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fd60fa6bfb · LightState_t fix · Updated 2024-10-19 21:01:47 +03:00

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32a8141504 · Fix text selection at RichText. · Updated 2025-11-28 02:03:18 +03:00

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1724a7e754 · Update physics_impact_damage.cpp · Updated 2025-01-03 22:31:11 +03:00

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lower_fix
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d24120a99e · client and shotgun fixex · Updated 2025-01-02 23:53:02 +03:00

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b635d7cf8e · LightState_t fix · Updated 2024-10-19 22:29:47 +03:00    celisej567

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ad3bb04b64 · LightState_t fix · Updated 2024-10-19 22:23:33 +03:00    celisej567

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c24836cddf · "LightState_t" ordering fix · Updated 2024-10-19 21:10:08 +03:00    celisej567

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f7e0e02932 · Revert "initial GamepadUI from EZ2" · Updated 2024-10-19 21:07:07 +03:00    celisej567

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091308106b · Some GamepadUI fixes · Updated 2024-04-13 20:16:45 +03:00    celisej567

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91a76f2a13 · WIP: fix compilation issues · Updated 2023-10-26 17:07:53 +03:00    celisej567

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ce44f36999 · fix mass setting · Updated 2023-10-19 13:02:56 +03:00    celisej567

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b9cf6b2c7e · disable fov changing, add hud overlay · Updated 2023-09-19 00:13:55 +03:00    celisej567

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89941c6dee · upload bullshit for armv8.2 · Updated 2023-08-26 15:28:45 +03:00    celisej567

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ios

79c3bc86bd · macos,ios: engine: use openal instead of old macos api · Updated 2023-06-03 22:50:43 +03:00    celisej567

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62ad1ba047 · game: move non-hl2 games to another repo · Updated 2023-06-02 22:17:08 +03:00    celisej567

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b5a0314f33 · Initial implementation of shaderapigl · Updated 2023-05-16 23:02:28 +03:00    celisej567

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271c9993da · hl2: fix random crash when combine throws a can · Updated 2023-04-30 17:03:03 +03:00    celisej567

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54c339bdc0 · update README.md · Updated 2023-04-25 02:23:09 +03:00    celisej567

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2aa14bb24c · restore threadtools and vstdlib from 12716fd commit · Updated 2023-02-16 17:32:26 +03:00    celisej567

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c69afba381 · Merge branch 'master' into win64 · Updated 2023-01-23 19:16:19 +03:00    celisej567

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80c9ef37d7 · Add cflags/ldflags, SDL version to engine.log · Updated 2022-11-16 13:58:09 +03:00    celisej567

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