix3x4_t &src1, const matrix3x4_t &src2, float flTolerance = 1e-5 );
|
||||
|
||||
void MatrixGetColumn( const matrix3x4_t &in, int column, Vector &out );
|
||||
void MatrixSetColumn( const Vector &in, int column, matrix3x4_t &out );
|
||||
|
||||
inline void MatrixSetColumn( const Vector &in, int column, matrix3x4_t& out )
|
||||
{
|
||||
out[0][column] = in.x;
|
||||
out[1][column] = in.y;
|
||||
out[2][column] = in.z;
|
||||
}
|
||||
|
||||
inline void MatrixGetTranslation( const matrix3x4_t &in, Vector &out )
|
||||
{
|
||||
@@ -1079,7 +1048,19 @@ void VectorYawRotate( const Vector& in, float flYaw, Vector &out);
|
||||
// 0 1
|
||||
//
|
||||
// With a biasAmt of 0.5, Bias returns X.
|
||||
float Bias( float x, float biasAmt );
|
||||
inline float Bias( float x, float biasAmt )
|
||||
{
|
||||
// WARNING: not thread safe
|
||||
static float lastAmt = -1;
|
||||
static float lastExponent = 0;
|
||||
if( lastAmt != biasAmt )
|
||||
{
|
||||
lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5))
|
||||
}
|
||||
float fRet = pow( x, lastExponent );
|
||||
Assert ( !IS_NAN( fRet ) );
|
||||
return fRet;
|
||||
}
|
||||
|
||||
|
||||
// Gain is similar to Bias, but biasAmt biases towards or away from 0.5.
|
||||
@@ -1111,9 +1092,14 @@ float Bias( float x, float biasAmt );
|
||||
// |*****
|
||||
// |___________________
|
||||
// 0 1
|
||||
float Gain( float x, float biasAmt );
|
||||
|
||||
|
||||
inline float Gain( float x, float biasAmt )
|
||||
{
|
||||
// WARNING: not thread safe
|
||||
if( x < 0.5 )
|
||||
return 0.5f * Bias( 2*x, 1-biasAmt );
|
||||
else
|
||||
return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt );
|
||||
}
|
||||
// SmoothCurve maps a 0-1 value into another 0-1 value based on a cosine wave
|
||||
// where the derivatives of the function at 0 and 1 (and 0.5) are 0. This is useful for
|
||||
// any fadein/fadeout effect where it should start and end smoothly.
|
||||
|
||||
@@ -35,7 +35,7 @@ class Vector2D;
|
||||
// 4D Vector4D
|
||||
//=========================================================
|
||||
|
||||
class Vector4D
|
||||
class alignas(16) Vector4D
|
||||
{
|
||||
public:
|
||||
// Members
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -38,13 +38,17 @@
|
||||
#define XBOX_CODELINE_ONLY() Error_Compiling_Code_Only_Valid_in_Xbox_Codeline
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(PLATFORM_GLIBC) && defined(LINUX) // fuck musl
|
||||
#ifdef nullptr
|
||||
#undef nullptr
|
||||
#endif
|
||||
#define nullptr 0
|
||||
#endif
|
||||
|
||||
|
||||
// stdio.h
|
||||
#ifdef NULL
|
||||
#if !defined( NULL ) || defined( PLATFORM_BSD )
|
||||
#undef NULL
|
||||
#define NULL 0
|
||||
#endif
|
||||
|
||||
@@ -1042,7 +1042,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
|
||||
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
|
||||
} D3DSHADER_PARAM_REGISTER_TYPE;
|
||||
|
||||
struct D3DMATRIX
|
||||
struct alignas(16) D3DMATRIX
|
||||
{
|
||||
union
|
||||
{
|
||||
|
||||
@@ -1042,7 +1042,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
|
||||
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
|
||||
} D3DSHADER_PARAM_REGISTER_TYPE;
|
||||
|
||||
struct D3DMATRIX
|
||||
struct alignas(16) D3DMATRIX
|
||||
{
|
||||
union
|
||||
{
|
||||
|
||||
@@ -90,6 +90,9 @@ def fix_dos_path( path ):
|
||||
if find_path == '': find_path = './'
|
||||
else: find_path += '/'
|
||||
|
||||
if not os.path.exists(find_path):
|
||||
return find_path+filename
|
||||
|
||||
dirlist = os.listdir(find_path)
|
||||
for file in dirlist:
|
||||
if file == filename:
|
||||
|
||||
@@ -215,7 +215,6 @@ class Android:
|
||||
# TODO: proper STL support
|
||||
return [
|
||||
#os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'system', 'include')),
|
||||
