Compare commits

...

106 Commits

Author SHA1 Message Date
nillerusr
168e52e428 engine: fix windows dedicated build 2022-08-01 01:01:39 +03:00
nillerusr
d7ba172ece workflows: rename jobs names 2022-08-01 00:44:54 +03:00
nillerusr
60dcc89289 fix ubuntu build 2022-08-01 00:41:26 +03:00
nillerusr
c4ef0e90a4 fix dedicated build 2022-08-01 00:38:10 +03:00
nillerusr
000b2db0b7 engine: restore delta float decode/encode from 2007 branch 2022-07-31 20:11:48 +03:00
nillerusr
ba8fd2952f vphysics: fix velocity restore 2022-07-31 19:56:00 +03:00
nillerusr
661415174e workflows: change windows-2016 to windows-2019 2022-07-31 17:30:39 +03:00
nillerusr
97e7d4a870 game: fix integer division by zero in baseachievement( fixes #87 ) 2022-07-31 04:40:53 +03:00
nillerusr
7268663f24 game/client/portal: fix Polyhedron 2022-07-30 02:09:11 +03:00
nillerusr
9c2c7e3529 game/server: fix some Asan issues 2022-07-29 04:34:23 +03:00
nillerusr
d1ac11a5c7 Merge pull request #86 from HappyDOGE/windows
Windows mustdie
2022-07-28 20:38:50 +03:00
nillerusr
320e56643e update github workflow for windows build again 2022-07-28 20:28:41 +03:00
nillerusr
a1009570cc update github workflow for windows build 2022-07-28 20:24:05 +03:00
HappyDOGE
1a07841a0c remove legacy batch scripts 2022-07-28 19:49:42 +03:00
HappyDOGE
9dbdad3dc4 fix debug compile 2022-07-28 19:48:53 +03:00
HappyDOGE
062596c881 cast null to int in check for compatibility 2022-07-28 19:27:13 +03:00
HappyDOGE
84ed551ceb fix debug macros 2022-07-28 19:18:14 +03:00
HappyDOGE
66f8f4ba51 fix sdl copy command 2022-07-28 19:14:42 +03:00
HappyDOGE
91df08ed0f fix noexcept for new crt 2022-07-28 18:44:45 +03:00
HappyDOGE
9a095d6b4b fix opus error msg log 2022-07-28 18:34:48 +03:00
HappyDOGE
de84690884 fix opus 2022-07-28 18:32:42 +03:00
HappyDOGE
0aa1fe0b8d fix arm allignment 2022-07-28 17:48:44 +03:00
HappyDOGE
e2f577b5e2 fix placement new 2022-07-28 17:48:29 +03:00
HappyDOGE
786efaa9e8 use asm fastcopy only on i386 2022-07-28 17:42:21 +03:00
HappyDOGE
5206f38b9b update windows lib placement 2022-07-28 16:40:36 +03:00
HappyDOGE
991585bb98 Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2022-07-28 16:12:02 +03:00
HappyDOGE
90d76398ba fix no return in EditDestroyNotification 2022-07-28 16:02:15 +03:00
HappyDOGE
26f8862cac copy correct check 2022-07-28 15:39:35 +03:00
HappyDOGE
4464eef24d mark windows waf as complete 2022-07-28 15:28:43 +03:00
HappyDOGE
34efe20d10 fix compile time assert 2022-07-28 15:28:35 +03:00
nillerusr
88729be1cb Merge pull request #84 from LegendaryGuard/patch-1
Add VTF 7.5 support in README
2022-07-28 15:10:26 +03:00
HappyDOGE
733dc35479 fix null comparison 2022-07-28 15:07:01 +03:00
LegendGuard
cf5d54c6c7 Add VTF 7.5 support in README
This is important for making artists, mappers and modelers know.
2022-07-28 14:05:21 +02:00
HappyDOGE
1c74b72cc1 update ivp submodule 2022-07-28 14:59:58 +03:00
HappyDOGE
4fc6661cb4 fix SDL 2022-07-28 14:58:51 +03:00
HappyDOGE
e5c944b72a Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2022-07-28 14:40:20 +03:00
nillerusr
eb78802b5d vtf: 7.5 version support ( fixes #83 ) 2022-07-28 14:32:38 +03:00
HappyDOGE
3faf6a69ac fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
nillerusr
6bc71d1491 fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
HappyDOGE
90cd6e0e15 Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
nillerusr
a53fff833f vphysics: increased g_MeshSize value( fixes some crashes in ep2 ), update ivp submodule 2022-07-27 04:00:21 +03:00
nillerusr
1dc309d1ed Merge pull request #79 from WitherOrNot/master
fix sln generation
2022-07-26 23:23:21 +03:00
Wither OrNot
f384046eba fix sln generation 2022-07-26 13:03:48 -07:00
nillerusr
99e6aee472 add github workflow (#78) 2022-07-26 00:15:02 +03:00
nillerusr
447d80b76f vphysix: fix saverestore crash 2022-07-25 23:54:47 +03:00
nillerusr
4d628885b7 add discord server link to readme 2022-07-25 19:43:15 +03:00
nillerusr
8334f8a378 Update README.md 2022-07-25 19:39:10 +03:00
nillerusr
f266efa942 wscript: make opus optional( should help #69 ) 2022-07-25 19:20:14 +03:00
nillerusr
a26270cb57 materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
nillerusr
5e1ed3bd26 togl/togles: fix flashlight problems 2022-07-25 17:10:10 +03:00
nillerusr
ae94aa060d game/client: fix C_BaseEntity prediction 2022-07-25 16:47:41 +03:00
nillerusr
c739b2c5bb dt_recv: replace long with int32 2022-07-21 21:14:15 +03:00
nillerusr
46fa635cb2 update ivp submodule 2022-07-19 02:10:14 +03:00
nillerusr
977db93cae engine: oops, forgot to add thinktracecounter.h 2022-07-14 00:00:54 +03:00
nillerusr
42f9ada917 Unlock mat_picmip cvar for values lower than -1 2022-07-12 16:19:13 +03:00
nillerusr
760dafae86 Move external libraries for android to separate repo 2022-07-09 23:23:41 +03:00
nillerusr
dc5774a698 add debug logger 2022-07-06 18:17:09 +03:00
nillerusr
b3ef8242db game: fix spin_none,spin_zaxis physgun interactions 2022-06-26 22:42:13 +03:00
nillerusr
bf0062066d engine: fix config executing 2022-06-22 19:11:55 +03:00
nillerusr
9a1ab79372 amd64: fix mempool, utlbuffer align 2022-06-21 22:15:14 +03:00
nillerusr
ddafaa790e game: fix compilation problems for clang 2022-06-20 14:17:53 +03:00
nillerusr
ff99055be1 android: remove some jni functions, use APP_LIB_PATH instead of APP_DATA_PATH 2022-06-19 17:42:55 +03:00
nillerusr
f8c6d23362 game/client: make font size proportional 2022-06-19 15:23:01 +03:00
nillerusr
791012ef95 Merge pull request #71 from nillerusr/64bits
64bits
2022-06-19 15:12:20 +03:00
nillerusr
2e7fa2dfc8 aarch64: fix android build 2022-06-19 15:07:41 +03:00
nillerusr
57bb27e443 engine: add spatialpartition from cs:go engine 2022-06-15 21:59:40 +03:00
nillerusr
b06620b8c9 fpersmissive fixes 2022-06-15 21:59:06 +03:00
nillerusr
29db778997 fix some AddressSanitizer issues 2022-06-14 13:16:08 +03:00
nillerusr
a0e05d885a amd64: fix model loading issues 2022-06-14 13:11:14 +03:00
nillerusr
94916a20ce vphysics: fix saverestore 2022-06-14 13:09:10 +03:00
nillerusr
b84ad64171 game/server: fix AI_TaskFailureCode_t size 2022-06-05 03:30:44 +03:00
nillerusr
363f4774f1 togl: replace long with int 2022-06-05 02:21:39 +03:00
nillerusr
d59e0ffa59 update ivp submodule 2022-06-05 01:53:59 +03:00
nillerusr
9ee21ecf90 amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
hymei
01413fdd71 arm64 : fix mempool align 2022-06-05 01:14:23 +03:00
hymei
fd38243b54 arm64 ptr size fix 2022-06-05 01:14:23 +03:00
hymei
fe2d89addb update ivp 2022-06-05 01:14:22 +03:00
hymei
f96a163cf8 arm64 : fix clang compile errors 2022-06-05 01:13:14 +03:00
hymei
3bc519aecf arm64 : fix vgui2 VPAMEL in messagemap 2022-06-05 01:13:13 +03:00
hymei
0499fde751 arm64 : intp fixes 2022-06-05 01:13:13 +03:00
hymei
df78eef85f osx : use freetype instead of deprecated carbon api 2022-06-05 01:13:13 +03:00
hymei
3291cdf978 osx : fix syscalls 2022-06-05 01:13:13 +03:00
hymei
c7308906d1 arm64 detect marcos 2022-06-05 01:13:12 +03:00
hymei
ff588a8810 osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
hymei
4e4039d756 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
nillerusr
2690e6c85a update ivp submodule 2022-06-04 23:21:08 +03:00
nillerusr
ac956a9b4f game: small fixes 2022-06-04 23:08:40 +03:00
nillerusr
432a6b2297 materialsystem: fix s_NormalizationCubemap generation for ToGL 2022-05-17 14:38:34 +03:00
nillerusr
e1206f5c46 tier0: enable vprof 2022-05-16 12:37:38 +03:00
nillerusr
dbb6acff37 ivp: update submodule 2022-05-16 00:06:26 +03:00
nillerusr
816cc23833 wscript: add --disable-warns option 2022-05-16 00:00:37 +03:00
nillerusr
ae8b73626e materialsystem: fix(hack) flashlight. normalizedcubemap broken? 2022-05-15 21:19:04 +03:00
nillerusr
3a73624b7e misaligment fixes 2022-05-15 21:09:59 +03:00
nillerusr
1218fa659c engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
nillerusr
600695b15f game: init uninitialized variables 2022-05-01 20:09:55 +03:00
nillerusr
61cd8d0afc fix address sanitizer issues #2 2022-05-01 20:08:32 +03:00
nillerusr
ce68fffa3b togles: use original glCompressedTexture2D when gpu have DXT support 2022-05-01 15:53:52 +03:00
nillerusr
2ec2a47a53 fix address sanitizer issues 2022-04-25 17:21:00 +03:00
nillerusr
a5e9cdcbe2 game: make achievements work without steam 2022-04-16 13:08:46 +03:00
JusicP
edbe1baceb Fix Windows build with WAF 2022-03-19 14:40:11 +02:00
JusicP
b296444d0c Fix VPC scripts for VS2019 2022-02-03 18:18:12 +02:00
JusicP
38ad2399ed Fix an VPC error related to GUID for VS2019 project 2022-01-27 14:28:20 +02:00
JusicP
f24e68c845 remove valve p4 script from tier0 and vstdlib vpc 2022-01-13 18:43:31 +02:00
JusicP
879adbfcc0 Add some libs 2022-01-13 16:31:42 +02:00
JusicP
0b27896396 Fix built server copied to wrong folder 2022-01-13 16:22:33 +02:00
JusicP
5e27785d40 Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
679 changed files with 22071 additions and 14998 deletions

