#Texture patch data for Minecraft PE. The # at the start denotes a comment, removing it makes it a command. # Commands you can use: # - terrain|x|y|filename -- Patches terrain.png # - items|x|y|filename -- Patches gui/items.png # - vegetation_tint|bool -- Enables default vegetation tint. (grass and leaves) # - metal_block_sides|int -- Makes metal blocks have separate side textures, and allows specification of their Y offset. -1 to disable. # * The filename parameter will be a PNG file that can be found relative to this directory. For example, '../quiver.png' will load it from assets/, 'chain.png' will load it from assets/patches/. # * The X and Y destination coordinates will be multiplied by 16. # * The texture doesn't have to be 16x16, all of it will be patched on to terrain.png. # Below is an example of what you can do: #terrain|0|0|c_grass_top.png #terrain|4|3|c_leaves_tra.png #terrain|5|3|c_leaves_opa.png #terrain|7|0|c_bricks.png #terrain|12|0|c_rose.png #terrain|6|11|c_iron.png #terrain|7|11|c_gold.png #terrain|8|11|c_emerald.png #items|7|0|c_i_coal.png #items|7|1|c_i_iron.png #items|7|2|c_i_gold.png #items|7|3|c_i_emerald.png #vegetation_tint|false #metal_block_sides|10