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fix game: don`t rotate viewmodels in zoom
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@@ -645,7 +645,7 @@ void CViewRender::SetUpViews()
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// Set up the mono/middle view.
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CViewSetup &view = m_View;
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view.zFav = farZ;
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view.zFar = farZ;
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view.zFarViewmodel = farZ;
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// UNDONE: Make this farther out?
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