77
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,77 @@
name: Build tests
on:
push:
branches:
- "*"
pull_request:
branches:
- "*"
jobs:
build-linux-i386:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build linux-i386
run: |
scripts/build-ubuntu-i386.sh
build-linux-amd64:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build linux-amd64
run: |
scripts/build-ubuntu-amd64.sh
build-android-armv7a:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build android-armv7a
run: |
scripts/build-android-armv7a.sh
build-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug
./waf.bat build
build-dedicated-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build dedicated windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug -d
./waf.bat build
build-dedicated-linux-i386:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-i386
run: |
scripts/build-ubuntu-i386.sh -d
build-dedicated-linux-amd64:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-amd64
run: |
scripts/build-ubuntu-amd64.sh -d

32
.gitignore vendored
View File

@@ -1,10 +1,40 @@
*.mak
*.mak.vpc_crc
*.vpc_crc
*.vpc.*
*.project
*obj_*
build/
.waf*
.lock-waf*
__pycache__
*.pyc
.vs/
Debug/
Debug_*/
Release/
Release_*/
*.tlog/
*.obj
*.pch
*.log
*.idb
*.pdb
*.rc
*.bin
*.vcxproj*
*.sln
*.dll*
*.exp
*.ilk
ValveETWProviderEvents.h
game/client/*/client.lib
game/server/*/server.lib
.DS_Store
build*/
android/
.cache/
.ccache/
waf3*/
.vscode/
.depproj/
source-engine.sln

3
.gitmodules vendored
View File

@@ -4,3 +4,6 @@
[submodule "ivp"]
path = ivp
url = https://github.com/nillerusr/source-physics
[submodule "lib"]
path = lib
url = https://github.com/nillerusr/source-engine-libs.git

View File

@@ -1,36 +1,22 @@
# source-engine
Welcome to source engine:)
# Goals
* fixing bugs
* ~~NEON support~~
* DXVK support
* remove unnecessary dependencies
* Elbrus port
* ~~Arm(android) port~~
* improve performance
* ~~replace current buildsystem with waf~~
* rewrite achivement system( to work without steam )
* 64-bit support
Discord: https://discord.gg/hZRB7WMgGw
# How to Build?
Clone repo and change directory:
```
git clone https://github.com/nillerusr/source-engine --recursive --depth 1
cd source-engine
```
On Linux:
# Current tasks
- [x] Windows build support for waf
- [x] NEON support
- [x] remove unnecessary dependencies
- [x] Arm(android) port
- [x] replace current buildsystem with waf
- [x] rewrite achivement system( to work without steam )
- [x] 64-bit support
- [x] VTF 7.5 support
- [ ] improve performance
- [ ] fixing bugs
- [ ] dxvk-native support
- [ ] Elbrus port
- [ ] rewrite serverbrowser to work without steam
dependencies:
fontconfig, freetype2, OpenAL, SDL2, libbz2, libcurl, libjpeg, libpng, zlib
```
./waf configure -T debug
./waf build
```
On Linux for Android(**Note: only Android NDK r10e is supported**):
```
export ANDROID_NDK=/path/to/ndk
./waf configure -T debug --android=armeabi-v7a,4.9,21
./waf build
```
On Windows/MacOS:
**TODO(WAF is not configured for Windows/MacOS. Use VPC as temporary solution)**
# [How to Build?](https://github.com/nillerusr/source-engine/wiki/How-to-build)

View File

@@ -206,7 +206,7 @@ GLMRendererInfo::GLMRendererInfo( GLMRendererInfoFields *info )
kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated,
kCGLPFADepthSize, 0,
kCGLPFAColorSize, 32,
kCGLPFARendererID, info->m_rendererID,
kCGLPFARendererID, (unsigned int)info->m_rendererID,
0
};
@@ -859,7 +859,7 @@ void GLMDisplayDB::PopulateRenderers( void )
{
// grab the OS version
long vMajor = 0; long vMinor = 0; long vMinorMinor = 0;
SInt32 vMajor = 0; SInt32 vMinor = 0; SInt32 vMinorMinor = 0;
OSStatus gestalt_err = 0;
gestalt_err = Gestalt(gestaltSystemVersionMajor, &vMajor);
@@ -1374,7 +1374,7 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
{
int modeIndex=0;
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayMode);
CFNumberGetValue(number, kCFNumberLongType, &modeIndex);
CFNumberGetValue(number, kCFNumberIntType, &modeIndex);
// grab the width and height, I am unclear on whether this is the displayed FB width or the display device width.
int screenWidth=0;
@@ -1382,11 +1382,11 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
int refreshHz=0;
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &screenWidth);
CFNumberGetValue(number, kCFNumberIntType, &screenWidth);
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberLongType, &screenHeight);
CFNumberGetValue(number, kCFNumberIntType, &screenHeight);
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayRefreshRate);
CFNumberGetValue(number, kCFNumberLongType, &refreshHz);
CFNumberGetValue(number, kCFNumberIntType, &refreshHz);
GLMPRINTF(( "-D- GLMDisplayDB::GetModeInfo sees mode-index=%d, width=%d, height=%d on CGID %08x (display index %d on rendererindex %d)",
modeIndex,
@@ -1574,7 +1574,7 @@ void GLMDisplayInfo::PopulateModes( void )
void GLMDisplayInfo::Dump( int which )
{
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)(intp)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
FOR_EACH_VEC( *m_modes, i )
{

View File

@@ -19,7 +19,9 @@
#include "tier1/utllinkedlist.h"
#include "tier1/convar.h"
#ifdef TOGLES
#include <EGL/egl.h>
#endif
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"

View File

@@ -18,13 +18,24 @@ def build(bld):
source = [
'AppSystemGroup.cpp',
'../public/filesystem_init.cpp',
# 'vguimatsysapp.cpp' [$WIN32]
# 'winapp.cpp' [$WIN32]
'posixapp.cpp',# [$POSIX]
'sdlmgr.cpp'# [$SDL]
# 'glmrendererinfo_osx.mm' [$OSXALL]
]
if bld.env.SDL:
source += [
'sdlmgr.cpp'
]
if bld.env.DEST_OS == 'win32':
source += [
'vguimatsysapp.cpp',
'winapp.cpp'
]
else:
source += [
'posixapp.cpp',# [$POSIX]
]
includes = [
'.',
'../public',

View File

@@ -15,6 +15,8 @@ $Configuration
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\stb"
$PreprocessorDefinitions "$BASE;NO_X360_XDK;" [!$X360]
}
}

