Files
mcpe/game/assets/patches/patch_data.txt
iProgramInCpp df47842c5e * Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
2023-08-09 22:13:04 +03:00

29 lines
1.2 KiB
Plaintext

#Texture patch data for Minecraft PE. The # at the start denotes a comment, removing it makes it a command.
# Commands you can use:
# - terrain|x|y|filename -- Patches terrain.png
# - items|x|y|filename -- Patches gui/items.png
# - vegetation_tint|bool -- Enables default vegetation tint. (grass and leaves)
# - metal_block_sides|int -- Makes metal blocks have separate side textures, and allows specification of their Y offset. -1 to disable.
# * The filename parameter will be a PNG file that can be found relative to this directory. For example, '../quiver.png' will load it from assets/, 'chain.png' will load it from assets/patches/.
# * The X and Y destination coordinates will be multiplied by 16.
# * The texture doesn't have to be 16x16, all of it will be patched on to terrain.png.
# Below is an example of what you can do:
#terrain|0|0|c_grass_top.png
#terrain|4|3|c_leaves_tra.png
#terrain|5|3|c_leaves_opa.png
#terrain|7|0|c_bricks.png
#terrain|12|0|c_rose.png
#terrain|6|11|c_iron.png
#terrain|7|11|c_gold.png
#terrain|8|11|c_emerald.png
#items|7|0|c_i_coal.png
#items|7|1|c_i_iron.png
#items|7|2|c_i_gold.png
#items|7|3|c_i_emerald.png
#vegetation_tint|false
#metal_block_sides|10