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'stlport', 'stlport')),
|
||||
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'android', 'support', 'include'))
|
||||
]
|
||||
|
||||
@@ -346,8 +345,12 @@ def configure(conf):
|
||||
conf.env.CXXFLAGS += android.cflags(True)
|
||||
conf.env.LINKFLAGS += android.linkflags()
|
||||
conf.env.LDFLAGS += android.ldflags()
|
||||
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','stlport','libs',stlarch))]
|
||||
conf.env.LDFLAGS += ['-lstlport_static']
|
||||
conf.env.INCLUDES += [
|
||||
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'include')),
|
||||
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'libs', stlarch, 'include'))
|
||||
]
|
||||
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','gnu-libstdc++','4.9','libs',stlarch))]
|
||||
conf.env.LDFLAGS += ['-lgnustl_static']
|
||||
|
||||
conf.env.HAVE_M = True
|
||||
if android.is_hardfp():
|
||||
|
||||
185
stub_steam/steam_api.cpp
Normal file
185
stub_steam/steam_api.cpp
Normal file
@@ -0,0 +1,185 @@
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#define STEAM_API_EXPORTS
|
||||
|
||||
#if defined __GNUC__
|
||||
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||||
#elif defined _MSC_VER
|
||||
#define S_API extern "C" __declspec(dllexport)
|
||||
#endif
|
||||
#define NULL 0
|
||||
|
||||
S_API void *g_pSteamClientGameServer;
|
||||
void *g_pSteamClientGameServer = NULL;
|
||||
|
||||
//steam_api.h
|
||||
S_API bool SteamAPI_Init() {
|
||||
return true;
|
||||
}
|
||||
|
||||
S_API bool SteamAPI_InitSafe() {
|
||||
return true;
|
||||
}
|
||||
|
||||
S_API void SteamAPI_Shutdown() {
|
||||
|
||||
}
|
||||
|
||||
S_API bool SteamAPI_RestartAppIfNecessary() {
|
||||
return false;
|
||||
}
|
||||
|
||||
S_API void SteamAPI_ReleaseCurrentThreadMemory() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_WriteMiniDump() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_SetMiniDumpComment() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_RunCallbacks() {
|
||||
}
|
||||
|
||||
S_API void SteamAPI_RegisterCallback() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_UnregisterCallback() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_RegisterCallResult() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_UnregisterCallResult() {
|
||||
|
||||
}
|
||||
|
||||
S_API bool SteamAPI_IsSteamRunning() {
|
||||
return false;
|
||||
}
|
||||
|
||||
S_API void Steam_RunCallbacks() {
|
||||
|
||||
}
|
||||
|
||||
S_API void Steam_RegisterInterfaceFuncs() {
|
||||
}
|
||||
|
||||
S_API int Steam_GetHSteamUserCurrent() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API const char *SteamAPI_GetSteamInstallPath() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API int SteamAPI_GetHSteamPipe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API void SteamAPI_SetTryCatchCallbacks() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_SetBreakpadAppID() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_UseBreakpadCrashHandler() {
|
||||
|
||||
}
|
||||
|
||||
S_API int GetHSteamPipe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int GetHSteamUser() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamAPI_GetHSteamUser() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API void *SteamInternal_ContextInit() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamInternal_CreateInterface() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamApps() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamClient() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamFriends() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamHTTP() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamMatchmaking() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamMatchmakingServers() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamNetworking() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamRemoteStorage() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamScreenshots() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamUser() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamUserStats() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamUtils() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_GetHSteamPipe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_GetHSteamUser() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_GetIPCCallCount() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_InitSafe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API void SteamGameServer_RunCallbacks() {
|
||||
}
|
||||
|
||||
S_API void SteamGameServer_Shutdown() {
|
||||
}
|
||||
46
stub_steam/wscript
Executable file
46
stub_steam/wscript
Executable file
@@ -0,0 +1,46 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
from waflib import Utils
|
||||
import os
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'steam_api'
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
source = [
|
||||
'steam_api.cpp'
|
||||
]
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
'../public',
|
||||
'../public/tier0',
|
||||
] + bld.env.INCLUDES_SDL2
|
||||
|
||||
defines = []
|
||||
|
||||
libs = []
|
||||
|
||||
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
name = PROJECT_NAME,
|
||||
features = 'c cxx',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
install_path = install_path,
|
||||
use = libs,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
idx = bld.get_taskgen_count()
|
||||
)
|
||||
|
||||
Submodule thirdparty updated: aac07c7205...c5b901ecef
@@ -83,7 +83,7 @@ def build(bld):
|
||||
else:
|
||||
libs = ['DL', 'M', 'LOG']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
||||
@@ -95,6 +95,8 @@ TextEntry::TextEntry(Panel *parent, const char *panelName) : BaseClass(parent, p
|
||||
|
||||
SetEditable(true);
|
||||
|
||||
_dataChanged = false;
|
||||
|
||||
// initialize the line break array
|
||||
m_LineBreaks.AddToTail(BUFFER_SIZE);
|
||||
|
||||
|
||||
@@ -1,427 +0,0 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "vstdlib/osversion.h"
|
||||
#include "winlite.h"
|
||||
#include "strtools.h"
|
||||
#include "tier0/dbg.h"
|
||||
|
||||
#ifdef OSX
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: return the OS type for this machine
|
||||
//-----------------------------------------------------------------------------
|
||||
EOSType GetOSType()
|
||||
{
|
||||
static EOSType eOSVersion = k_eOSUnknown;
|
||||
|
||||
#if defined( _WIN32 ) && !defined( _X360 )
|
||||
if ( eOSVersion == k_eOSUnknown || eOSVersion == k_eWinUnknown )
|
||||
{
|
||||
eOSVersion = k_eWinUnknown;
|
||||
OSVERSIONINFOEX osvi;
|
||||
Q_memset( &osvi, 0x00, sizeof(osvi) );
|
||||
osvi.dwOSVersionInfoSize = sizeof(osvi);
|
||||
|
||||
if ( GetVersionEx( (OSVERSIONINFO *) &osvi ) )
|
||||
{
|
||||
switch ( osvi.dwPlatformId )
|
||||
{
|
||||
case VER_PLATFORM_WIN32_NT:
|
||||
if ( osvi.dwMajorVersion <= 4 )
|
||||
{
|
||||
eOSVersion = k_eWinNT;
|
||||
}
|
||||
else if ( osvi.dwMajorVersion == 5 )
|
||||
{
|
||||
switch( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWin2000;
|
||||
break;
|
||||
case 1:
|
||||
eOSVersion = k_eWinXP;
|
||||
break;
|
||||
case 2:
|
||||
eOSVersion = k_eWin2003;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( osvi.dwMajorVersion >= 6 )
|
||||
{
|
||||
if ( osvi.wProductType == VER_NT_WORKSTATION )
|
||||
{
|
||||
switch ( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWinVista;
|
||||
break;
|
||||
case 1:
|
||||