View File

@@ -10,7 +10,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
@@ -435,7 +434,8 @@ static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitL
// pRows = (Alpha3BitRows*) & ( pAlphaBlock->stuff[0] );
const DWORD mask = 0x00000007; // bits = 00 00 01 11
DWORD bits = *( (DWORD*) & ( pAlphaBlock->stuff[0] ));
DWORD bits;
memcpy( &bits, &(pAlphaBlock->stuff[0]), sizeof(DWORD) );
gBits[0][0] = (BYTE)( bits & mask );
bits >>= 3;
@@ -454,7 +454,7 @@ static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitL
gBits[1][3] = (BYTE)( bits & mask );
// now for last two rows:
bits = *( (DWORD*) & ( pAlphaBlock->stuff[3] )); // last 3 bytes
memcpy( &bits, &(pAlphaBlock->stuff[3]), sizeof(DWORD) );
gBits[2][0] = (BYTE)( bits & mask );
bits >>= 3;
@@ -828,7 +828,7 @@ bool ConvertToATIxN( const uint8 *src, ImageFormat srcImageFormat,
uint8 *dst, ImageFormat dstImageFormat,
int width, int height, int srcStride, int dstStride )
{
#if !defined( _X360 ) && !defined( POSIX )
#if 0
// from rgb(a) to ATIxN
if( srcStride != 0 || dstStride != 0 )
@@ -877,7 +877,7 @@ bool ConvertToDXTLegacy( const uint8 *src, ImageFormat srcImageFormat,
uint8 *dst, ImageFormat dstImageFormat,
int width, int height, int srcStride, int dstStride )
{
#if !defined( _X360 ) && !defined( POSIX )
#if 0
// from rgb(a) to dxtN
if( srcStride != 0 || dstStride != 0 )
return false;

View File

@@ -311,13 +311,16 @@ FloatBitMap_t *FloatBitMap_t::QuarterSize(void) const
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
{
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
newbm->Pixel(x,y,c)=((Pixel(x*2,y*2,c)+Pixel(x*2+1,y*2,c)+
Pixel(x*2,y*2+1,c)+Pixel(x*2+1,y*2+1,c))/4);
}
return newbm;
}
return newbm;
}
FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
@@ -326,12 +329,14 @@ FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
{
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
newbm->Pixel(x,y,c)=Pixel(x*2,y*2,c);
}
return newbm;
}
return newbm;
}
Vector FloatBitMap_t::AverageColor(void)
@@ -349,12 +354,15 @@ float FloatBitMap_t::BrightestColor(void)
{
float ret=0.0;
for(int y=0;y<Height;y++)
{
for(int x=0;x<Width;x++)
{
Vector v(Pixel(x,y,0),Pixel(x,y,1),Pixel(x,y,2));
ret=max(ret,v.Length());
}
return ret;
}
return ret;
}
template <class T> static inline void SWAP(T & a, T & b)
@@ -394,6 +402,7 @@ void FloatBitMap_t::UnLogize(void)
void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
{
for(int y=0;y<Height;y++)
{
for(int x=0;x<Width;x++)
{
Pixel(x,y,0)=r;
@@ -401,6 +410,7 @@ void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
Pixel(x,y,2)=b;
Pixel(x,y,3)=alpha;
}
}
}
void FloatBitMap_t::ScaleRGB(float scale_factor)
@@ -418,68 +428,77 @@ static int dy[4]={-1,0,0,1};
void FloatBitMap_t::SmartPaste(FloatBitMap_t const &b, int xofs, int yofs, uint32 Flags)
{
// now, need to make Difference map
FloatBitMap_t DiffMap0(this);
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
// now, need to make Difference map
FloatBitMap_t DiffMap0(this);
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4] = { &DiffMap0, &DiffMap1, &DiffMap2, &DiffMap3};
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
for(int i=0;i<NDELTAS;i++)
for (int c = 0; c < 3; c++)
{
int x1=x+dx[i];
int y1=y+dy[i];
x1=MAX(0,x1);
x1=MIN(Width-1,x1);
y1=MAX(0,y1);
y1=MIN(Height-1,y1);
float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
deltas[i]->Pixel(x,y,c)=dx1;
for (int i = 0; i < NDELTAS; i++)
{
int x1 = x + dx[i];
int y1 = y + dy[i];
x1 = MAX(0, x1);
x1 = MIN(Width - 1, x1);
y1 = MAX(0, y1);
y1 = MIN(Height - 1, y1);
float dx1 = Pixel(x, y, c) - Pixel(x1, y1, c);
deltas[i]->Pixel(x, y, c) = dx1;
}
}
}
for(int x=1;x<b.Width-1;x++)
for(int y=1;y<b.Height-1;y++)
for(int c=0;c<3;c++)
}
for (int x = 1; x < b.Width - 1; x++)
{
for (int y = 1; y < b.Height - 1; y++)
{
for (int c = 0; c < 3; c++)
{
for (int i = 0; i < NDELTAS; i++)
{
for(int i=0;i<NDELTAS;i++)
float diff = b.Pixel(x, y, c) - b.Pixel(x + dx[i], y + dy[i], c);
deltas[i]->Pixel(x + xofs, y + yofs, c) = diff;
if (Flags & SPFLAGS_MAXGRADIENT)
{
float diff=b.Pixel(x,y,c)-b.Pixel(x+dx[i],y+dy[i],c);
deltas[i]->Pixel(x+xofs,y+yofs,c)=diff;
if (Flags & SPFLAGS_MAXGRADIENT)
{
float dx1=Pixel(x+xofs,y+yofs,c)-Pixel(x+dx[i]+xofs,y+dy[i]+yofs,c);
if (fabs(dx1)>fabs(diff))
deltas[i]->Pixel(x+xofs,y+yofs,c)=dx1;
}
float dx1 = Pixel(x + xofs, y + yofs, c) - Pixel(x + dx[i] + xofs, y + dy[i] + yofs, c);
if (fabs(dx1) > fabs(diff))
deltas[i]->Pixel(x + xofs, y + yofs, c) = dx1;
}
}
}
}
}
// now, calculate modifiability
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
{
float modify=0;
if (
(x>xofs+1) && (x<=xofs+b.Width-2) &&
(y>yofs+1) && (y<=yofs+b.Height-2))
modify=1;
Alpha(x,y)=modify;
}
// // now, force a fex pixels in center to be constant
// int midx=xofs+b.Width/2;
// int midy=yofs+b.Height/2;
// for(x=midx-10;x<midx+10;x++)
// for(int y=midy-10;y<midy+10;y++)
// {
// Alpha(x,y)=0;
// for(int c=0;c<3;c++)
// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
// }
Poisson(deltas,6000,Flags);
// now, calculate modifiability
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
float modify = 0;
if ( (x > xofs + 1) && (x <= xofs + b.Width - 2) &&
(y > yofs + 1) && (y <= yofs + b.Height - 2))
modify = 1;
Alpha(x, y) = modify;
}
}
// // now, force a fex pixels in center to be constant
// int midx=xofs+b.Width/2;
// int midy=yofs+b.Height/2;
// for(x=midx-10;x<midx+10;x++)
// for(int y=midy-10;y<midy+10;y++)
// {
// Alpha(x,y)=0;
// for(int c=0;c < 3;c++)
// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
// }
Poisson(deltas, 6000, Flags);
}
void FloatBitMap_t::ScaleGradients(void)
@@ -489,57 +508,57 @@ void FloatBitMap_t::ScaleGradients(void)
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
double gsum=0.0;
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
FloatBitMap_t *deltas[4] = { &DiffMap0, &DiffMap1, &DiffMap2, &DiffMap3
};
double gsum = 0.0;
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int c = 0; c < 3; c++)
{
for(int i=0;i<NDELTAS;i++)
for (int i = 0; i < NDELTAS; i++)
{
int x1=x+dx[i];
int y1=y+dy[i];
x1=MAX(0,x1);
x1=MIN(Width-1,x1);
y1=MAX(0,y1);
y1=MIN(Height-1,y1);
float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
deltas[i]->Pixel(x,y,c)=dx1;
gsum+=fabs(dx1);
int x1 = x + dx[i];
int y1 = y + dy[i];
x1 = MAX(0, x1);
x1 = MIN(Width - 1, x1);
y1 = MAX(0, y1);
y1 = MIN(Height - 1, y1);
float dx1 = Pixel(x, y, c) - Pixel(x1, y1, c);
deltas[i]->Pixel(x, y, c) = dx1;
gsum += fabs(dx1);
}
}
// now, reduce gradient changes
// float gavg=gsum/(Width*Height);
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int c = 0; c < 3; c++)
{
for (int i = 0; i < NDELTAS; i++)
{
float norml = 1.1 *deltas[i]->Pixel(x, y, c);
// if (norml < 0.0)
// norml=-pow(-norml,1.2);
// else
// norml=pow(norml,1.2);
deltas[i]->Pixel(x, y, c) = norml;
}
}
// now, reduce gradient changes
// float gavg=gsum/(Width*Height);
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
{
for(int i=0;i<NDELTAS;i++)
{
float norml=1.1*deltas[i]->Pixel(x,y,c);
// if (norml<0.0)
// norml=-pow(-norml,1.2);
// else
// norml=pow(norml,1.2);
deltas[i]->Pixel(x,y,c)=norml;
}
}
// now, calculate modifiability
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
{
float modify=0;
if (
(x>0) && (x<Width-1) &&
(y) && (y<Height-1))
{
modify=1;
Alpha(x,y)=modify;
}
}
// now, calculate modifiability
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
{
float modify = 0;
if ( (x > 0) && (x < Width - 1) &&
(y) && (y < Height - 1))
{
modify = 1;
Alpha(x, y) = modify;
}
}
Poisson(deltas,2200,0);
Poisson(deltas, 2200, 0);
}
@@ -553,7 +572,9 @@ void FloatBitMap_t::MakeTileable(void)
// set each pixel=avg-pixel
FloatBitMap_t *cursrc=&rslta;
for(int x=1;x<Width-1;x++)
{
for(int y=1;y<Height-1;y++)
{
for(int c=0;c<3;c++)
{
DiffMapX.Pixel(x,y,c)=Pixel(x,y,c)-Pixel(x+1,y,c);
@@ -586,7 +607,9 @@ void FloatBitMap_t::MakeTileable(void)
{
float error=0.0;
for(int x=1;x<Width-1;x++)
{
for(int y=1;y<Height-1;y++)
{
for(int c=0;c<3;c++)
{
float desiredx=DiffMapX.Pixel(x,y,c)+cursrc->Pixel(x+1,y,c);
@@ -596,12 +619,16 @@ void FloatBitMap_t::MakeTileable(void)
error+=SQ(desired-cursrc->Pixel(x,y,c));
}
SWAP(cursrc,curdst);
}
}
}
// paste result
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
Pixel(x,y,c)=curdst->Pixel(x,y,c);
}
}
}
@@ -613,15 +640,18 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(y=0;y<Height;y++)
if (Alpha(minx,y))
break;
if (y!=Height)
break;
}
for(maxx=Width-1;maxx>=0;maxx--)
{
int y;
for(y=0;y<Height;y++)
if (Alpha(maxx,y))
break;
if (y!=Height)
break;
}
@@ -631,6 +661,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(x=minx;x<=maxx;x++)
if (Alpha(x,miny))
break;
if (x<maxx)
break;
}
@@ -640,6 +671,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(x=minx;x<=maxx;x++)
if (Alpha(x,maxy))
break;
if (x<maxx)
break;
}
@@ -647,7 +679,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
int n_iters,
uint32 flags // SPF_xxx
uint32 flags // SPF_xxx
)
{
int minx,miny,maxx,maxy;
@@ -666,9 +698,13 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
tmp->Poisson(lowdeltas,n_iters*4,flags);
// now, propagate results from tmp to us
for(int x=0;x<tmp->Width;x++)
{
for(int y=0;y<tmp->Height;y++)
{
for(int xi=0;xi<2;xi++)
{
for(int yi=0;yi<2;yi++)
{
if (Alpha(x*2+xi,y*2+yi))
{
for(int c=0;c<3;c++)
@@ -683,6 +719,10 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
delete tmp;
for(int i=0;i<NDELTAS;i++)
delete lowdeltas[i];
}
}
}
}
}
FloatBitMap_t work1(this);
FloatBitMap_t work2(this);
@@ -704,7 +744,7 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
for(int i=0;i<NDELTAS;i++)
desired+=deltas[i]->Pixel(x,y,c)+cursrc->Pixel(x+dx[i],y+dy[i],c);
desired*=(1.0/NDELTAS);
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
curdst->Pixel(x,y,c)=FLerp(cursrc->Pixel(x,y,c),desired,0.5);
error+=SQ(desired-cursrc->Pixel(x,y,c));
}

