Files
mcpe/source/world/entity/LocalPlayer.hpp
iProgramInCpp 60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00

62 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "world/entity/Player.hpp"
#include "client/player/input/IMoveInput.hpp"
#include "client/player/input/User.hpp"
class Minecraft;
class LocalPlayer : public Player
{
public:
LocalPlayer(Minecraft*, Level*, User*, int);
virtual ~LocalPlayer();
// TODO: void addAdditonalSaveData();
virtual void animateRespawn() override;
virtual void aiStep() override;
virtual bool isSneaking() override;
virtual int move(float x, float y, float z) override;
virtual void tick() override;
virtual void updateAi() override;
virtual bool isLocalPlayer() override;
void calculateFlight(float, float, float);
void closeContainer(); //@HUH: oddly enough not a virtual/override
void respawn();
public:
int field_BEC;
float field_BF0;
float field_BF4;
float field_BF8;
float field_BFC;
float field_C00;
float field_C04;
float field_C08;
float field_C0C;
float field_C10;
float field_C14;
float field_C18;
float field_C1C;
int m_nAutoJumpFrames;
// multiplayer related
float field_C24;
float field_C28;
float field_C2C;
float field_C30;
float field_C34;
// multiplayer related -- end
int field_C38;
Minecraft* m_pMinecraft;
IMoveInput* m_pMoveInput;
};