eOSVersion = k_eWindows7;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else /* ( osvi.wProductType != VER_NT_WORKSTATION ) */
|
||||
{
|
||||
switch ( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWin2008; // Windows 2008, not R2
|
||||
break;
|
||||
case 1:
|
||||
eOSVersion = k_eWin2008; // Windows 2008 R2
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case VER_PLATFORM_WIN32_WINDOWS:
|
||||
switch ( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWin95;
|
||||
break;
|
||||
case 10:
|
||||
eOSVersion = k_eWin98;
|
||||
break;
|
||||
case 90:
|
||||
eOSVersion = k_eWinME;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case VER_PLATFORM_WIN32s:
|
||||
eOSVersion = k_eWin311;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#elif defined(OSX)
|
||||
if ( eOSVersion == k_eOSUnknown )
|
||||
{
|
||||
SInt32 MajorVer = 0;
|
||||
SInt32 MinorVer = 0;
|
||||
SInt32 PatchVer = 0;
|
||||
OSErr err = noErr;
|
||||
err = Gestalt( gestaltSystemVersionMajor, &MajorVer );
|
||||
if ( err != noErr )
|
||||
return k_eOSUnknown;
|
||||
err = Gestalt( gestaltSystemVersionMinor, &MinorVer );
|
||||
if ( err != noErr )
|
||||
return k_eOSUnknown;
|
||||
err = Gestalt( gestaltSystemVersionBugFix, &PatchVer );
|
||||
if ( err != noErr )
|
||||
return k_eOSUnknown;
|
||||
|
||||
switch ( MajorVer )
|
||||
{
|
||||
case 10:
|
||||
{
|
||||
switch( MinorVer )
|
||||
{
|
||||
case 4:
|
||||
eOSVersion = k_eMacOS104;
|
||||
break;
|
||||
case 5:
|
||||
eOSVersion = k_eMacOS105;
|
||||
switch ( PatchVer )
|
||||
{
|
||||
case 8:
|
||||
eOSVersion = k_eMacOS1058;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
eOSVersion = k_eMacOS106;
|
||||
switch ( PatchVer )
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
// note the default here - 10.6.4 (5,6...) >= 10.6.3, so we want to
|
||||
// identify as 10.6.3 for sysreqs purposes
|
||||
eOSVersion = k_eMacOS1063;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
eOSVersion = k_eMacOS107;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#elif defined(LINUX)
|
||||
if ( eOSVersion == k_eOSUnknown )
|
||||
{
|
||||
|
||||
FILE *fpKernelVer = fopen( "/proc/version", "r" );
|
||||
|
||||
if ( !fpKernelVer )
|
||||
return k_eLinuxUnknown;
|
||||
|
||||
char rgchVersionLine[1024];
|
||||
char *pchRet = fgets( rgchVersionLine, sizeof(rgchVersionLine), fpKernelVer );
|
||||
fclose( fpKernelVer );
|
||||
|
||||
eOSVersion = k_eLinuxUnknown;
|
||||
|
||||
// move past "Linux version "
|
||||
const char *pchVersion = rgchVersionLine + Q_strlen( "Linux version " );
|
||||
if ( pchRet && *pchVersion == '2' && *(pchVersion+1) == '.' )
|
||||
{
|
||||
pchVersion += 2; // move past "2."
|
||||
if ( *pchVersion == '2' && *(pchVersion+1) == '.' )
|
||||
eOSVersion = k_eLinux22;
|
||||
else if ( *pchVersion == '4' && *(pchVersion+1) == '.' )
|
||||
eOSVersion = k_eLinux24;
|
||||
else if ( *pchVersion == '6' && *(pchVersion+1) == '.' )
|
||||
eOSVersion = k_eLinux26;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return eOSVersion;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get platform-specific OS details (distro, on linux)
|
||||
// returns a pointer to the input buffer on success (for convenience),
|
||||
// NULL on failure.
|
||||
//-----------------------------------------------------------------------------
|
||||
const char *GetOSDetailString( char *pchOutBuf, int cchOutBuf )
|
||||
{
|
||||
#if defined WIN32
|
||||
(void)( pchOutBuf );
|
||||
(void)( cchOutBuf );
|
||||
// no interesting details
|
||||
return NULL;
|
||||
#else
|
||||
#if defined LINUX
|
||||
// we're about to go poking around to see if we can figure out distribution
|
||||
// looking @ any /etc file is fragile (people can change 'em),
|
||||
// but since this is just hardware survey data, we're not super concerned.