View File

@@ -40,7 +40,7 @@ struct SSBumpCalculationContext // what each thread needs to see
};
static unsigned SSBumpCalculationThreadFN( void * ctx1 )
static uintp SSBumpCalculationThreadFN( void * ctx1 )
{
SSBumpCalculationContext *ctx = ( SSBumpCalculationContext * ) ctx1;

View File

@@ -24,7 +24,7 @@ struct TBFCalculationContext
FloatBitMap_t *dest_bm;
};
static unsigned TBFCalculationThreadFN( void *ctx1 )
static uintp TBFCalculationThreadFN( void *ctx1 )
{
TBFCalculationContext *ctx = (TBFCalculationContext *) ctx1;
for(int y=ctx->min_y; y <= ctx->max_y; y++)

View File

@@ -11,7 +11,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "nvtc.h"
#include "mathlib/mathlib.h"

View File

@@ -8,7 +8,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
@@ -785,6 +784,50 @@ bool ResampleRGB323232F( const ResampleInfo_t& info )
return true;
}
bool ResampleRGBA32323232F( const ResampleInfo_t& info )
{
// HDRFIXME: This is some lame shit right here. (We need to get NICE working, etc, etc.)
// Make sure everything is power of two.
Assert( ( info.m_nSrcWidth & ( info.m_nSrcWidth - 1 ) ) == 0 );
Assert( ( info.m_nSrcHeight & ( info.m_nSrcHeight - 1 ) ) == 0 );
Assert( ( info.m_nDestWidth & ( info.m_nDestWidth - 1 ) ) == 0 );
Assert( ( info.m_nDestHeight & ( info.m_nDestHeight - 1 ) ) == 0 );
// Make sure that we aren't upscaling the image. . .we don't support that very well.
Assert( info.m_nSrcWidth >= info.m_nDestWidth );
Assert( info.m_nSrcHeight >= info.m_nDestHeight );
int nSampleWidth = info.m_nSrcWidth / info.m_nDestWidth;
int nSampleHeight = info.m_nSrcHeight / info.m_nDestHeight;
float *pSrc = ( float * )info.m_pSrc;
float *pDst = ( float * )info.m_pDest;
for( int y = 0; y < info.m_nDestHeight; y++ )
{
for( int x = 0; x < info.m_nDestWidth; x++ )
{
float accum[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
for( int nSampleY = 0; nSampleY < nSampleHeight; nSampleY++ )
{
for( int nSampleX = 0; nSampleX < nSampleWidth; nSampleX++ )
{
accum[0] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+0];
accum[1] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+1];
accum[2] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+2];
accum[3] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+3];
}
}
for( int i = 0; i < 4; i++ )
{
accum[i] /= ( nSampleWidth * nSampleHeight );
pDst[(x+y*info.m_nDestWidth)*4+i] = accum[i];
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Generates mipmap levels
//-----------------------------------------------------------------------------

View File

@@ -7,7 +7,6 @@
#include <stdlib.h>
#include <stdio.h>
#include "tier0/dbg.h"
#include <malloc.h>
#include "filesystem.h"
#include "bitmap/tgawriter.h"
#include "tier1/utlbuffer.h"

View File

@@ -21,7 +21,6 @@ def build(bld):
'float_bm.cpp',
'float_bm2.cpp',
'float_bm3.cpp',
#'float_bm4.cpp', [$WINDOWS]
'float_bm_bilateral_filter.cpp',
'float_cube.cpp',
'imageformat.cpp',
@@ -31,6 +30,11 @@ def build(bld):
'tgawriter.cpp',
'bitmap.cpp'
]
if bld.env.DEST_OS == 'win32':
source += [
'float_bm4.cpp'
]
includes = [
'.',
@@ -43,6 +47,9 @@ def build(bld):
defines = []
libs = []
#if bld.env.DEST_OS == 'win32':
# libs += ['NVTC', 'ATI_COMPRESS_MT_VC10']
bld.stlib(
source = source,

View File

@@ -1,5 +0,0 @@
#!/bin/sh
# example: ./build.sh everything togl
make MAKE_VERBOSE=1 NO_CHROOT=1 -f $1.mak $2 -j$(nproc --all)

View File

@@ -33,7 +33,7 @@ public:
// return true if the console has focus
virtual bool IsConsoleVisible() = 0;
virtual void SetParent( int parent ) = 0;
virtual void SetParent( intp parent ) = 0;
};
#define GAMECONSOLE_INTERFACE_VERSION "GameConsole004"

View File

@@ -6,7 +6,11 @@
//
//=============================================================================//
#include <stdio.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "ObjectList.h"
#include "tier1/strtools.h"

View File

@@ -15,6 +15,7 @@
#include "filesystem.h"
#include "tier1/convar.h"
#include "cdll_int.h"
#include "vcrmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@@ -1150,4 +1151,4 @@ void CInfoDescription::WriteFileHeader( FileHandle_t fp )
g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

View File

@@ -53,12 +53,12 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
{
const char *pszName = pData->GetString( "name" );
uint32 ulDate = pData->GetInt( "date" );
uint64 ullDate = pData->GetUint64( "date" );
if ( bResetTimes )
{
time_t today;
time( &today );
ulDate = today;
ullDate = (uint64)today;
}
const char *pszNetAddr = pData->GetString( "addr" );
@@ -68,7 +68,7 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
V_strncpy( m_Blacklist[iIdx].m_szServerName, pszName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = ulDate;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = ullDate;
m_Blacklist[iIdx].m_NetAdr.SetFromString( pszNetAddr );
++count;
@@ -92,7 +92,7 @@ void CBlacklistedServerManager::SaveToFile( const char *pszFilename )
{
KeyValues *pSubKey = new KeyValues( "server" );
pSubKey->SetString( "name", m_Blacklist[i].m_szServerName );
pSubKey->SetInt( "date", m_Blacklist[i].m_ulTimeBlacklistedAt );
pSubKey->SetUint64( "date", m_Blacklist[i].m_ullTimeBlacklistedAt );
pSubKey->SetString( "addr", m_Blacklist[i].m_NetAdr.ToString() );
pKV->AddSubKey( pSubKey );
}
@@ -120,7 +120,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( gameserveritem_t &se
time_t today;
time( &today );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
@@ -145,7 +145,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
time_t today;
time( &today );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
@@ -157,7 +157,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
//-----------------------------------------------------------------------------
// Purpose: Add the given server to the blacklist. Return added server.
//-----------------------------------------------------------------------------
blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint32 timestamp )
blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint64 timestamp )
{
netadr_t netAdr( netAddressString );
@@ -168,7 +168,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
int iIdx = m_Blacklist.AddToTail();
V_strncpy( m_Blacklist[iIdx].m_szServerName, serverName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = timestamp;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = timestamp;
m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;

