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This commit is contained in:
TheBrokenRail
2023-10-10 16:29:42 -04:00
parent 100dd1db5d
commit 9d4fb44a89
4 changed files with 39 additions and 0 deletions

27
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,27 @@
name: 'Build'
on:
- push
- pull_request
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
submodules: true
- name: Install Dependencies
run: |
apt-get update
apt-get install --no-install-recommends -y build-essential cmake ninja-build libopenal-dev libsdl2-dev
- name: Build Desktop
run: |
cd platforms/sdl
mkdir build
cd build
cmake -GNinja ..
cmake --build .
- name: Build WASM
run: ./build-wasm.sh

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@@ -274,3 +274,11 @@ else()
find_package(OpenGL REQUIRED)
target_link_libraries(reminecraftpe-core PUBLIC OpenGL::OpenGL OpenGL::GLU)
endif()
# Sound Data
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../sound_data/sounds.h")
if(NOT DEFINED ENV{CI})
message(WARNING "Missing sound data! Did you run tools/grabsounds.py?")
endif()
target_compile_definitions(reminecraftpe-core PRIVATE MISSING_SOUND_DATA)
endif()

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@@ -15,4 +15,6 @@
// Check the readme for a guide on how to extract game sounds from the
// mcpe01_canada.apk file.
// --------------------------------------------------------------------
#ifndef MISSING_SOUND_DATA
#include "../../sound_data/sounds.h"
#endif

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@@ -23,6 +23,7 @@ void SoundEngine::init(Options* options)
// TODO: Who's the genius who decided it'd be better to check a name string rather than an enum?
m_pOptions = options;
#ifndef MISSING_SOUND_DATA
m_repository.add("step.cloth", SA_cloth1);
m_repository.add("step.cloth", SA_cloth2);
m_repository.add("step.cloth", SA_cloth3);
@@ -56,6 +57,7 @@ void SoundEngine::init(Options* options)
m_repository.add("random.splash", SA_splash);
m_repository.add("random.explode", SA_explode);
m_repository.add("random.click", SA_click);
#endif
}
void SoundEngine::play(const std::string& name)