|
||||
// a bunch of OS-specific issue files
|
||||
const char *pszIssueFile[] =
|
||||
{
|
||||
"/etc/redhat-release",
|
||||
"/etc/fedora-release",
|
||||
"/etc/slackware-release",
|
||||
"/etc/debian_release",
|
||||
"/etc/mandrake-release",
|
||||
"/etc/yellowdog-release",
|
||||
"/etc/gentoo-release",
|
||||
"/etc/lsb-release",
|
||||
"/etc/SUSE-release",
|
||||
};
|
||||
if ( !pchOutBuf )
|
||||
return NULL;
|
||||
|
||||
for (int i = 0; i < Q_ARRAYSIZE( pszIssueFile ); i++ )
|
||||
{
|
||||
FILE *fdInfo = fopen( pszIssueFile[i], "r" );
|
||||
if ( !fdInfo )
|
||||
continue;
|
||||
|
||||
// prepend the buffer with the name of the file we found for easier grouping
|
||||
snprintf( pchOutBuf, cchOutBuf, "%s\n", pszIssueFile[i] );
|
||||
int cchIssueFile = strlen( pszIssueFile[i] ) + 1;
|
||||
ssize_t cubRead = fread( (void*) (pchOutBuf + cchIssueFile) , sizeof(char), cchOutBuf - cchIssueFile, fdInfo );
|
||||
fclose( fdInfo );
|
||||
|
||||
if ( cubRead < 0 )
|
||||
return NULL;
|
||||
|
||||
// null terminate
|
||||
pchOutBuf[ MIN( cubRead, cchOutBuf-1 ) ] = '\0';
|
||||
return pchOutBuf;
|
||||
}
|
||||
#endif
|
||||
// if all else fails, just send back uname -a
|
||||
if ( !pchOutBuf )
|
||||
return NULL;
|
||||
FILE *fpUname = popen( "uname -mrsv", "r" );
|
||||
if ( !fpUname )
|
||||
return NULL;
|
||||
size_t cchRead = fread( pchOutBuf, sizeof(char), cchOutBuf, fpUname );
|
||||
pclose( fpUname );
|
||||
|
||||
pchOutBuf[ MIN( cchRead, (size_t)cchOutBuf-1 ) ] = '\0';
|
||||
return pchOutBuf;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get a friendly name for an OS type
|
||||
//-----------------------------------------------------------------------------
|
||||
const char *GetNameFromOSType( EOSType eOSType )
|
||||
{
|
||||
switch ( eOSType )
|
||||
{
|
||||
case k_eWinUnknown:
|
||||
return "Windows";
|
||||
case k_eWin311:
|
||||
return "Windows 3.11";
|
||||
case k_eWin95:
|
||||
return "Windows 95";
|
||||
case k_eWin98:
|
||||
return "Windows 98";
|
||||
case k_eWinME:
|
||||
return "Windows ME";
|
||||
case k_eWinNT:
|
||||
return "Windows NT";
|
||||
case k_eWin2000:
|
||||
return "Windows 2000";
|
||||
case k_eWinXP:
|
||||
return "Windows XP";
|
||||
case k_eWin2003:
|
||||
return "Windows 2003";
|
||||
case k_eWinVista:
|
||||
return "Windows Vista";
|
||||
case k_eWindows7:
|
||||
return "Windows 7";
|
||||
case k_eWin2008:
|
||||
return "Windows 2008";
|
||||
#ifdef POSIX
|
||||
case k_eMacOSUnknown:
|
||||
return "Mac OS";
|
||||
case k_eMacOS104:
|
||||
return "MacOS 10.4";
|
||||
case k_eMacOS105:
|
||||
return "MacOS 10.5";
|
||||
case k_eMacOS1058:
|
||||
return "MacOS 10.5.8";
|
||||
case k_eMacOS106:
|
||||
return "MacOS 10.6";
|
||||
case k_eMacOS1063:
|
||||
return "MacOS 10.6.3";
|
||||
case k_eMacOS107:
|
||||
return "MacOS 10.7";
|
||||
case k_eLinuxUnknown:
|
||||
return "Linux";
|
||||
case k_eLinux22:
|
||||
return "Linux 2.2";
|
||||
case k_eLinux24:
|
||||
return "Linux 2.4";
|
||||
case k_eLinux26:
|
||||
return "Linux 2.6";
|
||||
#endif
|
||||
default:
|
||||