View File

@@ -23,7 +23,7 @@ struct blacklisted_server_t
{
int m_nServerID;
char m_szServerName[64];
uint32 m_ulTimeBlacklistedAt;
uint64 m_ullTimeBlacklistedAt;
netadr_t m_NetAdr;
};
@@ -40,7 +40,7 @@ public:
blacklisted_server_t *AddServer( gameserveritem_t &server );
blacklisted_server_t *AddServer( const char *serverName, uint32 serverIP, int serverPort );
blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint32 timestamp );
blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint64 timestamp );
void RemoveServer( int iServerID ); // remove server with matching 'server id' from list

View File

@@ -32,7 +32,7 @@ struct RequestContext_t;
class IDownloadSystem : public IBaseInterface
{
public:
virtual DWORD CreateDownloadThread( RequestContext_t *pContext ) = 0;
virtual uintp CreateDownloadThread( RequestContext_t *pContext ) = 0;
};
//----------------------------------------------------------------------------------------

View File

@@ -3,6 +3,8 @@
#ifdef ANDROID
#include <sys/cdefs.h>
#elif defined(OSX)
#include <stdint.h>
#else
#include <bits/wordsize.h>
#endif

View File

@@ -22,7 +22,7 @@ extern "C" {
#define ALC_APIENTRY
#endif
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export on
#endif
@@ -279,7 +279,7 @@ typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, A
#endif /* ALC_NO_PROTOTYPES */
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export off
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -16,10 +16,10 @@
#undef ALIGN4
#undef ALIGN16
#undef ALIGN32
#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15)
#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31)
#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63)
#define ALIGN4( a ) a = (byte *)((intp)((byte *)a + 3) & ~ 3)
#define ALIGN16( a ) a = (byte *)((intp)((byte *)a + 15) & ~ 15)
#define ALIGN32( a ) a = (byte *)((intp)((byte *)a + 31) & ~ 31)
#define ALIGN64( a ) a = (byte *)((intp)((byte *)a + 63) & ~ 63)
// Fixup macros create variables that may not be referenced
#pragma warning( push )
@@ -1228,8 +1228,8 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart );
pNewDest += pAnimBlock->datastart;
int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
int padding = AlignValue( (uintp)pNewDest - (uintp)pNewDestBase, 2048 );
padding -= (uintp)pNewDest - (uintp)pNewDestBase;
pNewDest += padding;
// iterate and compress anim blocks
@@ -1240,7 +1240,7 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
void *pInput = (byte *)pDestBase + pAnimBlock->datastart;
int inputSize = pAnimBlock->dataend - pAnimBlock->datastart;
pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
pAnimBlock->datastart = (uintp)pNewDest - (uintp)pNewDestBase;
void *pOutput;
int outputSize;
@@ -1257,11 +1257,11 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
pNewDest += inputSize;
}
padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
padding = AlignValue( (uintp)pNewDest - (uintp)pNewDestBase, 2048 );
padding -= (uintp)pNewDest - (uintp)pNewDestBase;
pNewDest += padding;
pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
pAnimBlock->dataend = (uintp)pNewDest - (uintp)pNewDestBase;
}
fixedFileSize = pNewDest - pNewDestBase;
@@ -2522,14 +2522,14 @@ BEGIN_BYTESWAP_DATADESC( studiohdr_t )
DEFINE_FIELD( contents, FIELD_INTEGER ),
DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_virtualModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_animblockModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
@@ -2985,7 +2985,11 @@ BEGIN_BYTESWAP_DATADESC( mstudiomesh_t )
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t )
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
#else
DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
#endif
DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
END_BYTESWAP_DATADESC()

View File

@@ -17,7 +17,7 @@
#include "filesystem.h"
#include "vguifont.h"
#ifdef LINUX
#if defined(LINUX) || defined(OSX)
#include <ft2build.h>
#include FT_FREETYPE_H
typedef void *(*FontDataHelper)( const char *pchFontName, int &size, const char *fontFileName );
@@ -71,7 +71,7 @@ public:
IFileSystem *FileSystem() { return m_pFileSystem; }
IMaterialSystem *MaterialSystem() { return m_pMaterialSystem; }
#ifdef LINUX
#if defined(LINUX) || defined(OSX)
FT_Library GetFontLibraryHandle() { return library; }
void SetFontDataHelper( FontDataHelper helper ) { m_pFontDataHelper = helper; }
#endif
@@ -96,7 +96,7 @@ private:
CUtlVector<CFontAmalgam> m_FontAmalgams;
CUtlVector<font_t *> m_Win32Fonts;
#ifdef LINUX
#if defined(LINUX) || defined(OSX)
FT_Library library;
FontDataHelper m_pFontDataHelper;
#endif

View File

@@ -23,10 +23,7 @@ struct newChar_t
#ifdef WIN32
#include "Win32Font.h"
typedef CWin32Font font_t;
#elif defined(OSX)
#include "osxfont.h"
typedef COSXFont font_t;
#elif defined(LINUX)
#elif defined(LINUX) || defined(OSX)
#include "linuxfont.h"
typedef CLinuxFont font_t;
#else

View File

@@ -1,5 +0,0 @@
#!/bin/bash
pushd `dirname $0`
devtools/bin/vpc /f /hl2 +everything /mksln everything
popd

View File

@@ -1 +0,0 @@
devtools\bin\vpc.exe /2013 +everything /mksln everything.sln

View File

@@ -39,7 +39,7 @@ struct DataCacheItemData_t
//-------------------------------------
#define DC_NO_NEXT_LOCKED ((DataCacheItem_t *)0xffffffff)
#define DC_NO_NEXT_LOCKED ((DataCacheItem_t *)-1)
#define DC_MAX_THREADS_FRAMELOCKED 4
struct DataCacheItem_t : DataCacheItemData_t
@@ -181,10 +181,9 @@ private:
DataCacheItem_t *m_pFirst;
int m_iThread;
};
typedef CThreadLocal<FrameLock_t *> CThreadFrameLock;
CDataCacheLRU & m_LRU;
CThreadFrameLock m_ThreadFrameLock;
CTHREADLOCAL(FrameLock_t*) m_ThreadFrameLock;
DataCacheStatus_t m_status;
DataCacheLimits_t m_limits;
IDataCacheClient * m_pClient;
@@ -381,4 +380,4 @@ inline void CDataCacheSection::NoteUnlock( int size )
//-----------------------------------------------------------------------------
#endif // DATACACHE_H
#endif // DATACACHE_H

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"

