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* Add individual ignore rules for each asset that was in the original MCPE (there aren't many) * Make the working directory of the game (when run from VS) `game/`. * Don't gitignore the *.user part of the VCXProj as that contains our working dir setting for some reason.
Paste your MCPE v0.1.0 assets here. Make sure to merge the directories, and overwrite any files, if necessary.