case k_eOSUnknown:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// friendly name to OS type, MUST be same size as EOSType enum
|
||||
struct OSTypeNameTuple
|
||||
{
|
||||
EOSType m_OSType;
|
||||
const char *m_pchOSName;
|
||||
|
||||
};
|
||||
|
||||
const OSTypeNameTuple k_rgOSTypeToName[] =
|
||||
{
|
||||
{ k_eOSUnknown, "unknown" },
|
||||
{ k_eMacOSUnknown, "macos" },
|
||||
{ k_eMacOS104, "macos104" },
|
||||
{ k_eMacOS105, "macos105" },
|
||||
{ k_eMacOS1058, "macos1058" },
|
||||
{ k_eMacOS106, "macos106" },
|
||||
{ k_eMacOS1063, "macos1063" },
|
||||
{ k_eMacOS107, "macos107" },
|
||||
{ k_eLinuxUnknown, "linux" },
|
||||
{ k_eLinux22, "linux22" },
|
||||
{ k_eLinux24, "linux24" },
|
||||
{ k_eLinux26, "linux26" },
|
||||
{ k_eWinUnknown, "windows" },
|
||||
{ k_eWin311, "win311" },
|
||||
{ k_eWin95, "win95" },
|
||||
{ k_eWin98, "win98" },
|
||||
{ k_eWinME, "winME" },
|
||||
{ k_eWinNT, "winNT" },
|
||||
{ k_eWin2000, "win200" },
|
||||
{ k_eWinXP, "winXP" },
|
||||
{ k_eWin2003, "win2003" },
|
||||
{ k_eWinVista, "winVista" },
|
||||
{ k_eWindows7, "win7" },
|
||||
{ k_eWin2008, "win2008" },
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: convert a friendly OS name to a eostype
|
||||
//-----------------------------------------------------------------------------
|
||||
EOSType GetOSTypeFromString_Deprecated( const char *pchName )
|
||||
{
|
||||
EOSType eOSType;
|
||||
#ifdef WIN32
|
||||
eOSType = k_eWinUnknown;
|
||||
#else
|
||||
eOSType = k_eOSUnknown;
|
||||
#endif
|
||||
|
||||
// if this fires, make sure all OS types are in the map
|
||||
Assert( Q_ARRAYSIZE( k_rgOSTypeToName ) == k_eOSTypeMax );
|
||||
if ( !pchName || Q_strlen( pchName ) == 0 )
|
||||
return eOSType;
|
||||
|
||||
for ( int iOS = 0; iOS < Q_ARRAYSIZE( k_rgOSTypeToName ) ; iOS++ )
|
||||
{
|
||||
if ( !Q_stricmp( k_rgOSTypeToName[iOS].m_pchOSName, pchName ) )
|
||||
return k_rgOSTypeToName[iOS].m_OSType;
|
||||
}
|
||||
return eOSType;
|
||||
}
|
||||
|
||||
bool OSTypesAreCompatible( EOSType eOSTypeDetected, EOSType eOSTypeRequired )
|
||||
{
|
||||
// check windows (on the positive side of the number line)
|
||||
if ( eOSTypeRequired >= k_eWinUnknown )
|
||||
return ( eOSTypeDetected >= eOSTypeRequired );
|
||||
|
||||
if ( eOSTypeRequired == k_eOSUnknown )
|
||||
return true;
|
||||
|
||||
// osx
|
||||
if ( eOSTypeRequired >= k_eMacOSUnknown && eOSTypeRequired < k_eOSUnknown )
|
||||
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eOSUnknown );
|
||||
|
||||
// and linux
|
||||
if ( eOSTypeRequired >= k_eLinuxUnknown && eOSTypeRequired < k_eMacOSUnknown )
|
||||
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eMacOSUnknown );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// these strings "windows", "macos", "linux" are part of the
|
||||
// interface, which is why they're hard-coded here, rather than using
|
||||
// the strings in k_rgOSTypeToName
|
||||
const char *GetPlatformName( bool *pbIs64Bit )
|
||||
{
|
||||
if ( pbIs64Bit )
|
||||
*pbIs64Bit = Is64BitOS();
|
||||
|
||||
EOSType eType = GetOSType();
|
||||
if ( OSTypesAreCompatible( eType, k_eWinUnknown ) )
|
||||
return "windows";
|
||||