View File

@@ -126,7 +126,7 @@ struct studiodata_t
// array of cache handles to demand loaded virtual model data
int m_nAnimBlockCount;
DataCacheHandle_t *m_pAnimBlock;
unsigned long *m_iFakeAnimBlockStall;
unsigned int *m_iFakeAnimBlockStall;
// vertex data is usually compressed to save memory (model decal code only needs some data)
DataCacheHandle_t m_VertexCache;
@@ -235,11 +235,11 @@ struct AsyncInfo_t
int iAnimBlock;
};
const int NO_ASYNC = CUtlLinkedList< AsyncInfo_t >::InvalidIndex();
const intp NO_ASYNC = CUtlFixedLinkedList< AsyncInfo_t >::InvalidIndex();
//-------------------------------------
CUtlMap<int, int> g_AsyncInfoMap( DefLessFunc( int ) );
CUtlMap<int, intp> g_AsyncInfoMap( DefLessFunc( int ) );
CThreadFastMutex g_AsyncInfoMapMutex;
inline int MakeAsyncInfoKey( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock )
@@ -248,7 +248,7 @@ inline int MakeAsyncInfoKey( MDLHandle_t hModel, MDLCacheDataType_t type, int iA
return ( ( ( (int)hModel) << 16 ) | ( (int)type << 13 ) | iAnimBlock );
}
inline int GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock = 0 )
inline intp GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock = 0 )
{
AUTO_LOCK( g_AsyncInfoMapMutex );
int key = MakeAsyncInfoKey( hModel, type, iAnimBlock );
@@ -260,7 +260,7 @@ inline int GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int i
return g_AsyncInfoMap[i];
}
inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock, int index )
inline intp SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock, intp index )
{
AUTO_LOCK( g_AsyncInfoMapMutex );
Assert( index == NO_ASYNC || GetAsyncInfoIndex( hModel, type, iAnimBlock ) == NO_ASYNC );
@@ -277,7 +277,7 @@ inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int i
return index;
}
inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int index )
inline intp SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, intp index )
{
return SetAsyncInfoIndex( hModel, type, 0, index );
}
@@ -507,7 +507,7 @@ private:
bool BuildHardwareData( MDLHandle_t handle, studiodata_t *pStudioData, studiohdr_t *pStudioHdr, OptimizedModel::FileHeader_t *pVtxHdr );
void ConvertFlexData( studiohdr_t *pStudioHdr );
int ProcessPendingAsync( int iAsync );
int ProcessPendingAsync( intp iAsync );
void ProcessPendingAsyncs( MDLCacheDataType_t type = MDLCACHE_NONE );
bool ClearAsync( MDLHandle_t handle, MDLCacheDataType_t type, int iAnimBlock, bool bAbort = false );
@@ -523,7 +523,7 @@ private:
int UpdateOrCreate( studiohdr_t *pHdr, const char *pFilename, char *pX360Filename, int maxLen, const char *pPathID, bool bForce = false );
// Attempts to read the platform native file - on 360 it can read and swap Win32 file as a fallback
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0 );
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, MDLCacheDataType_t type = MDLCACHE_NONE );
// Creates a thin cache entry (to be used for model decals) from fat vertex data
vertexFileHeader_t * CreateThinVertexes( vertexFileHeader_t * originalData, const studiohdr_t * pStudioHdr, int * cacheLength );
@@ -879,7 +879,7 @@ void CMDLCache::SetCacheNotify( IMDLCacheNotify *pNotify )
//-----------------------------------------------------------------------------
const char *CMDLCache::GetModelName( MDLHandle_t handle )
{
if ( handle == MDLHANDLE_INVALID )
if ( handle == MDLHANDLE_INVALID )
return ERROR_MODEL;
return m_MDLDict.GetElementName( handle );
@@ -909,7 +909,7 @@ void CMDLCache::MakeFilename( MDLHandle_t handle, const char *pszExtension, char
Q_strncpy( pszFileName, GetActualModelName( handle ), nMaxLength );
Q_SetExtension( pszFileName, pszExtension, nMaxLength );
Q_FixSlashes( pszFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pszFileName );
#endif
}
@@ -1004,7 +1004,7 @@ void CMDLCache::UnserializeVCollide( MDLHandle_t handle, bool synchronousLoad )
// FIXME: Should the vcollde be played into cacheable memory?
studiodata_t *pStudioData = m_MDLDict[handle];
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VCOLLIDE );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VCOLLIDE );
if ( iAsync == NO_ASYNC )
{
@@ -1025,7 +1025,7 @@ void CMDLCache::UnserializeVCollide( MDLHandle_t handle, bool synchronousLoad )
{
for ( int i = 1; i < pVirtualModel->m_group.Count(); i++ )
{
MDLHandle_t sharedHandle = (MDLHandle_t) (int)pVirtualModel->m_group[i].cache & 0xffff;
MDLHandle_t sharedHandle = VoidPtrToMDLHandle(pVirtualModel->m_group[i].cache);
studiodata_t *pData = m_MDLDict[sharedHandle];
if ( !(pData->m_nFlags & STUDIODATA_FLAGS_VCOLLISION_LOADED) )
{
@@ -1169,8 +1169,8 @@ void CMDLCache::AllocateAnimBlocks( studiodata_t *pStudioData, int nCount )
memset( pStudioData->m_pAnimBlock, 0, sizeof(DataCacheHandle_t) * pStudioData->m_nAnimBlockCount );
pStudioData->m_iFakeAnimBlockStall = new unsigned long [pStudioData->m_nAnimBlockCount];
memset( pStudioData->m_iFakeAnimBlockStall, 0, sizeof( unsigned long ) * pStudioData->m_nAnimBlockCount );
pStudioData->m_iFakeAnimBlockStall = new unsigned int [pStudioData->m_nAnimBlockCount];
memset( pStudioData->m_iFakeAnimBlockStall, 0, sizeof( unsigned int ) * pStudioData->m_nAnimBlockCount );
}
void CMDLCache::FreeAnimBlocks( MDLHandle_t handle )
@@ -1219,7 +1219,7 @@ unsigned char *CMDLCache::UnserializeAnimBlock( MDLHandle_t handle, int nBlock )
studiodata_t *pStudioData = m_MDLDict[handle];
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_ANIMBLOCK, nBlock );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_ANIMBLOCK, nBlock );
if ( iAsync == NO_ASYNC )
{
@@ -1238,7 +1238,7 @@ unsigned char *CMDLCache::UnserializeAnimBlock( MDLHandle_t handle, int nBlock )
char pFileName[MAX_PATH];
Q_strncpy( pFileName, pModelName, sizeof(pFileName) );
Q_FixSlashes( pFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pFileName );
#endif
if ( IsX360() )
@@ -1398,12 +1398,12 @@ void CMDLCache::FreeVirtualModel( MDLHandle_t handle )
if ( pStudioData && pStudioData->m_pVirtualModel )
{
int nGroupCount = pStudioData->m_pVirtualModel->m_group.Count();
Assert( (nGroupCount >= 1) && pStudioData->m_pVirtualModel->m_group[0].cache == (void*)(uintp)handle );
Assert( (nGroupCount >= 1) && pStudioData->m_pVirtualModel->m_group[0].cache == MDLHandleToVirtual(handle) );
// NOTE: Start at *1* here because the 0th element contains a reference to *this* handle
for ( int i = 1; i < nGroupCount; ++i )
{
MDLHandle_t h = (MDLHandle_t)(int)pStudioData->m_pVirtualModel->m_group[i].cache&0xffff;
MDLHandle_t h = VoidPtrToMDLHandle( pStudioData->m_pVirtualModel->m_group[i].cache );
FreeVirtualModel( h );
Release( h );
}
@@ -1453,7 +1453,7 @@ virtualmodel_t *CMDLCache::GetVirtualModelFast( const studiohdr_t *pStudioHdr, M
// Group has to be zero to ensure refcounting is correct
int nGroup = pStudioData->m_pVirtualModel->m_group.AddToTail( );
Assert( nGroup == 0 );
pStudioData->m_pVirtualModel->m_group[nGroup].cache = (void *)(uintp)handle;
pStudioData->m_pVirtualModel->m_group[nGroup].cache = MDLHandleToVirtual(handle);
// Add all dependent data
pStudioData->m_pVirtualModel->AppendModels( 0, pStudioHdr );
@@ -1550,7 +1550,7 @@ bool CMDLCache::LoadHardwareData( MDLHandle_t handle )
return false;
}
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_STUDIOHWDATA );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_STUDIOHWDATA );
if ( iAsync == NO_ASYNC )
{
@@ -1910,7 +1910,7 @@ int CMDLCache::UpdateOrCreate( studiohdr_t *pHdr, const char *pSourceName, char
//-----------------------------------------------------------------------------
// Purpose: Attempts to read a file native to the current platform
//-----------------------------------------------------------------------------
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes )
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes, MDLCacheDataType_t type )
{
bool bOk = false;
@@ -1925,6 +1925,32 @@ bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &
{
// Read the PC version
bOk = g_pFullFileSystem->ReadFile( pFileName, pPath, buf, nMaxBytes );
if( bOk && type == MDLCACHE_STUDIOHDR )
{
studiohdr_t* pStudioHdr = ( studiohdr_t* ) buf.PeekGet();
if ( pStudioHdr->studiohdr2index == 0 )
{
// We always need this now, so make room for it in the buffer now.
int bufferContentsEnd = buf.TellMaxPut();
int maskBits = VALIGNOF( studiohdr2_t ) - 1;
int offsetStudiohdr2 = ( bufferContentsEnd + maskBits ) & ~maskBits;
int sizeIncrease = ( offsetStudiohdr2 - bufferContentsEnd ) + sizeof( studiohdr2_t );
buf.SeekPut( CUtlBuffer::SEEK_CURRENT, sizeIncrease );
// Re-get the pointer after resizing, because it has probably moved.
pStudioHdr = ( studiohdr_t* ) buf.Base();
studiohdr2_t* pStudioHdr2 = ( studiohdr2_t* ) ( ( byte * ) pStudioHdr + offsetStudiohdr2 );
