mirror of
https://github.com/celisej567/mcpe.git
synced 2025-12-31 17:49:17 +03:00
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#include "SoundEngine.hpp"
|
|
#include "SoundDefs.hpp"
|
|
|
|
SoundEngine::SoundEngine(SoundSystem* soundSystem)
|
|
{
|
|
field_40 = 0;
|
|
field_A1C = 0;
|
|
m_pOptions = nullptr;
|
|
field_A20 = 0;
|
|
m_pSoundSystem = soundSystem;
|
|
}
|
|
|
|
void SoundEngine::init(Options* options)
|
|
{
|
|
// TODO: Who's the genius who decided it'd be better to check a name string rather than an enum?
|
|
m_pOptions = options;
|
|
|
|
#ifndef MISSING_SOUND_DATA
|
|
m_repository.add("step.cloth", SA_cloth1);
|
|
m_repository.add("step.cloth", SA_cloth2);
|
|
m_repository.add("step.cloth", SA_cloth3);
|
|
m_repository.add("step.cloth", SA_cloth4);
|
|
|
|
m_repository.add("step.grass", SA_grass1);
|
|
m_repository.add("step.grass", SA_grass2);
|
|
m_repository.add("step.grass", SA_grass3);
|
|
m_repository.add("step.grass", SA_grass4);
|
|
|
|
m_repository.add("step.gravel", SA_gravel1);
|
|
m_repository.add("step.gravel", SA_gravel2);
|
|
m_repository.add("step.gravel", SA_gravel3);
|
|
m_repository.add("step.gravel", SA_gravel4);
|
|
|
|
m_repository.add("step.sand", SA_sand1);
|
|
m_repository.add("step.sand", SA_sand2);
|
|
m_repository.add("step.sand", SA_sand3);
|
|
m_repository.add("step.sand", SA_sand4);
|
|
|
|
m_repository.add("step.stone", SA_stone1);
|
|
m_repository.add("step.stone", SA_stone2);
|
|
m_repository.add("step.stone", SA_stone3);
|
|
m_repository.add("step.stone", SA_stone4);
|
|
|
|
m_repository.add("step.wood", SA_wood1);
|
|
m_repository.add("step.wood", SA_wood2);
|
|
m_repository.add("step.wood", SA_wood3);
|
|
m_repository.add("step.wood", SA_wood4);
|
|
|
|
m_repository.add("random.splash", SA_splash);
|
|
m_repository.add("random.explode", SA_explode);
|
|
m_repository.add("random.click", SA_click);
|
|
#endif
|
|
}
|
|
|
|
void SoundEngine::play(const std::string& name)
|
|
{
|
|
if (m_pOptions->m_fMasterVolume == 0.0f)
|
|
return;
|
|
|
|
SoundDesc sd;
|
|
|
|
if (m_repository.get(name, sd)) {
|
|
m_pSoundSystem->playAt(sd, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch)
|
|
{
|
|
if (m_pOptions->m_fMasterVolume == 0.0f || volume <= 0.0f)
|
|
return;
|
|
|
|
SoundDesc sd;
|
|
|
|
if (m_repository.get(name, sd)) {
|
|
m_pSoundSystem->playAt(sd, x, y, z, volume, pitch);
|
|
}
|
|
}
|