if ( OSTypesAreCompatible( eType, k_eMacOSUnknown ) )
|
||||
return "macos";
|
||||
if ( OSTypesAreCompatible( eType, k_eLinuxUnknown ) )
|
||||
return "linux";
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ def build(bld):
|
||||
'cvar.cpp',
|
||||
'jobthread.cpp',
|
||||
'KeyValuesSystem.cpp',
|
||||
'osversion.cpp',
|
||||
'random.cpp',
|
||||
'vcover.cpp',
|
||||
'../public/tier0/memoverride.cpp'
|
||||
@@ -55,7 +54,7 @@ def build(bld):
|
||||
elif bld.env.DEST_OS == 'darwin':
|
||||
linkflags += ['-framework', 'CoreServices']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
||||
24
wscript
24
wscript
@@ -61,7 +61,7 @@ projects={
|
||||
'serverbrowser',
|
||||
'soundemittersystem',
|
||||
'studiorender',
|
||||
'thirdparty/StubSteamAPI',
|
||||
'stub_steam',
|
||||
'tier0',
|
||||
'tier1',
|
||||
'tier2',
|
||||
@@ -129,7 +129,7 @@ projects={
|
||||
'vpklib',
|
||||
'vstdlib',
|
||||
'vtf',
|
||||
'thirdparty/StubSteamAPI'
|
||||
'stub_steam'
|
||||
]
|
||||
}
|
||||
|
||||
@@ -198,6 +198,8 @@ def define_platform(conf):
|
||||
'NO_HOOK_MALLOC',
|
||||
'_DLL_EXT=.so'
|
||||
])
|
||||
conf.env.append_unique('CFLAGS', '-U_FORTIFY_SOURCE')
|
||||
conf.env.append_unique('CXXFLAGS', '-U_FORTIFY_SOURCE')
|
||||
elif conf.env.DEST_OS == 'android':
|
||||
conf.env.append_unique('DEFINES', [
|
||||
'ANDROID=1', '_ANDROID=1',
|
||||
@@ -207,6 +209,7 @@ def define_platform(conf):
|
||||
'NO_HOOK_MALLOC',
|
||||
'_DLL_EXT=.so'
|
||||
])
|
||||
|
||||
elif conf.env.DEST_OS == 'win32':
|
||||
conf.env.append_unique('DEFINES', [
|
||||
'WIN32=1', '_WIN32=1',
|
||||
@@ -511,30 +514,32 @@ def configure(conf):
|
||||
'/TP',
|
||||
'/EHsc'
|
||||
]
|
||||
|
||||
|
||||
if conf.options.BUILD_TYPE == 'debug':
|
||||
linkflags += [
|
||||
'/INCREMENTAL:NO',
|
||||
'/NODEFAULTLIB:libc',
|
||||
'/NODEFAULTLIB:libcd',
|
||||
'/NODEFAULTLIB:libcmt',
|
||||
'/FORCE'
|
||||
'/FORCE',
|
||||
'/LARGEADDRESSAWARE'
|
||||
]
|
||||
else:
|
||||
linkflags += [
|
||||
'/INCREMENTAL',
|
||||
'/NODEFAULTLIB:libc',
|
||||
'/NODEFAULTLIB:libcd',
|
||||
'/NODEFAULTLIB:libcmtd'
|
||||
'/NODEFAULTLIB:libcmtd',
|
||||
'/LARGEADDRESSAWARE'
|
||||
]
|
||||
|
||||
linkflags += [
|
||||
'/LIBPATH:'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/',
|
||||
'/LIBPATH:'+os.path.abspath('.')+'/dx9sdk/lib/'+conf.env.DEST_CPU+'/'
|
||||
]
|
||||
|
||||
|
||||
# And here C++ flags starts to be treated separately
|
||||
cxxflags = list(cflags)
|
||||
cxxflags = list(cflags)
|
||||
if conf.env.DEST_OS != 'win32':
|
||||
cxxflags += ['-std=c++11','-fpermissive']
|
||||
|
||||
@@ -588,6 +593,11 @@ def configure(conf):
|
||||
def build(bld):
|
||||
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
|
||||
|
||||
if bld.env.DEST_OS in ['win32', 'android']:
|
||||
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
|
||||
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
|
||||
bld.install_files(bld.env.LIBDIR, [sdl_path])
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
projects['game'] += ['utils/bzip2']
|
||||
projects['dedicated'] += ['utils/bzip2']
|
||||
|
||||
Reference in New Issue
Block a user