memset( pStudioHdr2, 0, sizeof( studiohdr2_t ) );
pStudioHdr2->flMaxEyeDeflection = 0.866f; // Matches studio.h.
pStudioHdr->studiohdr2index = offsetStudiohdr2;
// Also make sure the structure knows about the extra bytes
// we've added so they get copied around.
pStudioHdr->length += sizeIncrease;
}
}
}
return bOk;
@@ -1970,7 +1996,7 @@ studiohdr_t *CMDLCache::UnserializeMDL( MDLHandle_t handle, void *pData, int nDa
// critical! store a back link to our data
// this is fetched when re-establishing dependent cached data (vtx/vvd)
pStudioHdrIn->virtualModel = (void *)(uintp)handle;
pStudioHdrIn->SetVirtualModel( MDLHandleToVirtual( handle ) );
MdlCacheMsg( "MDLCache: Alloc studiohdr %s\n", GetModelName( handle ) );
@@ -2022,7 +2048,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
char pFileName[ MAX_PATH ];
Q_strncpy( pFileName, pMDLFileName, sizeof( pFileName ) );
Q_FixSlashes( pFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pFileName );
#endif
@@ -2030,7 +2056,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
MEM_ALLOC_CREDIT();
bool bOk = ReadFileNative( pFileName, "GAME", buf );
bool bOk = ReadFileNative( pFileName, "GAME", buf, 0, MDLCACHE_STUDIOHDR );
if ( !bOk )
{
DevWarning( "Failed to load %s!\n", pMDLFileName );
@@ -2059,6 +2085,12 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
}
}
if ( buf.Size() < sizeof(studiohdr_t) )
{
DevWarning( "Empty model %s\n", pMDLFileName );
return false;
}
studiohdr_t *pStudioHdr = (studiohdr_t*)buf.PeekGet();
if ( !pStudioHdr )
{
@@ -2073,7 +2105,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
// critical! store a back link to our data
// this is fetched when re-establishing dependent cached data (vtx/vvd)
pStudioHdr->virtualModel = (void*)(uintp)handle;
pStudioHdr->SetVirtualModel( MDLHandleToVirtual( handle ) );
// Make sure all dependent files are valid
if ( !VerifyHeaders( pStudioHdr ) )
@@ -2138,6 +2170,11 @@ studiohdr_t *CMDLCache::GetStudioHdr( MDLHandle_t handle )
// Assert( m_pModelCacheSection->IsFrameLocking() );
// Assert( m_pMeshCacheSection->IsFrameLocking() );
studiodata_t *pStudioData = m_MDLDict[handle];
if( !pStudioData )
return NULL;
#if _DEBUG
VPROF_INCREMENT_COUNTER( "GetStudioHdr", 1 );
#endif
@@ -2236,7 +2273,7 @@ void CMDLCache::TouchAllData( MDLHandle_t handle )
// ensure all sub models are cached
for ( int i=1; i<pVModel->m_group.Count(); ++i )
{
MDLHandle_t childHandle = (MDLHandle_t)(int)pVModel->m_group[i].cache&0xffff;
MDLHandle_t childHandle = VoidPtrToMDLHandle( pVModel->m_group[i].cache );
if ( childHandle != MDLHANDLE_INVALID )
{
// FIXME: Should this be calling TouchAllData on the child?
@@ -2301,7 +2338,7 @@ bool CMDLCache::HandleCacheNotification( const DataCacheNotification_t &notifica
{
MdlCacheMsg( "MDLCache: Data cache discard %s %s\n", g_ppszTypes[TypeFromCacheID( notification.clientId )], GetModelName( HandleFromCacheID( notification.clientId ) ) );
if ( (DataCacheClientID_t)notification.pItemData == notification.clientId ||
if ( (DataCacheClientID_t)(intp)notification.pItemData == notification.clientId ||
TypeFromCacheID(notification.clientId) != MDLCACHE_STUDIOHWDATA )
{
Assert( notification.pItemData );
@@ -2320,7 +2357,7 @@ bool CMDLCache::HandleCacheNotification( const DataCacheNotification_t &notifica
bool CMDLCache::GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen )
{
if ( (DataCacheClientID_t)pItem == clientId )
if ( (DataCacheClientID_t)(uintp)pItem == clientId )
{
return false;
}
@@ -2426,7 +2463,7 @@ void CMDLCache::FinishPendingLoads()
AUTO_LOCK( m_AsyncMutex );
// finish just our known jobs
int iAsync = m_PendingAsyncs.Head();
intp iAsync = m_PendingAsyncs.Head();
while ( iAsync != m_PendingAsyncs.InvalidIndex() )
{
AsyncInfo_t &info = m_PendingAsyncs[iAsync];
@@ -2581,7 +2618,7 @@ bool CMDLCache::VerifyHeaders( studiohdr_t *pStudioHdr )
}
char pFileName[ MAX_PATH ];
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
MakeFilename( handle, ".vvd", pFileName, sizeof(pFileName) );
@@ -2642,7 +2679,7 @@ vertexFileHeader_t *CMDLCache::CacheVertexData( studiohdr_t *pStudioHdr )
Assert( pStudioHdr );
handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
Assert( handle != MDLHANDLE_INVALID );
pVvdHdr = (vertexFileHeader_t *)CheckData( m_MDLDict[handle]->m_VertexCache, MDLCACHE_VERTEXES );
@@ -3037,7 +3074,7 @@ bool CMDLCache::ProcessDataIntoCache( MDLHandle_t handle, MDLCacheDataType_t typ
// =0: pending
// >0: completed
//-----------------------------------------------------------------------------
int CMDLCache::ProcessPendingAsync( int iAsync )
int CMDLCache::ProcessPendingAsync( intp iAsync )
{
if ( !ThreadInMainThread() )
{
@@ -3122,10 +3159,10 @@ void CMDLCache::ProcessPendingAsyncs( MDLCacheDataType_t type )
// things -- the LRU is in correct order, and it catches precached items lurking
// in the async queue that have only been requested once (thus aren't being cached
// and might lurk forever, e.g., wood gibs in the citadel)
int current = m_PendingAsyncs.Head();
intp current = m_PendingAsyncs.Head();
while ( current != m_PendingAsyncs.InvalidIndex() )
{
int next = m_PendingAsyncs.Next( current );
intp next = m_PendingAsyncs.Next( current );
if ( type == MDLCACHE_NONE || m_PendingAsyncs[current].type == type )
{
@@ -3148,7 +3185,7 @@ void CMDLCache::ProcessPendingAsyncs( MDLCacheDataType_t type )
//-----------------------------------------------------------------------------
bool CMDLCache::ClearAsync( MDLHandle_t handle, MDLCacheDataType_t type, int iAnimBlock, bool bAbort )
{
int iAsyncInfo = GetAsyncInfoIndex( handle, type, iAnimBlock );
intp iAsyncInfo = GetAsyncInfoIndex( handle, type, iAnimBlock );
if ( iAsyncInfo != NO_ASYNC )
{
AsyncInfo_t *pInfo;
@@ -3242,7 +3279,7 @@ bool CMDLCache::SetAsyncLoad( MDLCacheDataType_t type, bool bAsync )
//-----------------------------------------------------------------------------
vertexFileHeader_t *CMDLCache::BuildAndCacheVertexData( studiohdr_t *pStudioHdr, vertexFileHeader_t *pRawVvdHdr )
{
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
vertexFileHeader_t *pVvdHdr;
MdlCacheMsg( "MDLCache: Load VVD for %s\n", pStudioHdr->pszName() );
@@ -3330,7 +3367,7 @@ vertexFileHeader_t *CMDLCache::LoadVertexData( studiohdr_t *pStudioHdr )
MDLHandle_t handle;
Assert( pStudioHdr );
handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
Assert( !m_MDLDict[handle]->m_VertexCache );
studiodata_t *pStudioData = m_MDLDict[handle];
@@ -3340,7 +3377,7 @@ vertexFileHeader_t *CMDLCache::LoadVertexData( studiohdr_t *pStudioHdr )
return NULL;
}
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VERTEXES );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VERTEXES );
if ( iAsync == NO_ASYNC )
{
@@ -3420,7 +3457,7 @@ void CMDLCache::CacheData( DataCacheHandle_t *c, void *pData, int size, const ch
}
if ( id == (DataCacheClientID_t)-1 )
id = (DataCacheClientID_t)pData;
id = (DataCacheClientID_t)(intp)pData;
GetCacheSection( type )->Add(id, pData, size, c );
}
@@ -3584,7 +3621,7 @@ void CMDLCache::QueuedLoaderCallback_MDL( void *pContext, void *pContext2, const
// journal each incoming buffer
ModelParts_t *pModelParts = (ModelParts_t *)pContext;
ModelParts_t::BufferType_t bufferType = static_cast< ModelParts_t::BufferType_t >((int)pContext2);
ModelParts_t::BufferType_t bufferType = static_cast< ModelParts_t::BufferType_t >((intp)pContext2);
pModelParts->Buffers[bufferType].SetExternalBuffer( (void *)pData, nSize, nSize, CUtlBuffer::READ_ONLY );
pModelParts->nLoadedParts += (1 << bufferType);
@@ -3895,7 +3932,7 @@ void CMDLCache::MarkFrame()
const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *pModelName ) const
{
MDLHandle_t handle = g_MDLCache.FindMDL( pModelName );
*cache = (void*)(uintp)handle;
*cache = MDLHandleToVirtual(handle);
return g_MDLCache.GetStudioHdr( handle );
}
@@ -3904,21 +3941,21 @@ virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
if (numincludemodels == 0)
return NULL;
return g_MDLCache.GetVirtualModelFast( this, (MDLHandle_t)(int)virtualModel&0xffff );
return g_MDLCache.GetVirtualModelFast( this, VoidPtrToMDLHandle( VirtualModel() ) );
}
byte *studiohdr_t::GetAnimBlock( int i ) const
{
return g_MDLCache.GetAnimBlock( (MDLHandle_t)(int)virtualModel&0xffff, i );
return g_MDLCache.GetAnimBlock( VoidPtrToMDLHandle( VirtualModel() ), i );
}
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return g_MDLCache.GetAutoplayList( (MDLHandle_t)(int)virtualModel&0xffff, pOut );
return g_MDLCache.GetAutoplayList( VoidPtrToMDLHandle( VirtualModel() ), pOut );
}
const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
{
return g_MDLCache.GetStudioHdr( (MDLHandle_t)(int)cache&0xffff );
return g_MDLCache.GetStudioHdr( VoidPtrToMDLHandle( cache ) );
}

