engine: fix black screen in changelevel

This commit is contained in:
nillerusr
2023-04-09 09:44:41 +03:00
parent e392686d3c
commit d719a18fa7
3 changed files with 18 additions and 6 deletions

View File

@@ -1816,14 +1816,14 @@ void CClientState::FinishSignonState_New()
//
// This is pretty janky, but doesn't really have any cost (and even makes our one-frozen-frame load screen slightly
// less likely to trigger OS "not responding" warnings)
// extern void V_RenderVGuiOnly();
// V_RenderVGuiOnly();
extern void V_RenderSwapBuffers();
V_RenderSwapBuffers();
// Before we do anything with the whitelist, make sure we have the proper map pack mounted
// this will load the .bsp by setting the world model the string list at the hardcoded index 1.
cl.SetModel( 1 );
//V_RenderVGuiOnly();
V_RenderSwapBuffers();
// Check for a new whitelist. It's good to do it early in the connection process here because if we wait until later,
// the client may have loaded some files w/o the proper whitelist restrictions and we'd have to reload them.