View File

@@ -20,7 +20,8 @@ def build(bld):
'mdlcache.cpp',
'../public/studio.cpp',
'../public/studio_virtualmodel.cpp',
'../common/studiobyteswap.cpp'
'../common/studiobyteswap.cpp',
'../public/tier0/memoverride.cpp'
]
includes = [

View File

@@ -8,7 +8,7 @@
#include "datamodel.h"
#include "tier1/KeyValues.h"
#ifndef _LINUX
#ifdef _WIN32
#define USE_WINDOWS_CLIPBOARD
#endif

View File

@@ -901,7 +901,9 @@ bool CDataModel::Unserialize( CUtlBuffer &inBuf, const char *pEncodingName, cons
return false;
}
#if !defined(NO_MALLOC_OVERRIDE)
g_pMemAlloc->heapchk();
#endif
DmxHeader_t header;
bool bStoresVersionInFile = pSerializer->StoresVersionInFile();
@@ -1656,7 +1658,7 @@ DmAttributeReferenceIterator_t CDataModel::FirstAttributeReferencingElement( DmE
if ( !pRef || pRef->m_attributes.m_hAttribute == DMATTRIBUTE_HANDLE_INVALID )
return DMATTRIBUTE_REFERENCE_ITERATOR_INVALID;
return ( DmAttributeReferenceIterator_t )( int )&pRef->m_attributes;
return ( DmAttributeReferenceIterator_t )( intp )&pRef->m_attributes;
}
DmAttributeReferenceIterator_t CDataModel::NextAttributeReferencingElement( DmAttributeReferenceIterator_t hAttrIter )
@@ -1665,7 +1667,7 @@ DmAttributeReferenceIterator_t CDataModel::NextAttributeReferencingElement( DmAt
if ( !pList )
return DMATTRIBUTE_REFERENCE_ITERATOR_INVALID;
return ( DmAttributeReferenceIterator_t )( int )pList->m_pNext;
return ( DmAttributeReferenceIterator_t )( intp )pList->m_pNext;
}
CDmAttribute *CDataModel::GetAttribute( DmAttributeReferenceIterator_t hAttrIter )

View File

@@ -67,7 +67,7 @@ bool HashEntryCompareFunc( CAttributeNode *const& lhs, CAttributeNode *const& rh
uint HashEntryKeyFunc( CAttributeNode *const& keyinfo )
{
uint i = (uint)keyinfo->m_attribute;
uintp i = (uintp)keyinfo->m_attribute;
return i >> 2; // since memory is allocated on a 4-byte (at least!) boundary
}

View File

@@ -264,7 +264,7 @@ DmAttributeType_t CDmSerializerKeyValues::DetermineAttributeType( KeyValues *pKe
if ( sscanf( pKeyValues->GetString(), "%f %f", &f1, &f2 ) == 2 )
return AT_VECTOR2;
int i = pKeyValues->GetInt( NULL, INT_MAX );
int i = pKeyValues->GetInt( nullptr, INT_MAX );
if ( ( sscanf( pKeyValues->GetString(), "%d", &i ) == 1 ) &&
( !strchr( pKeyValues->GetString(), '.' ) ) )
return AT_INT;

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
@@ -142,6 +142,7 @@ $Project "Dedicated"
$Lib tier2
$Lib tier3
$Lib vgui_controls [$WIN32]
$Lib vpklib
$LibExternal "$SRCDIR/thirdparty/libedit-3.1/src/.libs/libedit" [$LINUXALL]
$ImpLibExternal steam_api
$ImpLib SDL2 [$SDL]

View File

@@ -24,11 +24,8 @@ def build(bld):
'../common/SteamAppStartup.cpp',
'sys_common.cpp',
'sys_ded.cpp',
#'sys_windows.cpp', [$WINDOWS]
'sys_linux.cpp', # [$POSIX]
'console/conproc.cpp',
'console/textconsole.cpp',
'console/TextConsoleUnix.cpp', # [$POSIX]
'../filesystem/filetracker.cpp',
'../filesystem/basefilesystem.cpp',
'../filesystem/packfile.cpp',
@@ -36,9 +33,20 @@ def build(bld):
'../filesystem/filesystem_stdio.cpp',
'../filesystem/QueuedLoader.cpp',
'../public/zip_utils.cpp',
'../filesystem/linux_support.cpp' # [$POSIX]
'../public/tier0/memoverride.cpp'
]
if bld.env.DEST_OS == 'win32':
source += [
'sys_windows.cpp'
]
else:
source += [
'sys_linux.cpp', # [$POSIX]
'console/TextConsoleUnix.cpp', # [$POSIX]
'../filesystem/linux_support.cpp' # [$POSIX]
]
includes = [
'.',
'../public',

Binary file not shown.

View File

@@ -73,8 +73,10 @@ struct CSizeTest
COMPILE_TIME_ASSERT( sizeof( QAngle ) == 12 );
COMPILE_TIME_ASSERT( sizeof( Quaternion ) == 16 );
COMPILE_TIME_ASSERT( sizeof( VMatrix ) == 64 );
#if !defined( PLATFORM_64BITS )
COMPILE_TIME_ASSERT( sizeof( CUtlString ) == 4 );
COMPILE_TIME_ASSERT( sizeof( CUtlBinaryBlock ) == 16 );
#endif
COMPILE_TIME_ASSERT( sizeof( DmObjectId_t ) == 16 );
};
};

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3e3a0893326c705d44a13d9263681df9b50a3112f37c45488f5e4919f3b3d26e
size 1083572

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0dcf72695c4dc029768d2d8fadb5d61d56dcf896bb9683dc936f8a046c608495
size 3901404

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:ef5622f062ea151ea49aee29903562b819bd65c90b052877c127ebcd428895dd
size 3436

BIN
dx9sdk/lib/amd64/D3DCSX.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/DxErr.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/XAPOFX.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/XInput.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/d2d1.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3d10.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3d11.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3d9.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3dx10.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3dx11.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3dx9.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3dx9d.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/d3dxof.lib Normal file

Binary file not shown.

Binary file not shown.

BIN
dx9sdk/lib/amd64/dsound.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/dwrite.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/dxgi.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/amd64/dxguid.lib Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:11049ebe22f538fd6ca0d6231012c01bf7b867ee181c976fdeba2a666926ae24
size 272820

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5f410143bdc4fd43a2de62f03837aae135009952c08a1dfef19dcf2d898e75f7
size 2466

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:461a9baf9d7a3e6ce4b04ef7814296c0fcad36ec77deb7566b361cbdabf6e3d7
size 4988

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2a7302d67797790fa68dd8c42308621e90971dc71179c702574208b3e56b351f
size 614522

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0d5bd10baa80550e2a063e16867723f2fa6a7269a4afef86517a46293958849d
size 2151212

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2b4f081d23b65686c5d0821eb3fb5f3aaf08972f9539a9ce589499700c227c74
size 53414

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:eddac0b46ac664863136e9c3aa85fa5276e029b8972433fdf1cc40dcc3aefe8f
size 2467156

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0b1cd009d5e5ed15080c4d7ad0245a273242da07e0747921e80ac3ccf9bc0fc2
size 87600

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f97e80701a1ed7a4d13bc3315a76512ff9abe7dff595d4dd50c323aaf5147185
size 82790

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:fd431d9ec65c3d3fd401b89aba77d83551e06ef80dcb725fdc89b8d78e90cf79
size 6980296

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2fa2491ea3fc524799b6a66e23b2f10c5f6ac028f1f53f37d53361978ebc9cce
size 565570

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6e02101d54f570d2bbb985292f4c6f0db105b067d32e865991a698faa78a34e6
size 1722

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6e9e94271645a16f5dee111cf380eaea1dd03bafcfab676d4198cfd7900de036
size 4540

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6cefbeaf8688ea42259a055f84feec0410a666be6ddfdcc745c2661edeb123da
size 17790

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:277158fb325b22fd10680779e73b7dec1b2f577c7129ac25f632168325bd4f5e
size 284368

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3fdecc54f091efe3f1888879e0f166c753a86984fb5624f96244f7abb45a3bb7
size 18408

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0ec0bb6a248ddb690ef60d05a8f04003005a1c231e6e4fa42b1b013cca2900aa
size 3142

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:ca00eae1ab791a5fd790d5ff88637e0c1572d9e0c2ce519bebf6152555b9004b
size 5998

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:14cfc17975a4fa6e4d556f54e428feddfaf18bed92de0d88ff5cec056b12a232
size 4038

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2980caa0e1508434f235e508774cd04ba10c7307ac1ac6cd9882c27af3d5a905
size 896294

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:df37172800688fb7e3f5fdfdb74356dd1b3cf96f832f0853216e5cc77d5eefcf
size 3700

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7e413d10865eb1e926025377cd5f32e4ff43edb24a26ebe3a5c91816575a4991
size 1522

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5ec6a36a095d3407c714c400c7b2af4ef99045e259bfa26159a4c54a3da6f55f
size 3054

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:83637cc3955db5f8603629d2030208f5aeaa0d6d236e31c29d315f64bd25e13a
size 196016

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6df9d8ce8bff23e0f9dcf5d53e863742c8d349dcc599962f05d2846689eb9431
size 4620

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a794047f31bd85d9672ee9abcadc4dc78d7a13a02727ed1e6ae9f7a31b810919
size 2370

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:11049ebe22f538fd6ca0d6231012c01bf7b867ee181c976fdeba2a666926ae24
size 272820

BIN
dx9sdk/lib/x86/DxErr8.lib Normal file

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More